=
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:192
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:202
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:220
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:212
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:205
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:160
static MotionFlags const Ft_MF_Unk27
Definition forward.h:222
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:166
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:186
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:173
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:163