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itfoxillusion.h
Go to the documentation of this file.
1
#ifndef GALE01_29CD18
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#define GALE01_29CD18
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4
#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 29CD18 */
void
it_8029CD18
(
HSD_GObj
*,
int
);
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/* 29CD78 */
HSD_JObj
*
it_8029CD78
(
Item_GObj
*);
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/* 29CEB4 */
Item_GObj
*
it_8029CEB4
(
HSD_GObj
*,
Vec3
*,
ItemKind
,
f32
);
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/* 29CF8C */
bool
itFoxIllusion_Logic14_DmgDealt
(
Item_GObj
*);
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/* 29CFA0 */
void
itFoxIllusion_Logic14_Destroyed
(
Item_GObj
*);
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/* 29CFF0 */
void
it_8029CFF0
(
Item_GObj
*);
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/* 29D094 */
bool
itFoxillusion_UnkMotion0_Anim
(
Item_GObj
*);
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/* 29D24C */
void
itFoxillusion_UnkMotion0_Phys
(
Item_GObj
*);
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/* 29D488 */
bool
itFoxillusion_UnkMotion0_Coll
(
Item_GObj
*);
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/* 29D490 */
bool
itFoxillusion_UnkMotion1_Anim
(
Item_GObj
*);
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/* 29D554 */
void
itFoxillusion_UnkMotion1_Phys
(
Item_GObj
*);
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/* 29D790 */
bool
itFoxillusion_UnkMotion1_Coll
(
Item_GObj
*);
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/* 29D798 */
void
it_8029D798
(
Item_GObj
*);
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/* 29D7EC */
bool
itFoxillusion_UnkMotion2_Anim
(
Item_GObj
*);
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/* 29D870 */
void
itFoxillusion_UnkMotion2_Phys
(
Item_GObj
*);
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/* 29D940 */
bool
itFoxillusion_UnkMotion2_Coll
(
Item_GObj
*);
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/* 29D948 */
void
it_8029D948
(
Item_GObj
*,
HSD_GObj
*);
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/* 3F6818 */
extern
ItemStateTable
it_803F6818
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
it_803F6818
ItemStateTable it_803F6818[]
Definition
itfoxillusion.c:17
it_8029D948
void it_8029D948(Item_GObj *, HSD_GObj *)
Definition
itfoxillusion.c:240
itFoxillusion_UnkMotion1_Anim
bool itFoxillusion_UnkMotion1_Anim(Item_GObj *)
Definition
itfoxillusion.c:180
itFoxillusion_UnkMotion0_Phys
void itFoxillusion_UnkMotion0_Phys(Item_GObj *)
Definition
itfoxillusion.c:169
it_8029CD18
void it_8029CD18(HSD_GObj *, int)
Definition
itfoxillusion.c:38
itFoxillusion_UnkMotion0_Coll
bool itFoxillusion_UnkMotion0_Coll(Item_GObj *)
Definition
itfoxillusion.c:175
it_8029CD78
HSD_JObj * it_8029CD78(Item_GObj *)
Definition
itfoxillusion.c:48
it_8029CEB4
Item_GObj * it_8029CEB4(HSD_GObj *, Vec3 *, ItemKind, f32)
Definition
itfoxillusion.c:69
itFoxIllusion_Logic14_DmgDealt
bool itFoxIllusion_Logic14_DmgDealt(Item_GObj *)
Definition
itfoxillusion.c:86
itFoxIllusion_Logic14_Destroyed
void itFoxIllusion_Logic14_Destroyed(Item_GObj *)
Definition
itfoxillusion.c:93
itFoxillusion_UnkMotion0_Anim
bool itFoxillusion_UnkMotion0_Anim(Item_GObj *)
Definition
itfoxillusion.c:125
it_8029D798
void it_8029D798(Item_GObj *)
Definition
itfoxillusion.c:197
itFoxillusion_UnkMotion1_Phys
void itFoxillusion_UnkMotion1_Phys(Item_GObj *)
Definition
itfoxillusion.c:185
itFoxillusion_UnkMotion2_Anim
bool itFoxillusion_UnkMotion2_Anim(Item_GObj *)
Definition
itfoxillusion.c:207
itFoxillusion_UnkMotion2_Phys
void itFoxillusion_UnkMotion2_Phys(Item_GObj *)
Definition
itfoxillusion.c:224
itFoxillusion_UnkMotion1_Coll
bool itFoxillusion_UnkMotion1_Coll(Item_GObj *)
Definition
itfoxillusion.c:192
it_8029CFF0
void it_8029CFF0(Item_GObj *)
Definition
itfoxillusion.c:105
itFoxillusion_UnkMotion2_Coll
bool itFoxillusion_UnkMotion2_Coll(Item_GObj *)
Definition
itfoxillusion.c:235
forward.h
ItemKind
ItemKind
Definition
forward.h:132
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
HSD_GObj
Definition
gobj.h:13
HSD_JObj
Definition
jobj.h:104
ItemStateTable
Definition
types.h:12
forward.h
src
melee
it
kinds
itfoxillusion.h
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