SSBM Decomp
Loading...
Searching...
No Matches
itwstar.h
Go to the documentation of this file.
1#ifndef GALE01_294364
2#define GALE01_294364
3
5#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
11/* 294364 */ HSD_AnimJoint* it_80294364(Item_GObj*);
12/* 294430 */ void it_80294430(Item_GObj*, float, float);
13/* 2944AC */ void it_802944AC(Item_GObj*, ftCollisionBox*);
14/* 29451C */ void itWStar_Logic29_Spawned(Item_GObj*);
15/* 29455C */ void it_8029455C(Item_GObj*);
16/* 2945AC */ bool itWstar_UnkMotion0_Anim(Item_GObj* gobj);
17/* 2945B4 */ void itWstar_UnkMotion0_Phys(Item_GObj* gobj);
18/* 2945F8 */ bool itWstar_UnkMotion0_Coll(Item_GObj* gobj);
19/* 294624 */ void it_80294624(Item_GObj* gobj);
20/* 29464C */ bool itWstar_UnkMotion1_Anim(Item_GObj* gobj);
21/* 294654 */ void itWstar_UnkMotion1_Phys(Item_GObj* gobj);
22/* 294684 */ bool itWstar_UnkMotion1_Coll(Item_GObj* gobj);
23/* 2946B0 */ void it_802946B0(Item_GObj*);
24/* 294728 */ void it_3F14_Logic29_PickedUp(Item_GObj*);
25/* 294788 */ bool itWstar_UnkMotion3_Anim(Item_GObj* gobj);
26/* 294790 */ void itWStar_Logic29_Dropped(Item_GObj*);
27/* 2947CC */ void it_802947CC(Item_GObj* gobj, Vec3* pos);
28/* 2949C0 */ bool itWstar_UnkMotion5_Anim(Item_GObj* gobj);
29/* 294A1C */ void itWstar_UnkMotion5_Phys(Item_GObj* gobj);
30/* 294A20 */ bool itWstar_UnkMotion5_Coll(Item_GObj* gobj);
31/* 294A28 */ void itWStar_Logic29_EnteredAir(Item_GObj*);
32/* 294A50 */ bool itWstar_UnkMotion4_Anim(Item_GObj* gobj);
33/* 294A58 */ void itWstar_UnkMotion4_Phys(Item_GObj* gobj);
34/* 294A5C */ bool itWstar_UnkMotion4_Coll(Item_GObj* gobj);
35/* 294A90 */ void itWStar_Logic30_EvtUnk(Item_GObj*, Item_GObj*);
36/* 3F61B0 */ extern ItemStateTable it_803F61B0[];
37
38#endif
struct Vec Vec3
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F61B0[]
Definition itwstar.c:45
bool itWstar_UnkMotion1_Coll(Item_GObj *gobj)
Definition itwstar.c:135
void it_80294430(Item_GObj *, float, float)
Definition itwstar.c:58
void itWstar_UnkMotion4_Phys(Item_GObj *gobj)
Definition itwstar.c:240
bool itWstar_UnkMotion3_Anim(Item_GObj *gobj)
Definition itwstar.c:162
void itWstar_UnkMotion5_Phys(Item_GObj *gobj)
Definition itwstar.c:223
bool itWstar_UnkMotion1_Anim(Item_GObj *gobj)
Definition itwstar.c:123
void it_8029455C(Item_GObj *)
Definition itwstar.c:91
bool itWstar_UnkMotion5_Anim(Item_GObj *gobj)
Definition itwstar.c:213
void itWStar_Logic29_EnteredAir(Item_GObj *)
Definition itwstar.c:230
void itWStar_Logic30_EvtUnk(Item_GObj *, Item_GObj *)
Definition itwstar.c:248
bool itWstar_UnkMotion4_Anim(Item_GObj *gobj)
Definition itwstar.c:235
void it_802944AC(Item_GObj *, ftCollisionBox *)
Definition itwstar.c:70
void itWStar_Logic29_Spawned(Item_GObj *)
Definition itwstar.c:82
HSD_AnimJoint * it_80294364(Item_GObj *)
Definition itwstar.c:20
void it_802946B0(Item_GObj *)
Definition itwstar.c:141
bool itWstar_UnkMotion0_Coll(Item_GObj *gobj)
Definition itwstar.c:112
void itWStar_Logic29_Dropped(Item_GObj *)
Definition itwstar.c:167
void it_802947CC(Item_GObj *gobj, Vec3 *pos)
Definition itwstar.c:173
void it_80294624(Item_GObj *gobj)
Definition itwstar.c:118
void itWstar_UnkMotion0_Phys(Item_GObj *gobj)
Definition itwstar.c:104
void it_3F14_Logic29_PickedUp(Item_GObj *)
Definition itwstar.c:153
bool itWstar_UnkMotion5_Coll(Item_GObj *gobj)
Definition itwstar.c:225
bool itWstar_UnkMotion0_Anim(Item_GObj *gobj)
Definition itwstar.c:99
bool itWstar_UnkMotion4_Coll(Item_GObj *gobj)
Definition itwstar.c:242
void itWstar_UnkMotion1_Phys(Item_GObj *gobj)
Definition itwstar.c:128
HSD_GObj Item_GObj
Definition forward.h:62
Definition aobj.h:57
Definition types.h:12
Definition types.h:16