11#include <dolphin/mtx.h>
bool itWstar_UnkMotion1_Coll(Item_GObj *gobj)
Definition itwstar.c:126
void it_80294430(Item_GObj *, float, float)
void itWstar_UnkMotion4_Phys(Item_GObj *gobj)
Definition itwstar.c:231
bool itWstar_UnkMotion3_Anim(Item_GObj *gobj)
Definition itwstar.c:153
void itWstar_UnkMotion5_Phys(Item_GObj *gobj)
Definition itwstar.c:214
bool itWstar_UnkMotion1_Anim(Item_GObj *gobj)
Definition itwstar.c:114
void it_8029455C(Item_GObj *)
Definition itwstar.c:80
bool itWstar_UnkMotion5_Anim(Item_GObj *gobj)
Definition itwstar.c:204
void itWStar_Logic29_EnteredAir(Item_GObj *)
Definition itwstar.c:221
void itWStar_Logic30_EvtUnk(Item_GObj *, Item_GObj *)
Definition itwstar.c:239
bool itWstar_UnkMotion4_Anim(Item_GObj *gobj)
Definition itwstar.c:226
void it_802944AC(Item_GObj *, ftCollisionBox *)
Definition itwstar.c:59
void itWStar_Logic29_Spawned(Item_GObj *)
Definition itwstar.c:71
ItemStateTable it_803F61B0[]
HSD_AnimJoint * it_80294364(Item_GObj *)
Definition itwstar.c:21
void it_802946B0(Item_GObj *)
Definition itwstar.c:132
bool itWstar_UnkMotion0_Coll(Item_GObj *gobj)
Definition itwstar.c:103
void itWStar_Logic29_Dropped(Item_GObj *)
Definition itwstar.c:158
void it_802947CC(Item_GObj *gobj, Vec3 *pos)
Definition itwstar.c:164
void it_80294624(Item_GObj *gobj)
Definition itwstar.c:109
void itWstar_UnkMotion0_Phys(Item_GObj *gobj)
Definition itwstar.c:95
void it_3F14_Logic29_PickedUp(Item_GObj *)
Definition itwstar.c:144
bool itWstar_UnkMotion5_Coll(Item_GObj *gobj)
Definition itwstar.c:216
bool itWstar_UnkMotion0_Anim(Item_GObj *gobj)
Definition itwstar.c:90
bool itWstar_UnkMotion4_Coll(Item_GObj *gobj)
Definition itwstar.c:233
void itWstar_UnkMotion1_Phys(Item_GObj *gobj)
Definition itwstar.c:119
HSD_GObj Item_GObj
Definition forward.h:55