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ftLg_SpecialHi.h
Go to the documentation of this file.
1
3#ifndef GALE01_143FC8
4#define GALE01_143FC8
5
6#include <baselib/forward.h>
7
8/* 143FC8 */ void ftLg_SpecialHi_Enter(HSD_GObj* gobj);
9/* 144024 */ void ftLg_SpecialAirHi_Enter(HSD_GObj* gobj);
10/* 144098 */ void ftLg_SpecialHi_Anim(HSD_GObj* gobj);
11/* 1440F8 */ void ftLg_SpecialAirHi_Anim(HSD_GObj* gobj);
12/* 144158 */ void ftLg_SpecialHi_IASA(HSD_GObj* gobj);
13/* 1442A0 */ void ftLg_SpecialAirHi_IASA(HSD_GObj* gobj);
14/* 1443E8 */ void ftLg_SpecialHi_Phys(HSD_GObj* gobj);
15/* 144420 */ void ftLg_SpecialAirHi_Phys(HSD_GObj* gobj);
16/* 1444B4 */ void ftLg_SpecialHi_CheckLanding(HSD_GObj* gobj);
17/* 1444E4 */ void ftLg_SpecialHi_Coll(HSD_GObj* gobj);
18/* 144554 */ void ftLg_SpecialAirHi_Coll(HSD_GObj* gobj);
19
20#endif
void ftLg_SpecialAirHi_Phys(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:212
void ftLg_SpecialHi_IASA(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:84
void ftLg_SpecialAirHi_IASA(HSD_GObj *gobj)
Luigi's aerial Super Jump Punch IASA callback.
Definition ftLg_SpecialHi.c:142
void ftLg_SpecialHi_Phys(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:200
void ftLg_SpecialAirHi_Coll(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:260
void ftLg_SpecialHi_CheckLanding(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:232
void ftLg_SpecialAirHi_Enter(HSD_GObj *gobj)
Luigi's aerial Super Jump Punch Motion State handler.
Definition ftLg_SpecialHi.c:37
void ftLg_SpecialHi_Coll(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:242
void ftLg_SpecialAirHi_Anim(HSD_GObj *gobj)
Luigi's aerial Super Jump Punch Animation callback.
Definition ftLg_SpecialHi.c:68
void ftLg_SpecialHi_Anim(HSD_GObj *gobj)
Luigi's grounded Super Jump Punch Animation callback.
Definition ftLg_SpecialHi.c:54
void ftLg_SpecialHi_Enter(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:25
Definition gobj.h:25