11#include <dolphin/mtx.h>
bool itWstar_UnkMotion1_Coll(Item_GObj *gobj)
void it_80294430(Item_GObj *, float, float)
void itWstar_UnkMotion4_Phys(Item_GObj *gobj)
Definition itwstar.c:64
bool itWstar_UnkMotion3_Anim(Item_GObj *gobj)
itWstar_UnkMotion1_Phys
Definition itwstar.c:39
void itWstar_UnkMotion5_Phys(Item_GObj *gobj)
it_3F14_Logic29_Dropped
Definition itwstar.c:50
bool itWstar_UnkMotion1_Anim(Item_GObj *gobj)
itWstar_UnkMotion0_Phys
Definition itwstar.c:26
void it_3F14_Logic30_EvtUnk(Item_GObj *, Item_GObj *)
itWstar_UnkMotion4_Coll
Definition itwstar.c:68
void it_3F14_Logic29_Spawned(Item_GObj *)
void it_3F14_Logic29_Dropped(Item_GObj *)
bool itWstar_UnkMotion5_Anim(Item_GObj *gobj)
UNK_RET it_8029455C(UNK_PARAMS)
bool itWstar_UnkMotion4_Anim(Item_GObj *gobj)
it_3F14_Logic29_EnteredAir
Definition itwstar.c:59
void it_802944AC(Item_GObj *, ftCollisionBox *)
ItemStateTable it_803F61B0[]
HSD_AnimJoint * it_80294364(Item_GObj *)
void it_802946B0(Item_GObj *)
bool itWstar_UnkMotion0_Coll(Item_GObj *gobj)
void it_3F14_Logic29_EnteredAir(Item_GObj *)
void it_802947CC(Item_GObj *gobj, Vec3 *pos)
void itWstar_UnkMotion0_Phys(Item_GObj *gobj)
void it_3F14_Logic29_PickedUp(Item_GObj *)
bool itWstar_UnkMotion5_Coll(Item_GObj *gobj)
Definition itwstar.c:52
bool itWstar_UnkMotion0_Anim(Item_GObj *gobj)
it_80294364
Definition itwstar.c:15
bool itWstar_UnkMotion4_Coll(Item_GObj *gobj)
UNK_RET it_80294624(UNK_PARAMS)
void itWstar_UnkMotion1_Phys(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26