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itfoods.h
Go to the documentation of this file.
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#ifndef GALE01_28F9D8
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#define GALE01_28F9D8
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 28F9D8 */
void
it_8028F9D8
(
Item_GObj
* arg0,
Vec3
* arg1,
f32
arg8);
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/* 28FAF4 */
HSD_GObj
*
it_8028FAF4
(
Item_GObj
* arg0,
Vec3
* arg1);
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/* 28FBE4 */
void
itFoods_Logic18_Spawned
(
Item_GObj
* arg0);
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/* 28FC5C */
void
it_8028FC5C
(
HSD_GObj
* arg0);
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/* 28FD7C */
void
itFoods_Logic18_PickedUp
(
Item_GObj
* arg0);
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/* 28FDE4 */
void
itFoods_Logic18_Dropped
(
Item_GObj
* arg0);
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/* 28FE70 */
void
itFoods_Logic18_EvtUnk
(
Item_GObj
* arg0,
Item_GObj
* arg1);
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/* 3F5DB0 */
extern
ItemStateTable
it_803F5DB0
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
it_803F5DB0
ItemStateTable it_803F5DB0[]
Definition
itfoods.c:26
itFoods_Logic18_Dropped
void itFoods_Logic18_Dropped(Item_GObj *arg0)
Definition
itfoods.c:159
itFoods_Logic18_EvtUnk
void itFoods_Logic18_EvtUnk(Item_GObj *arg0, Item_GObj *arg1)
Definition
itfoods.c:182
it_8028FAF4
HSD_GObj * it_8028FAF4(Item_GObj *arg0, Vec3 *arg1)
Definition
itfoods.c:49
itFoods_Logic18_Spawned
void itFoods_Logic18_Spawned(Item_GObj *arg0)
Definition
itfoods.c:83
itFoods_Logic18_PickedUp
void itFoods_Logic18_PickedUp(Item_GObj *arg0)
Definition
itfoods.c:144
it_8028F9D8
void it_8028F9D8(Item_GObj *arg0, Vec3 *arg1, f32 arg8)
Definition
itfoods.c:36
it_8028FC5C
void it_8028FC5C(HSD_GObj *arg0)
Definition
itfoods.c:97
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itfoods.h
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