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SSBM Decomp
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#include <types.h>
Data Structures | |
| struct | GameCache |
Data Fields | |
| bool | is_heap_persistent [2] |
| struct PreloadedGameModeState::GameCache | game_cache |
| s32 | mode_scene_changes |
| bool PreloadedGameModeState::is_heap_persistent[2] |
| struct PreloadedGameModeState::GameCache PreloadedGameModeState::game_cache |
| s32 PreloadedGameModeState::mode_scene_changes |