void ftLg_SpecialAirHi_Phys(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:212
void ftLg_SpecialHi_IASA(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:84
void ftLg_SpecialAirHi_IASA(HSD_GObj *gobj)
Luigi's aerial Super Jump Punch IASA callback.
Definition ftLg_SpecialHi.c:142
void ftLg_SpecialHi_Phys(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:200
void ftLg_SpecialAirHi_Coll(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:260
void ftLg_SpecialHi_CheckLanding(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:232
void ftLg_SpecialAirHi_Enter(HSD_GObj *gobj)
Luigi's aerial Super Jump Punch Motion State handler.
Definition ftLg_SpecialHi.c:37
void ftLg_SpecialHi_Coll(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:242
void ftLg_SpecialAirHi_Anim(HSD_GObj *gobj)
Luigi's aerial Super Jump Punch Animation callback.
Definition ftLg_SpecialHi.c:68
void ftLg_SpecialHi_Anim(HSD_GObj *gobj)
Luigi's grounded Super Jump Punch Animation callback.
Definition ftLg_SpecialHi.c:54
void ftLg_SpecialHi_Enter(HSD_GObj *gobj)
Definition ftLg_SpecialHi.c:25