10 Vec3* pos,
s32 bone_index, u32 judge_num);
signed long s32
Definition hsd_3B2B.h:1
bool itGamewatchjudge_UnkMotion0_Anim(Item_GObj *)
Definition itgamewatchjudge.c:109
void it_802C78B8(Item_GObj *)
Definition itgamewatchjudge.c:48
HSD_GObj * it_802C7774(float facing_dir, HSD_GObj *owner_gobj, Vec3 *pos, s32 bone_index, u32 judge_num)
Definition itgamewatchjudge.c:16
void it_802C7A84(Item_GObj *)
Definition itgamewatchjudge.c:76
void itGameWatchJudge_Logic77_Destroyed(Item_GObj *)
Definition itgamewatchjudge.c:68
void it_2725_Logic77_PickedUp(Item_GObj *)
Definition itgamewatchjudge.c:99
void it_802C7AF0(Item_GObj *)
Definition itgamewatchjudge.c:94
void it_802C7AD0(Item_GObj *)
Definition itgamewatchjudge.c:89
void itGameWatchJudge_Logic77_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchjudge.c:148
ItemStateTable it_803F7968[]
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26