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itwstar.h
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1#ifndef GALE01_294364
2#define GALE01_294364
3
5#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
11/* 294364 */ HSD_AnimJoint* it_80294364(Item_GObj*);
12/* 294430 */ void it_80294430(Item_GObj*, float, float);
13/* 2944AC */ void it_802944AC(Item_GObj*, ftCollisionBox*);
14/* 29451C */ void itWStar_Logic29_Spawned(Item_GObj*);
15/* 29455C */ void it_8029455C(Item_GObj*);
16/* 2945AC */ bool itWstar_UnkMotion0_Anim(Item_GObj* gobj);
17/* 2945B4 */ void itWstar_UnkMotion0_Phys(Item_GObj* gobj);
18/* 2945F8 */ bool itWstar_UnkMotion0_Coll(Item_GObj* gobj);
19/* 294624 */ void it_80294624(Item_GObj* gobj);
20/* 29464C */ bool itWstar_UnkMotion1_Anim(Item_GObj* gobj);
21/* 294654 */ void itWstar_UnkMotion1_Phys(Item_GObj* gobj);
22/* 294684 */ bool itWstar_UnkMotion1_Coll(Item_GObj* gobj);
23/* 2946B0 */ void it_802946B0(Item_GObj*);
24/* 294728 */ void it_3F14_Logic29_PickedUp(Item_GObj*);
25/* 294788 */ bool itWstar_UnkMotion3_Anim(Item_GObj* gobj);
26/* 294790 */ void itWStar_Logic29_Dropped(Item_GObj*);
27/* 2947CC */ void it_802947CC(Item_GObj* gobj, Vec3* pos);
28/* 2949C0 */ bool itWstar_UnkMotion5_Anim(Item_GObj* gobj);
29/* 294A1C */ void itWstar_UnkMotion5_Phys(Item_GObj* gobj);
30/* 294A20 */ bool itWstar_UnkMotion5_Coll(Item_GObj* gobj);
31/* 294A28 */ void itWStar_Logic29_EnteredAir(Item_GObj*);
32/* 294A50 */ bool itWstar_UnkMotion4_Anim(Item_GObj* gobj);
33/* 294A58 */ void itWstar_UnkMotion4_Phys(Item_GObj* gobj);
34/* 294A5C */ bool itWstar_UnkMotion4_Coll(Item_GObj* gobj);
35/* 294A90 */ void itWStar_Logic30_EvtUnk(Item_GObj*, Item_GObj*);
36/* 3F61B0 */ extern ItemStateTable it_803F61B0[];
37
38#endif
ItemStateTable it_803F61B0[]
Definition itwstar.c:47
bool itWstar_UnkMotion1_Coll(Item_GObj *gobj)
Definition itwstar.c:138
void it_80294430(Item_GObj *, float, float)
Definition itwstar.c:60
void itWstar_UnkMotion4_Phys(Item_GObj *gobj)
Definition itwstar.c:243
bool itWstar_UnkMotion3_Anim(Item_GObj *gobj)
Definition itwstar.c:165
void itWstar_UnkMotion5_Phys(Item_GObj *gobj)
Definition itwstar.c:226
bool itWstar_UnkMotion1_Anim(Item_GObj *gobj)
Definition itwstar.c:126
void it_8029455C(Item_GObj *)
Definition itwstar.c:95
bool itWstar_UnkMotion5_Anim(Item_GObj *gobj)
Definition itwstar.c:216
void itWStar_Logic29_EnteredAir(Item_GObj *)
Definition itwstar.c:233
void itWStar_Logic30_EvtUnk(Item_GObj *, Item_GObj *)
Definition itwstar.c:251
bool itWstar_UnkMotion4_Anim(Item_GObj *gobj)
Definition itwstar.c:238
void it_802944AC(Item_GObj *, ftCollisionBox *)
Definition itwstar.c:73
void itWStar_Logic29_Spawned(Item_GObj *)
Definition itwstar.c:86
HSD_AnimJoint * it_80294364(Item_GObj *)
Definition itwstar.c:21
void it_802946B0(Item_GObj *)
Definition itwstar.c:144
bool itWstar_UnkMotion0_Coll(Item_GObj *gobj)
Definition itwstar.c:115
void itWStar_Logic29_Dropped(Item_GObj *)
Definition itwstar.c:170
void it_802947CC(Item_GObj *gobj, Vec3 *pos)
Definition itwstar.c:176
void it_80294624(Item_GObj *gobj)
Definition itwstar.c:121
void itWstar_UnkMotion0_Phys(Item_GObj *gobj)
Definition itwstar.c:106
void it_3F14_Logic29_PickedUp(Item_GObj *)
Definition itwstar.c:156
bool itWstar_UnkMotion5_Coll(Item_GObj *gobj)
Definition itwstar.c:228
bool itWstar_UnkMotion0_Anim(Item_GObj *gobj)
Definition itwstar.c:101
bool itWstar_UnkMotion4_Coll(Item_GObj *gobj)
Definition itwstar.c:245
void itWstar_UnkMotion1_Phys(Item_GObj *gobj)
Definition itwstar.c:131
struct Vec Vec3
HSD_GObj Item_GObj
Definition forward.h:64
Definition aobj.h:63
Definition types.h:10
Definition types.h:16