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PreloadedGameModeState Struct Reference

#include <types.h>

Data Structures

struct  GameCache

Data Fields

bool is_heap_persistent [2]
struct PreloadedGameModeState::GameCache game_cache
s32 mode_scene_changes

Field Documentation

◆ is_heap_persistent

bool PreloadedGameModeState::is_heap_persistent[2]

◆ game_cache

struct PreloadedGameModeState::GameCache PreloadedGameModeState::game_cache

◆ mode_scene_changes

s32 PreloadedGameModeState::mode_scene_changes

The documentation for this struct was generated from the following file: