SSBM Decomp
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ftCo_PassiveWall.c File Reference
#include "ftCo_PassiveWall.h"
#include <Runtime/platform.h>
#include <melee/ft/forward.h>
#include "forward.h"
#include "ftCo_AirCatch.h"
#include "ftCo_Attack100.h"
#include "ftCo_AttackAir.h"
#include "ftCo_DownAttack.h"
#include "ftCo_EscapeAir.h"
#include "ftCo_Fall.h"
#include "ftCo_FallSpecial.h"
#include "ftCo_ItemParasolOpen.h"
#include "ftCo_ItemThrow.h"
#include "ftCo_JumpAerial.h"
#include "ftCo_SpecialAir.h"
#include "types.h"
#include <dolphin/mtx.h>
#include <melee/ef/efasync.h>
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ftanim.h>
#include <melee/ft/ftcolanim.h>
#include <melee/ft/ftcoll.h>
#include <melee/ft/ftcommon.h>
#include <melee/ft/kinds/ftKirby/ftkirby.h>
#include <melee/ft/types.h>

Functions

bool ftCo_800C1D38 (Fighter_GObj *gobj)
bool ftCo_800C1E0C (Fighter *fp)
void ftCo_800C1E64 (Fighter_GObj *gobj, int msid, int timer, int vel_y_exponent, float facing_dir)
static void inlineA0 (Fighter_GObj *gobj)
void ftCo_PassiveWall_Anim (Fighter_GObj *gobj)
void ftCo_PassiveWall_IASA (Fighter_GObj *gobj)
void ftCo_PassiveWall_Phys (Fighter_GObj *gobj)
void ftCo_PassiveWall_Coll (Fighter_GObj *gobj)

Function Documentation

◆ ftCo_800C1D38()

bool ftCo_800C1D38 ( Fighter_GObj * gobj)

◆ ftCo_800C1E0C()

bool ftCo_800C1E0C ( Fighter * fp)

◆ ftCo_800C1E64()

void ftCo_800C1E64 ( Fighter_GObj * gobj,
int msid,
int timer,
int vel_y_exponent,
float facing_dir )
Todo
UnclePunch Map file: AS_203_PassiveWalljump_Walljump

◆ inlineA0()

void inlineA0 ( Fighter_GObj * gobj)
inlinestatic

◆ ftCo_PassiveWall_Anim()

void ftCo_PassiveWall_Anim ( Fighter_GObj * gobj)

◆ ftCo_PassiveWall_IASA()

void ftCo_PassiveWall_IASA ( Fighter_GObj * gobj)

◆ ftCo_PassiveWall_Phys()

void ftCo_PassiveWall_Phys ( Fighter_GObj * gobj)

◆ ftCo_PassiveWall_Coll()

void ftCo_PassiveWall_Coll ( Fighter_GObj * gobj)