10 Vec3* pos,
s32 bone_index, u32 judge_num);
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F7968[]
Definition itgamewatchjudge.c:19
bool itGamewatchjudge_UnkMotion0_Anim(Item_GObj *)
Definition itgamewatchjudge.c:108
void it_802C78B8(Item_GObj *)
Definition itgamewatchjudge.c:55
HSD_GObj * it_802C7774(float facing_dir, HSD_GObj *owner_gobj, Vec3 *pos, s32 bone_index, u32 judge_num)
Definition itgamewatchjudge.c:23
void it_802C7A84(Item_GObj *)
Definition itgamewatchjudge.c:78
void itGameWatchJudge_Logic77_Destroyed(Item_GObj *)
Definition itgamewatchjudge.c:70
void it_2725_Logic77_PickedUp(Item_GObj *)
Definition itgamewatchjudge.c:98
void it_802C7AF0(Item_GObj *)
Definition itgamewatchjudge.c:93
void it_802C7AD0(Item_GObj *)
Definition itgamewatchjudge.c:88
void itGameWatchJudge_Logic77_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchjudge.c:128
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26