SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
itwstar.h
Go to the documentation of this file.
1
#ifndef GALE01_294364
2
#define GALE01_294364
3
4
#include <
melee/ft/kinds/ftCommon/forward.h
>
5
#include <
melee/it/forward.h
>
6
#include <
sysdolphin/baselib/forward.h
>
7
8
#include <
dolphin/mtx.h
>
9
#include <
melee/it/kinds/types.h
>
10
11
/* 294364 */
HSD_AnimJoint
*
it_80294364
(
Item_GObj
*);
12
/* 294430 */
void
it_80294430
(
Item_GObj
*,
float
,
float
);
13
/* 2944AC */
void
it_802944AC
(
Item_GObj
*,
ftCollisionBox
*);
14
/* 29451C */
void
itWStar_Logic29_Spawned
(
Item_GObj
*);
15
/* 29455C */
void
it_8029455C
(
Item_GObj
*);
16
/* 2945AC */
bool
itWstar_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
17
/* 2945B4 */
void
itWstar_UnkMotion0_Phys
(
Item_GObj
*
gobj
);
18
/* 2945F8 */
bool
itWstar_UnkMotion0_Coll
(
Item_GObj
*
gobj
);
19
/* 294624 */
void
it_80294624
(
Item_GObj
*
gobj
);
20
/* 29464C */
bool
itWstar_UnkMotion1_Anim
(
Item_GObj
*
gobj
);
21
/* 294654 */
void
itWstar_UnkMotion1_Phys
(
Item_GObj
*
gobj
);
22
/* 294684 */
bool
itWstar_UnkMotion1_Coll
(
Item_GObj
*
gobj
);
23
/* 2946B0 */
void
it_802946B0
(
Item_GObj
*);
24
/* 294728 */
void
it_3F14_Logic29_PickedUp
(
Item_GObj
*);
25
/* 294788 */
bool
itWstar_UnkMotion3_Anim
(
Item_GObj
*
gobj
);
26
/* 294790 */
void
itWStar_Logic29_Dropped
(
Item_GObj
*);
27
/* 2947CC */
void
it_802947CC
(
Item_GObj
*
gobj
,
Vec3
* pos);
28
/* 2949C0 */
bool
itWstar_UnkMotion5_Anim
(
Item_GObj
*
gobj
);
29
/* 294A1C */
void
itWstar_UnkMotion5_Phys
(
Item_GObj
*
gobj
);
30
/* 294A20 */
bool
itWstar_UnkMotion5_Coll
(
Item_GObj
*
gobj
);
31
/* 294A28 */
void
itWStar_Logic29_EnteredAir
(
Item_GObj
*);
32
/* 294A50 */
bool
itWstar_UnkMotion4_Anim
(
Item_GObj
*
gobj
);
33
/* 294A58 */
void
itWstar_UnkMotion4_Phys
(
Item_GObj
*
gobj
);
34
/* 294A5C */
bool
itWstar_UnkMotion4_Coll
(
Item_GObj
*
gobj
);
35
/* 294A90 */
void
itWStar_Logic30_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
36
/* 3F61B0 */
extern
ItemStateTable
it_803F61B0
[];
37
38
#endif
mtx.h
Vec3
struct Vec Vec3
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F61B0
ItemStateTable it_803F61B0[]
Definition
itwstar.c:45
itWstar_UnkMotion1_Coll
bool itWstar_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itwstar.c:135
it_80294430
void it_80294430(Item_GObj *, float, float)
Definition
itwstar.c:58
itWstar_UnkMotion4_Phys
void itWstar_UnkMotion4_Phys(Item_GObj *gobj)
Definition
itwstar.c:240
itWstar_UnkMotion3_Anim
bool itWstar_UnkMotion3_Anim(Item_GObj *gobj)
Definition
itwstar.c:162
itWstar_UnkMotion5_Phys
void itWstar_UnkMotion5_Phys(Item_GObj *gobj)
Definition
itwstar.c:223
itWstar_UnkMotion1_Anim
bool itWstar_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itwstar.c:123
it_8029455C
void it_8029455C(Item_GObj *)
Definition
itwstar.c:91
itWstar_UnkMotion5_Anim
bool itWstar_UnkMotion5_Anim(Item_GObj *gobj)
Definition
itwstar.c:213
itWStar_Logic29_EnteredAir
void itWStar_Logic29_EnteredAir(Item_GObj *)
Definition
itwstar.c:230
itWStar_Logic30_EvtUnk
void itWStar_Logic30_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itwstar.c:248
itWstar_UnkMotion4_Anim
bool itWstar_UnkMotion4_Anim(Item_GObj *gobj)
Definition
itwstar.c:235
it_802944AC
void it_802944AC(Item_GObj *, ftCollisionBox *)
Definition
itwstar.c:70
itWStar_Logic29_Spawned
void itWStar_Logic29_Spawned(Item_GObj *)
Definition
itwstar.c:82
it_80294364
HSD_AnimJoint * it_80294364(Item_GObj *)
Definition
itwstar.c:20
it_802946B0
void it_802946B0(Item_GObj *)
Definition
itwstar.c:141
itWstar_UnkMotion0_Coll
bool itWstar_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itwstar.c:112
itWStar_Logic29_Dropped
void itWStar_Logic29_Dropped(Item_GObj *)
Definition
itwstar.c:167
it_802947CC
void it_802947CC(Item_GObj *gobj, Vec3 *pos)
Definition
itwstar.c:173
it_80294624
void it_80294624(Item_GObj *gobj)
Definition
itwstar.c:118
itWstar_UnkMotion0_Phys
void itWstar_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itwstar.c:104
it_3F14_Logic29_PickedUp
void it_3F14_Logic29_PickedUp(Item_GObj *)
Definition
itwstar.c:153
itWstar_UnkMotion5_Coll
bool itWstar_UnkMotion5_Coll(Item_GObj *gobj)
Definition
itwstar.c:225
itWstar_UnkMotion0_Anim
bool itWstar_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itwstar.c:99
itWstar_UnkMotion4_Coll
bool itWstar_UnkMotion4_Coll(Item_GObj *gobj)
Definition
itwstar.c:242
itWstar_UnkMotion1_Phys
void itWstar_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itwstar.c:128
forward.h
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
HSD_AnimJoint
Definition
aobj.h:57
ItemStateTable
Definition
types.h:12
ftCollisionBox
Definition
types.h:16
forward.h
src
melee
it
kinds
itwstar.h
Generated by
1.17.0