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ftFx_SpecialS.c File Reference
#include "ftFx_SpecialS.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/ftcliffcommon.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ftCommon/ftCo_Fall.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include "ftCommon/ftCo_Landing.h"
#include "ftFox/types.h"
#include <common_structs.h>
#include <melee/it/items/itfoxillusion.h>

Macros

#define FTFOX_SPECIALS_COLL_FLAG
 

Functions

void ftFx_SpecialS_CreateGFX (HSD_GObj *gobj)
 0x800E9DF8 https://decomp.me/scratch/5Qwzg // Create Fox Illusion / Falco Phantasm GFX
 
bool ftFx_SpecialS_CheckGhostRemove (HSD_GObj *gobj)
 0x800E9E78 https://decomp.me/scratch/Er9l6 // Check if Fox or Falco are in any of their Illusion/Phantasm Motion States
 
s32 ftFx_SpecialS_GetCmdVar2 (HSD_GObj *gobj)
 0x800E9EA0 https://decomp.me/scratch/jUfwc // Return 0x2208 from Fighter Struct
 
void ftFx_SpecialS_CopyGhostPosIndexed (HSD_GObj *gobj, s32 index, Vec3 *ghostPos)
 0x800E9EAC https://decomp.me/scratch/IjtLj // Copy state variables into SpecialS struct
 
float ftFx_SpecialS_ReturnFloatVarIndexed (HSD_GObj *gobj, s32 index)
 0x800E9ED4 https://decomp.me/scratch/bkSg9 // Return float from array @ 0x2374 for Fox & Falco's Illusion/Phantasm
 
void ftFx_SpecialSStart_Enter (HSD_GObj *gobj)
 0x800E9EE8 https://decomp.me/scratch/7sYVM // Fox & Falco's grounded Illusion/Phantasm Start Motion State handler
 
void ftFx_SpecialAirSStart_Enter (HSD_GObj *gobj)
 0x800E9F6C https://decomp.me/scratch/Sm9I3 // Fox & Falco's aerial Illusion/Phantasm Start Motion State handler
 
void ftFx_SpecialSStart_Anim (HSD_GObj *gobj)
 0x800EA004 https://decomp.me/scratch/MsR8G // Fox & Falco's grounded Illusion/Phantasm Start Animation callback
 
void ftFx_SpecialAirSStart_Anim (HSD_GObj *gobj)
 0x800EA040 https://decomp.me/scratch/EmRIa // Fox & Falco's aerial Illusion/Phantasm Start Animation callback
 
void ftFx_SpecialSStart_IASA (HSD_GObj *gobj)
 0x800EA07C - Fox & Falco's grounded Illusion/Phantasm Start IASA callback
 
void ftFx_SpecialAirSStart_IASA (HSD_GObj *gobj)
 0x800EA080 - Fox & Falco's aerial Illusion/Phantasm Start IASA callback
 
void ftFx_SpecialSStart_Phys (HSD_GObj *gobj)
 0x800EA084 https://decomp.me/scratch/Xpw0e // Fox & Falco's grounded Illusion/Phantasm Start Physics callback
 
void ftFx_SpecialAirSStart_Phys (HSD_GObj *gobj)
 0x800EA0BC https://decomp.me/scratch/GDjT9 // Fox & Falco's aerial Illusion/Phantasm Start Physics callback
 
void ftFx_SpecialSStart_Coll (HSD_GObj *gobj)
 0x800EA128 https://decomp.me/scratch/9RjgG // Fox & Falco's grounded Illusion/Phantasm Start Collision callback
 
void ftFx_SpecialAirSStart_Coll (HSD_GObj *gobj)
 0x800EA164 https://decomp.me/scratch/xsH1P // Fox & Falco's aerial Illusion/Phantasm Start Collision callback
 
void ftFx_SpecialSStart_GroundToAir (HSD_GObj *gobj)
 0x800EA1D4 https://decomp.me/scratch/P6TMv // Fox & Falco's ground -> air Illusion/Phantasm Start Motion State handler
 
void ftFx_SpecialAirSStart_AirToGround (HSD_GObj *gobj)
 0x800EA234 https://decomp.me/scratch/sPuow // Fox & Falco's air -> ground Illusion/Phantasm Start Motion State handler
 
static void ftFox_SpecialS_CreateGhostItem (HSD_GObj *gobj)
 
void ftFx_SpecialS_Anim (HSD_GObj *gobj)
 0x800EA294 https://decomp.me/scratch/CmfTU // Fox & Falco's grounded Illusion/Phantasm Dash Animation callback
 
void ftFx_SpecialAirS_Anim (HSD_GObj *gobj)
 0x800EA344 https://decomp.me/scratch/CmfTU // Fox & Falco's aerial Illusion/Phantasm Dash Animation callback
 
void ftFx_SpecialS_IASA (HSD_GObj *gobj)
 0x800EA3F4 https://decomp.me/scratch/8H8Wi // Fox & Falco's grounded Illusion/Phantasm Dash IASA callback
 
void ftFx_SpecialAirS_IASA (HSD_GObj *gobj)
 0x800EA438 https://decomp.me/scratch/VKuOt // Fox & Falco's aerial Illusion/Phantasm Dash IASA callback
 
static void ftFox_SpecialS_SetPhys (HSD_GObj *gobj)
 
void ftFx_SpecialS_Phys (HSD_GObj *gobj)
 0x800EA47C https://decomp.me/scratch/vTYge // Fox & Falco's grounded Illusion/Phantasm Dash Physics callback
 
void ftFx_SpecialAirS_Phys (HSD_GObj *gobj)
 0x800EA534 https://decomp.me/scratch/uC46r
 
void ftFx_SpecialS_Coll (HSD_GObj *gobj)
 0x800EA5EC https://decomp.me/scratch/r79Jx // Fox & Falco's grounded Illusion/Phantasm Dash Collision callback
 
void ftFx_SpecialAirS_Coll (HSD_GObj *gobj)
 0x800EA628 https://decomp.me/scratch/e4nEC // Fox & Falco's aerial Illusion/Phantasm Dash Collision callback
 
void ftFx_SpecialS_GroundToAir (HSD_GObj *gobj)
 0x800EA698 https://decomp.me/scratch/ARHkv // Fox & Falco's ground -> air Illusion/Phantasm Dash Motion State handler
 
void ftFx_SpecialAirS_AirToGround (HSD_GObj *gobj)
 0x800EA700 https://decomp.me/scratch/SsE2h // Fox & Falco's air -> ground Illusion/Phantasm Dash Motion State handler
 
void ftFox_SpecialS_SetVars (HSD_GObj *gobj)
 
void ftFx_SpecialS_Enter (HSD_GObj *gobj)
 0x800EA768 https://decomp.me/scratch/orLir // Fox & Falco's grounded Illusion/Phantasm Dash Motion State handler
 
void ftFx_SpecialAirS_Enter (HSD_GObj *gobj)
 0x800EA838 https://decomp.me/scratch/ij6np // Fox & Falco's aerial Illusion/Phantasm Dash Motion State handler
 
void ftFx_SpecialSEnd_Anim (HSD_GObj *gobj)
 0x800EA908 https://decomp.me/scratch/u3jZn // Fox & Falco's grounded Illusion/Phantasm End Animation callback
 
void ftFx_SpecialAirSEnd_Anim (HSD_GObj *gobj)
 0x800EA944 https://decomp.me/scratch/YLYPn // Fox & Falco's aerial Illusion/Phantasm End Animation callback
 
void ftFx_SpecialSEnd_IASA (HSD_GObj *gobj)
 0x800EA9A4 - Fox & Falco's grounded Illusion/Phantasm End IASA callback
 
void ftFx_SpecialAirSEnd_IASA (HSD_GObj *gobj)
 0x800EA9A8 - Fox & Falco's grounded Illusion/Phantasm End IASA callback
 
void ftFx_SpecialSEnd_Phys (HSD_GObj *gobj)
 0x800EA9AC https://decomp.me/scratch/qGaVf // Fox & Falco's grounded Illusion/Phantasm End Physics callback
 
void ftFx_SpecialAirSEnd_Phys (HSD_GObj *gobj)
 0x800EAA8C https://decomp.me/scratch/qGaVf // Fox & Falco's aerial Illusion/Phantasm End Physics callback
 
void ftFx_SpecialSEnd_Coll (HSD_GObj *gobj)
 0x800EAB90 https://decomp.me/scratch/3uJsu // Fox & Falco's grounded Illusion/Phantasm End Collision callback
 
void ftFx_SpecialAirSEnd_Coll (HSD_GObj *gobj)
 0x800EABCC https://decomp.me/scratch/pd3IU // Fox & Falco's aerial Illusion/Phantasm End Collision callback
 
void ftFox_SpecialSEnd_SetVars (HSD_GObj *gobj)
 
void ftFx_SpecialSEnd_Enter (HSD_GObj *gobj)
 0x800EAC50 https://decomp.me/scratch/ZZTJW // Fox & Falco's grounded Illusion End Motion State handler
 
void ftFx_SpecialAirSEnd_Enter (HSD_GObj *gobj)
 0x800EACD8 https://decomp.me/scratch/QFxa9
 

Macro Definition Documentation

◆ FTFOX_SPECIALS_COLL_FLAG

#define FTFOX_SPECIALS_COLL_FLAG
Value:
static MotionFlags const Ft_MF_SkipRumble
Ignore rumble update?
Definition forward.h:192
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:200
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:210
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:228
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:220
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:213
static MotionFlags const Ft_MF_Unk27
Definition forward.h:230
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:194
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:181

Function Documentation

◆ ftFx_SpecialS_CreateGFX()

void ftFx_SpecialS_CreateGFX ( HSD_GObj gobj)

0x800E9DF8 https://decomp.me/scratch/5Qwzg // Create Fox Illusion / Falco Phantasm GFX

◆ ftFx_SpecialS_CheckGhostRemove()

bool ftFx_SpecialS_CheckGhostRemove ( HSD_GObj gobj)

0x800E9E78 https://decomp.me/scratch/Er9l6 // Check if Fox or Falco are in any of their Illusion/Phantasm Motion States

Todo:
enum

◆ ftFx_SpecialS_GetCmdVar2()

s32 ftFx_SpecialS_GetCmdVar2 ( HSD_GObj gobj)

0x800E9EA0 https://decomp.me/scratch/jUfwc // Return 0x2208 from Fighter Struct

◆ ftFx_SpecialS_CopyGhostPosIndexed()

void ftFx_SpecialS_CopyGhostPosIndexed ( HSD_GObj gobj,
s32  index,
Vec3 *  ghostPos 
)

0x800E9EAC https://decomp.me/scratch/IjtLj // Copy state variables into SpecialS struct

◆ ftFx_SpecialS_ReturnFloatVarIndexed()

float ftFx_SpecialS_ReturnFloatVarIndexed ( HSD_GObj gobj,
s32  index 
)

0x800E9ED4 https://decomp.me/scratch/bkSg9 // Return float from array @ 0x2374 for Fox & Falco's Illusion/Phantasm

◆ ftFx_SpecialSStart_Enter()

void ftFx_SpecialSStart_Enter ( HSD_GObj gobj)

0x800E9EE8 https://decomp.me/scratch/7sYVM // Fox & Falco's grounded Illusion/Phantasm Start Motion State handler

◆ ftFx_SpecialAirSStart_Enter()

void ftFx_SpecialAirSStart_Enter ( HSD_GObj gobj)

0x800E9F6C https://decomp.me/scratch/Sm9I3 // Fox & Falco's aerial Illusion/Phantasm Start Motion State handler

◆ ftFx_SpecialSStart_Anim()

void ftFx_SpecialSStart_Anim ( HSD_GObj gobj)

0x800EA004 https://decomp.me/scratch/MsR8G // Fox & Falco's grounded Illusion/Phantasm Start Animation callback

◆ ftFx_SpecialAirSStart_Anim()

void ftFx_SpecialAirSStart_Anim ( HSD_GObj gobj)

0x800EA040 https://decomp.me/scratch/EmRIa // Fox & Falco's aerial Illusion/Phantasm Start Animation callback

◆ ftFx_SpecialSStart_IASA()

void ftFx_SpecialSStart_IASA ( HSD_GObj gobj)

0x800EA07C - Fox & Falco's grounded Illusion/Phantasm Start IASA callback

◆ ftFx_SpecialAirSStart_IASA()

void ftFx_SpecialAirSStart_IASA ( HSD_GObj gobj)

0x800EA080 - Fox & Falco's aerial Illusion/Phantasm Start IASA callback

◆ ftFx_SpecialSStart_Phys()

void ftFx_SpecialSStart_Phys ( HSD_GObj gobj)

0x800EA084 https://decomp.me/scratch/Xpw0e // Fox & Falco's grounded Illusion/Phantasm Start Physics callback

◆ ftFx_SpecialAirSStart_Phys()

void ftFx_SpecialAirSStart_Phys ( HSD_GObj gobj)

0x800EA0BC https://decomp.me/scratch/GDjT9 // Fox & Falco's aerial Illusion/Phantasm Start Physics callback

◆ ftFx_SpecialSStart_Coll()

void ftFx_SpecialSStart_Coll ( HSD_GObj gobj)

0x800EA128 https://decomp.me/scratch/9RjgG // Fox & Falco's grounded Illusion/Phantasm Start Collision callback

◆ ftFx_SpecialAirSStart_Coll()

void ftFx_SpecialAirSStart_Coll ( HSD_GObj gobj)

0x800EA164 https://decomp.me/scratch/xsH1P // Fox & Falco's aerial Illusion/Phantasm Start Collision callback

◆ ftFx_SpecialSStart_GroundToAir()

void ftFx_SpecialSStart_GroundToAir ( HSD_GObj gobj)

0x800EA1D4 https://decomp.me/scratch/P6TMv // Fox & Falco's ground -> air Illusion/Phantasm Start Motion State handler

◆ ftFx_SpecialAirSStart_AirToGround()

void ftFx_SpecialAirSStart_AirToGround ( HSD_GObj gobj)

0x800EA234 https://decomp.me/scratch/sPuow // Fox & Falco's air -> ground Illusion/Phantasm Start Motion State handler

◆ ftFox_SpecialS_CreateGhostItem()

static void ftFox_SpecialS_CreateGhostItem ( HSD_GObj gobj)
inlinestatic

◆ ftFx_SpecialS_Anim()

void ftFx_SpecialS_Anim ( HSD_GObj gobj)

0x800EA294 https://decomp.me/scratch/CmfTU // Fox & Falco's grounded Illusion/Phantasm Dash Animation callback

◆ ftFx_SpecialAirS_Anim()

void ftFx_SpecialAirS_Anim ( HSD_GObj gobj)

0x800EA344 https://decomp.me/scratch/CmfTU // Fox & Falco's aerial Illusion/Phantasm Dash Animation callback

◆ ftFx_SpecialS_IASA()

void ftFx_SpecialS_IASA ( HSD_GObj gobj)

0x800EA3F4 https://decomp.me/scratch/8H8Wi // Fox & Falco's grounded Illusion/Phantasm Dash IASA callback

◆ ftFx_SpecialAirS_IASA()

void ftFx_SpecialAirS_IASA ( HSD_GObj gobj)

0x800EA438 https://decomp.me/scratch/VKuOt // Fox & Falco's aerial Illusion/Phantasm Dash IASA callback

◆ ftFox_SpecialS_SetPhys()

static void ftFox_SpecialS_SetPhys ( HSD_GObj gobj)
inlinestatic

◆ ftFx_SpecialS_Phys()

void ftFx_SpecialS_Phys ( HSD_GObj gobj)

0x800EA47C https://decomp.me/scratch/vTYge // Fox & Falco's grounded Illusion/Phantasm Dash Physics callback

◆ ftFx_SpecialAirS_Phys()

void ftFx_SpecialAirS_Phys ( HSD_GObj gobj)

◆ ftFx_SpecialS_Coll()

void ftFx_SpecialS_Coll ( HSD_GObj gobj)

0x800EA5EC https://decomp.me/scratch/r79Jx // Fox & Falco's grounded Illusion/Phantasm Dash Collision callback

◆ ftFx_SpecialAirS_Coll()

void ftFx_SpecialAirS_Coll ( HSD_GObj gobj)

0x800EA628 https://decomp.me/scratch/e4nEC // Fox & Falco's aerial Illusion/Phantasm Dash Collision callback

◆ ftFx_SpecialS_GroundToAir()

void ftFx_SpecialS_GroundToAir ( HSD_GObj gobj)

0x800EA698 https://decomp.me/scratch/ARHkv // Fox & Falco's ground -> air Illusion/Phantasm Dash Motion State handler

◆ ftFx_SpecialAirS_AirToGround()

void ftFx_SpecialAirS_AirToGround ( HSD_GObj gobj)

0x800EA700 https://decomp.me/scratch/SsE2h // Fox & Falco's air -> ground Illusion/Phantasm Dash Motion State handler

◆ ftFox_SpecialS_SetVars()

void ftFox_SpecialS_SetVars ( HSD_GObj gobj)
inline

◆ ftFx_SpecialS_Enter()

void ftFx_SpecialS_Enter ( HSD_GObj gobj)

0x800EA768 https://decomp.me/scratch/orLir // Fox & Falco's grounded Illusion/Phantasm Dash Motion State handler

◆ ftFx_SpecialAirS_Enter()

void ftFx_SpecialAirS_Enter ( HSD_GObj gobj)

0x800EA838 https://decomp.me/scratch/ij6np // Fox & Falco's aerial Illusion/Phantasm Dash Motion State handler

◆ ftFx_SpecialSEnd_Anim()

void ftFx_SpecialSEnd_Anim ( HSD_GObj gobj)

0x800EA908 https://decomp.me/scratch/u3jZn // Fox & Falco's grounded Illusion/Phantasm End Animation callback

◆ ftFx_SpecialAirSEnd_Anim()

void ftFx_SpecialAirSEnd_Anim ( HSD_GObj gobj)

0x800EA944 https://decomp.me/scratch/YLYPn // Fox & Falco's aerial Illusion/Phantasm End Animation callback

◆ ftFx_SpecialSEnd_IASA()

void ftFx_SpecialSEnd_IASA ( HSD_GObj gobj)

0x800EA9A4 - Fox & Falco's grounded Illusion/Phantasm End IASA callback

◆ ftFx_SpecialAirSEnd_IASA()

void ftFx_SpecialAirSEnd_IASA ( HSD_GObj gobj)

0x800EA9A8 - Fox & Falco's grounded Illusion/Phantasm End IASA callback

◆ ftFx_SpecialSEnd_Phys()

void ftFx_SpecialSEnd_Phys ( HSD_GObj gobj)

0x800EA9AC https://decomp.me/scratch/qGaVf // Fox & Falco's grounded Illusion/Phantasm End Physics callback

◆ ftFx_SpecialAirSEnd_Phys()

void ftFx_SpecialAirSEnd_Phys ( HSD_GObj gobj)

0x800EAA8C https://decomp.me/scratch/qGaVf // Fox & Falco's aerial Illusion/Phantasm End Physics callback

◆ ftFx_SpecialSEnd_Coll()

void ftFx_SpecialSEnd_Coll ( HSD_GObj gobj)

0x800EAB90 https://decomp.me/scratch/3uJsu // Fox & Falco's grounded Illusion/Phantasm End Collision callback

◆ ftFx_SpecialAirSEnd_Coll()

void ftFx_SpecialAirSEnd_Coll ( HSD_GObj gobj)

0x800EABCC https://decomp.me/scratch/pd3IU // Fox & Falco's aerial Illusion/Phantasm End Collision callback

◆ ftFox_SpecialSEnd_SetVars()

void ftFox_SpecialSEnd_SetVars ( HSD_GObj gobj)
inline

◆ ftFx_SpecialSEnd_Enter()

void ftFx_SpecialSEnd_Enter ( HSD_GObj gobj)

0x800EAC50 https://decomp.me/scratch/ZZTJW // Fox & Falco's grounded Illusion End Motion State handler

◆ ftFx_SpecialAirSEnd_Enter()

void ftFx_SpecialAirSEnd_Enter ( HSD_GObj gobj)