11#include <dolphin/mtx.h>
bool itWstar_UnkMotion1_Coll(Item_GObj *gobj)
Definition itwstar.c:130
void it_80294430(Item_GObj *, float, float)
void itWstar_UnkMotion4_Phys(Item_GObj *gobj)
Definition itwstar.c:233
bool itWstar_UnkMotion3_Anim(Item_GObj *gobj)
Definition itwstar.c:157
void itWstar_UnkMotion5_Phys(Item_GObj *gobj)
Definition itwstar.c:216
bool itWstar_UnkMotion1_Anim(Item_GObj *gobj)
Definition itwstar.c:118
void it_8029455C(Item_GObj *)
Definition itwstar.c:84
bool itWstar_UnkMotion5_Anim(Item_GObj *gobj)
Definition itwstar.c:206
void itWStar_Logic29_EnteredAir(Item_GObj *)
Definition itwstar.c:223
void itWStar_Logic30_EvtUnk(Item_GObj *, Item_GObj *)
Definition itwstar.c:241
bool itWstar_UnkMotion4_Anim(Item_GObj *gobj)
Definition itwstar.c:228
void it_802944AC(Item_GObj *, ftCollisionBox *)
Definition itwstar.c:63
void itWStar_Logic29_Spawned(Item_GObj *)
Definition itwstar.c:75
ItemStateTable it_803F61B0[]
HSD_AnimJoint * it_80294364(Item_GObj *)
Definition itwstar.c:16
void it_802946B0(Item_GObj *)
Definition itwstar.c:136
bool itWstar_UnkMotion0_Coll(Item_GObj *gobj)
Definition itwstar.c:107
void itWStar_Logic29_Dropped(Item_GObj *)
Definition itwstar.c:162
void it_802947CC(Item_GObj *gobj, Vec3 *pos)
Definition itwstar.c:168
void it_80294624(Item_GObj *gobj)
Definition itwstar.c:113
void itWstar_UnkMotion0_Phys(Item_GObj *gobj)
Definition itwstar.c:99
void it_3F14_Logic29_PickedUp(Item_GObj *)
Definition itwstar.c:148
bool itWstar_UnkMotion5_Coll(Item_GObj *gobj)
Definition itwstar.c:218
bool itWstar_UnkMotion0_Anim(Item_GObj *gobj)
Definition itwstar.c:94
bool itWstar_UnkMotion4_Coll(Item_GObj *gobj)
Definition itwstar.c:235
void itWstar_UnkMotion1_Phys(Item_GObj *gobj)
Definition itwstar.c:123
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26