=
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:191
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:201
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:219
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:211
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:204
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:159
static MotionFlags const Ft_MF_Unk27
Definition forward.h:221
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:165
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:185
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:172
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:162