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itwstar.h
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1#ifndef GALE01_294364
2#define GALE01_294364
3
4#include "ftCommon/forward.h"
5#include "it/forward.h"
6
7#include "it/items/types.h"
8
9#include <baselib/forward.h>
10
11#include <dolphin/mtx.h>
12
13/* 294364 */ HSD_AnimJoint* it_80294364(Item_GObj*);
14/* 294430 */ void it_80294430(Item_GObj*, float, float);
15/* 2944AC */ void it_802944AC(Item_GObj*, ftCollisionBox*);
16/* 29451C */ void itWStar_Logic29_Spawned(Item_GObj*);
17/* 29455C */ void it_8029455C(Item_GObj*);
18/* 2945AC */ bool itWstar_UnkMotion0_Anim(Item_GObj* gobj);
19/* 2945B4 */ void itWstar_UnkMotion0_Phys(Item_GObj* gobj);
20/* 2945F8 */ bool itWstar_UnkMotion0_Coll(Item_GObj* gobj);
21/* 294624 */ void it_80294624(Item_GObj* gobj);
22/* 29464C */ bool itWstar_UnkMotion1_Anim(Item_GObj* gobj);
23/* 294654 */ void itWstar_UnkMotion1_Phys(Item_GObj* gobj);
24/* 294684 */ bool itWstar_UnkMotion1_Coll(Item_GObj* gobj);
25/* 2946B0 */ void it_802946B0(Item_GObj*);
26/* 294728 */ void it_3F14_Logic29_PickedUp(Item_GObj*);
27/* 294788 */ bool itWstar_UnkMotion3_Anim(Item_GObj* gobj);
28/* 294790 */ void itWStar_Logic29_Dropped(Item_GObj*);
29/* 2947CC */ void it_802947CC(Item_GObj* gobj, Vec3* pos);
30/* 2949C0 */ bool itWstar_UnkMotion5_Anim(Item_GObj* gobj);
31/* 294A1C */ void itWstar_UnkMotion5_Phys(Item_GObj* gobj);
32/* 294A20 */ bool itWstar_UnkMotion5_Coll(Item_GObj* gobj);
33/* 294A28 */ void itWStar_Logic29_EnteredAir(Item_GObj*);
34/* 294A50 */ bool itWstar_UnkMotion4_Anim(Item_GObj* gobj);
35/* 294A58 */ void itWstar_UnkMotion4_Phys(Item_GObj* gobj);
36/* 294A5C */ bool itWstar_UnkMotion4_Coll(Item_GObj* gobj);
37/* 294A90 */ void itWStar_Logic30_EvtUnk(Item_GObj*, Item_GObj*);
38/* 3F61B0 */ extern ItemStateTable it_803F61B0[];
39
40#endif
struct Vec Vec3
ItemStateTable it_803F61B0[]
Definition itwstar.c:46
bool itWstar_UnkMotion1_Coll(Item_GObj *gobj)
Definition itwstar.c:136
void it_80294430(Item_GObj *, float, float)
Definition itwstar.c:59
void itWstar_UnkMotion4_Phys(Item_GObj *gobj)
Definition itwstar.c:241
bool itWstar_UnkMotion3_Anim(Item_GObj *gobj)
Definition itwstar.c:163
void itWstar_UnkMotion5_Phys(Item_GObj *gobj)
Definition itwstar.c:224
bool itWstar_UnkMotion1_Anim(Item_GObj *gobj)
Definition itwstar.c:124
void it_8029455C(Item_GObj *)
Definition itwstar.c:92
bool itWstar_UnkMotion5_Anim(Item_GObj *gobj)
Definition itwstar.c:214
void itWStar_Logic29_EnteredAir(Item_GObj *)
Definition itwstar.c:231
void itWStar_Logic30_EvtUnk(Item_GObj *, Item_GObj *)
Definition itwstar.c:249
bool itWstar_UnkMotion4_Anim(Item_GObj *gobj)
Definition itwstar.c:236
void it_802944AC(Item_GObj *, ftCollisionBox *)
Definition itwstar.c:71
void itWStar_Logic29_Spawned(Item_GObj *)
Definition itwstar.c:83
HSD_AnimJoint * it_80294364(Item_GObj *)
Definition itwstar.c:21
void it_802946B0(Item_GObj *)
Definition itwstar.c:142
bool itWstar_UnkMotion0_Coll(Item_GObj *gobj)
Definition itwstar.c:113
void itWStar_Logic29_Dropped(Item_GObj *)
Definition itwstar.c:168
void it_802947CC(Item_GObj *gobj, Vec3 *pos)
Definition itwstar.c:174
void it_80294624(Item_GObj *gobj)
Definition itwstar.c:119
void itWstar_UnkMotion0_Phys(Item_GObj *gobj)
Definition itwstar.c:105
void it_3F14_Logic29_PickedUp(Item_GObj *)
Definition itwstar.c:154
bool itWstar_UnkMotion5_Coll(Item_GObj *gobj)
Definition itwstar.c:226
bool itWstar_UnkMotion0_Anim(Item_GObj *gobj)
Definition itwstar.c:100
bool itWstar_UnkMotion4_Coll(Item_GObj *gobj)
Definition itwstar.c:243
void itWstar_UnkMotion1_Phys(Item_GObj *gobj)
Definition itwstar.c:129
HSD_GObj Item_GObj
Definition forward.h:55
Definition aobj.h:58
Definition types.h:11
Definition types.h:15