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ftLg_SpecialHi.c File Reference
#include "ftLg_SpecialHi.h"
#include "math.h"
#include "types.h"
#include <platform.h>
#include "forward.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include "ftCommon/ftCo_Landing.h"
#include <common_structs.h>
#include <dolphin/mtx.h>

Functions

void ftLg_SpecialHi_Enter (HSD_GObj *gobj)
 0x80143FC8 https://decomp.me/scratch/MAoxx // Luigi's grounded Super Jump Punch Action State handler
 
void ftLg_SpecialAirHi_Enter (HSD_GObj *gobj)
 Luigi's aerial Super Jump Punch Motion State handler.
 
void ftLg_SpecialHi_Anim (HSD_GObj *gobj)
 Luigi's grounded Super Jump Punch Animation callback.
 
void ftLg_SpecialAirHi_Anim (HSD_GObj *gobj)
 Luigi's aerial Super Jump Punch Animation callback.
 
void ftLg_SpecialHi_IASA (HSD_GObj *gobj)
 0x80144158 https://decomp.me/scratch/M9q8b // Luigi's grounded Super Jump Punch IASA callback
 
void ftLg_SpecialAirHi_IASA (HSD_GObj *gobj)
 Luigi's aerial Super Jump Punch IASA callback.
 
void ftLg_SpecialHi_Phys (HSD_GObj *gobj)
 0x801443E8 https://decomp.me/scratch/TmnDt // Luigi's grounded Super Jump Punch Physics callback
 
void ftLg_SpecialAirHi_Phys (HSD_GObj *gobj)
 0x80144420 https://decomp.me/scratch/vIYcm // Luigi's aerial Super Jump Punch Physics callback
 
void ftLg_SpecialHi_CheckLanding (HSD_GObj *gobj)
 0x801444B4 https://decomp.me/scratch/l7min // Luigi's Super Jump Punch Landing check
 
void ftLg_SpecialHi_Coll (HSD_GObj *gobj)
 0x801444E4 https://decomp.me/scratch/5aRWp // Luigi's grounded Super Jump Punch Collision callback
 
void ftLg_SpecialAirHi_Coll (HSD_GObj *gobj)
 0x80144554 https://decomp.me/scratch/h03kd // Luigi's aerial Super Jump Punch Collision callback
 

Function Documentation

◆ ftLg_SpecialHi_Enter()

void ftLg_SpecialHi_Enter ( HSD_GObj gobj)

0x80143FC8 https://decomp.me/scratch/MAoxx // Luigi's grounded Super Jump Punch Action State handler

◆ ftLg_SpecialAirHi_Enter()

void ftLg_SpecialAirHi_Enter ( HSD_GObj gobj)

Luigi's aerial Super Jump Punch Motion State handler.

◆ ftLg_SpecialHi_Anim()

void ftLg_SpecialHi_Anim ( HSD_GObj gobj)

Luigi's grounded Super Jump Punch Animation callback.

◆ ftLg_SpecialAirHi_Anim()

void ftLg_SpecialAirHi_Anim ( HSD_GObj gobj)

Luigi's aerial Super Jump Punch Animation callback.

◆ ftLg_SpecialHi_IASA()

void ftLg_SpecialHi_IASA ( HSD_GObj gobj)

0x80144158 https://decomp.me/scratch/M9q8b // Luigi's grounded Super Jump Punch IASA callback

◆ ftLg_SpecialAirHi_IASA()

void ftLg_SpecialAirHi_IASA ( HSD_GObj gobj)

Luigi's aerial Super Jump Punch IASA callback.

◆ ftLg_SpecialHi_Phys()

void ftLg_SpecialHi_Phys ( HSD_GObj gobj)

0x801443E8 https://decomp.me/scratch/TmnDt // Luigi's grounded Super Jump Punch Physics callback

◆ ftLg_SpecialAirHi_Phys()

void ftLg_SpecialAirHi_Phys ( HSD_GObj gobj)

0x80144420 https://decomp.me/scratch/vIYcm // Luigi's aerial Super Jump Punch Physics callback

◆ ftLg_SpecialHi_CheckLanding()

void ftLg_SpecialHi_CheckLanding ( HSD_GObj gobj)

0x801444B4 https://decomp.me/scratch/l7min // Luigi's Super Jump Punch Landing check

◆ ftLg_SpecialHi_Coll()

void ftLg_SpecialHi_Coll ( HSD_GObj gobj)

0x801444E4 https://decomp.me/scratch/5aRWp // Luigi's grounded Super Jump Punch Collision callback

◆ ftLg_SpecialAirHi_Coll()

void ftLg_SpecialAirHi_Coll ( HSD_GObj gobj)

0x80144554 https://decomp.me/scratch/h03kd // Luigi's aerial Super Jump Punch Collision callback