SSBM Decomp
Loading...
Searching...
No Matches
ftLg_SpecialHi.h
Go to the documentation of this file.
1
3#ifndef GALE01_143FC8
4#define GALE01_143FC8
5
6#include <baselib/forward.h>
7
8/* 143FC8 */ void ftLg_SpecialHi_Enter(HSD_GObj* gobj);
9/* 144024 */ void ftLg_SpecialAirHi_Enter(HSD_GObj* gobj);
10/* 144098 */ void ftLg_SpecialHi_Anim(HSD_GObj* gobj);
11/* 1440F8 */ void ftLg_SpecialAirHi_Anim(HSD_GObj* gobj);
12/* 144158 */ void ftLg_SpecialHi_IASA(HSD_GObj* gobj);
13/* 1442A0 */ void ftLg_SpecialAirHi_IASA(HSD_GObj* gobj);
14/* 1443E8 */ void ftLg_SpecialHi_Phys(HSD_GObj* gobj);
15/* 144420 */ void ftLg_SpecialAirHi_Phys(HSD_GObj* gobj);
16/* 1444B4 */ void ftLg_SpecialHi_CheckLanding(HSD_GObj* gobj);
17/* 1444E4 */ void ftLg_SpecialHi_Coll(HSD_GObj* gobj);
18/* 144554 */ void ftLg_SpecialAirHi_Coll(HSD_GObj* gobj);
19
20#endif
void ftLg_SpecialAirHi_Phys(HSD_GObj *gobj)
0x80144420 https://decomp.me/scratch/vIYcm // Luigi's aerial Super Jump Punch Physics callback
Definition ftLg_SpecialHi.c:213
void ftLg_SpecialHi_IASA(HSD_GObj *gobj)
0x80144158 https://decomp.me/scratch/M9q8b // Luigi's grounded Super Jump Punch IASA callback
Definition ftLg_SpecialHi.c:85
void ftLg_SpecialAirHi_IASA(HSD_GObj *gobj)
Luigi's aerial Super Jump Punch IASA callback.
Definition ftLg_SpecialHi.c:143
void ftLg_SpecialHi_Phys(HSD_GObj *gobj)
0x801443E8 https://decomp.me/scratch/TmnDt // Luigi's grounded Super Jump Punch Physics callback
Definition ftLg_SpecialHi.c:201
void ftLg_SpecialAirHi_Coll(HSD_GObj *gobj)
0x80144554 https://decomp.me/scratch/h03kd // Luigi's aerial Super Jump Punch Collision callback
Definition ftLg_SpecialHi.c:262
void ftLg_SpecialHi_CheckLanding(HSD_GObj *gobj)
0x801444B4 https://decomp.me/scratch/l7min // Luigi's Super Jump Punch Landing check
Definition ftLg_SpecialHi.c:233
void ftLg_SpecialAirHi_Enter(HSD_GObj *gobj)
Luigi's aerial Super Jump Punch Motion State handler.
Definition ftLg_SpecialHi.c:38
void ftLg_SpecialHi_Coll(HSD_GObj *gobj)
0x801444E4 https://decomp.me/scratch/5aRWp // Luigi's grounded Super Jump Punch Collision callback
Definition ftLg_SpecialHi.c:244
void ftLg_SpecialAirHi_Anim(HSD_GObj *gobj)
Luigi's aerial Super Jump Punch Animation callback.
Definition ftLg_SpecialHi.c:69
void ftLg_SpecialHi_Anim(HSD_GObj *gobj)
Luigi's grounded Super Jump Punch Animation callback.
Definition ftLg_SpecialHi.c:55
void ftLg_SpecialHi_Enter(HSD_GObj *gobj)
0x80143FC8 https://decomp.me/scratch/MAoxx // Luigi's grounded Super Jump Punch Action State handler
Definition ftLg_SpecialHi.c:26
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26