SSBM Decomp
|
#include <platform.h>
#include "forward.h"
#include <dolphin/mtx/forward.h>
#include "ftLg_SpecialHi.h"
#include "math.h"
#include "types.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0D14.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include <common_structs.h>
Functions | |
void | ftLg_SpecialHi_Enter (HSD_GObj *gobj) |
void | ftLg_SpecialAirHi_Enter (HSD_GObj *gobj) |
Luigi's aerial Super Jump Punch Motion State handler. | |
void | ftLg_SpecialHi_Anim (HSD_GObj *gobj) |
Luigi's grounded Super Jump Punch Animation callback. | |
void | ftLg_SpecialAirHi_Anim (HSD_GObj *gobj) |
Luigi's aerial Super Jump Punch Animation callback. | |
void | ftLg_SpecialHi_IASA (HSD_GObj *gobj) |
void | ftLg_SpecialAirHi_IASA (HSD_GObj *gobj) |
Luigi's aerial Super Jump Punch IASA callback. | |
void | ftLg_SpecialHi_Phys (HSD_GObj *gobj) |
void | ftLg_SpecialAirHi_Phys (HSD_GObj *gobj) |
void | ftLg_SpecialHi_CheckLanding (HSD_GObj *gobj) |
void | ftLg_SpecialHi_Coll (HSD_GObj *gobj) |
void | ftLg_SpecialAirHi_Coll (HSD_GObj *gobj) |
void ftLg_SpecialHi_Enter | ( | HSD_GObj * | gobj | ) |
void ftLg_SpecialAirHi_Enter | ( | HSD_GObj * | gobj | ) |
Luigi's aerial Super Jump Punch Motion State handler.
void ftLg_SpecialHi_Anim | ( | HSD_GObj * | gobj | ) |
Luigi's grounded Super Jump Punch Animation callback.
void ftLg_SpecialAirHi_Anim | ( | HSD_GObj * | gobj | ) |
Luigi's aerial Super Jump Punch Animation callback.
void ftLg_SpecialHi_IASA | ( | HSD_GObj * | gobj | ) |
void ftLg_SpecialAirHi_IASA | ( | HSD_GObj * | gobj | ) |
Luigi's aerial Super Jump Punch IASA callback.
void ftLg_SpecialHi_Phys | ( | HSD_GObj * | gobj | ) |
void ftLg_SpecialAirHi_Phys | ( | HSD_GObj * | gobj | ) |
void ftLg_SpecialHi_CheckLanding | ( | HSD_GObj * | gobj | ) |
void ftLg_SpecialHi_Coll | ( | HSD_GObj * | gobj | ) |
void ftLg_SpecialAirHi_Coll | ( | HSD_GObj * | gobj | ) |