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ftCo_WarpStar.c File Reference
#include "ftCo_WarpStar.h"
#include <Runtime/platform.h>
#include <math.h>
#include <stdbool.h>
#include "forward.h"
#include "types.h"
#include <dolphin/mtx.h>
#include <melee/cm/camera.h>
#include <melee/ef/efasync.h>
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ftanim.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftcoll.h>
#include <melee/ft/ftcommon.h>
#include <melee/ft/inlines.h>
#include <melee/ft/types.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/kinds/itwstar.h>
#include <melee/mp/mpcoll.h>
#include <sysdolphin/baselib/gobj.h>
#include <sysdolphin/baselib/jobj.h>

Functions

static void ftCo_800C4858 (Fighter_GObj *gobj)
static void ftCo_800C48AC (Fighter_GObj *gobj)
static void ftCo_800C4A38 (Fighter_GObj *gobj)
static void ftCo_800C4C60 (Fighter_GObj *gobj)
static ftCo_DatAttrs * fpGetAttrs (Fighter *fp)
static Vec2 * fpGet2C4 (Fighter *fp)
void ftCo_800C4724 (Fighter_GObj *gobj)
static void inlineA0 (Fighter_GObj *gobj)
void ftCo_WarpStarJump_Anim (Fighter_GObj *gobj)
void ftCo_WarpStarJump_IASA (Fighter_GObj *gobj)
void ftCo_WarpStarJump_Phys (Fighter_GObj *gobj)
void ftCo_WarpStarJump_Coll (Fighter_GObj *gobj)
void ftCo_WarpStarJump_Cam (Fighter_GObj *gobj)
void ftCo_WarpStarFall_Anim (Fighter_GObj *gobj)
void ftCo_WarpStarFall_IASA (Fighter_GObj *gobj)
void ftCo_WarpStarFall_Phys (Fighter_GObj *gobj)
void ftCo_WarpStarFall_Coll (Fighter_GObj *gobj)
void ftCo_WarpStarFall_Cam (Fighter_GObj *gobj)

Function Documentation

◆ ftCo_800C4858()

void ftCo_800C4858 ( Fighter_GObj * gobj)
static

◆ ftCo_800C48AC()

void ftCo_800C48AC ( Fighter_GObj * gobj)
static

◆ ftCo_800C4A38()

void ftCo_800C4A38 ( Fighter_GObj * gobj)
static

◆ ftCo_800C4C60()

void ftCo_800C4C60 ( Fighter_GObj * gobj)
static

◆ fpGetAttrs()

ftCo_DatAttrs * fpGetAttrs ( Fighter * fp)
inlinestatic

◆ fpGet2C4()

Vec2 * fpGet2C4 ( Fighter * fp)
inlinestatic

◆ ftCo_800C4724()

void ftCo_800C4724 ( Fighter_GObj * gobj)

◆ inlineA0()

void inlineA0 ( Fighter_GObj * gobj)
inlinestatic

◆ ftCo_WarpStarJump_Anim()

void ftCo_WarpStarJump_Anim ( Fighter_GObj * gobj)

◆ ftCo_WarpStarJump_IASA()

void ftCo_WarpStarJump_IASA ( Fighter_GObj * gobj)

◆ ftCo_WarpStarJump_Phys()

void ftCo_WarpStarJump_Phys ( Fighter_GObj * gobj)

◆ ftCo_WarpStarJump_Coll()

void ftCo_WarpStarJump_Coll ( Fighter_GObj * gobj)

◆ ftCo_WarpStarJump_Cam()

void ftCo_WarpStarJump_Cam ( Fighter_GObj * gobj)

◆ ftCo_WarpStarFall_Anim()

void ftCo_WarpStarFall_Anim ( Fighter_GObj * gobj)

◆ ftCo_WarpStarFall_IASA()

void ftCo_WarpStarFall_IASA ( Fighter_GObj * gobj)

◆ ftCo_WarpStarFall_Phys()

void ftCo_WarpStarFall_Phys ( Fighter_GObj * gobj)

◆ ftCo_WarpStarFall_Coll()

void ftCo_WarpStarFall_Coll ( Fighter_GObj * gobj)

◆ ftCo_WarpStarFall_Cam()

void ftCo_WarpStarFall_Cam ( Fighter_GObj * gobj)