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SSBM Decomp
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#include "ftCo_PassiveWall.h"#include <Runtime/platform.h>#include <melee/ft/forward.h>#include "forward.h"#include "ftCo_AirCatch.h"#include "ftCo_Attack100.h"#include "ftCo_AttackAir.h"#include "ftCo_DownAttack.h"#include "ftCo_EscapeAir.h"#include "ftCo_Fall.h"#include "ftCo_FallSpecial.h"#include "ftCo_ItemParasolOpen.h"#include "ftCo_ItemThrow.h"#include "ftCo_JumpAerial.h"#include "ftCo_SpecialAir.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/ef/efasync.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_0877.h>#include <melee/ft/ft_0881.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftcolanim.h>#include <melee/ft/ftcoll.h>#include <melee/ft/ftcommon.h>#include <melee/ft/kinds/ftKirby/ftkirby.h>#include <melee/ft/types.h>Functions | |
| bool | ftCo_800C1D38 (Fighter_GObj *gobj) |
| bool | ftCo_800C1E0C (Fighter *fp) |
| void | ftCo_800C1E64 (Fighter_GObj *gobj, int msid, int timer, int vel_y_exponent, float facing_dir) |
| static void | inlineA0 (Fighter_GObj *gobj) |
| void | ftCo_PassiveWall_Anim (Fighter_GObj *gobj) |
| void | ftCo_PassiveWall_IASA (Fighter_GObj *gobj) |
| void | ftCo_PassiveWall_Phys (Fighter_GObj *gobj) |
| void | ftCo_PassiveWall_Coll (Fighter_GObj *gobj) |
| bool ftCo_800C1D38 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_800C1E64 | ( | Fighter_GObj * | gobj, |
| int | msid, | ||
| int | timer, | ||
| int | vel_y_exponent, | ||
| float | facing_dir ) |
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inlinestatic |
| void ftCo_PassiveWall_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_PassiveWall_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_PassiveWall_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_PassiveWall_Coll | ( | Fighter_GObj * | gobj | ) |