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static void | makeMatrix (HSD_Shadow *shadow) |
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HSD_ObjAllocData * | HSD_ShadowGetAllocData (void) |
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void | HSD_ShadowInitAllocData (void) |
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HSD_TObj * | makeShadowTObj (void) |
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HSD_Shadow * | HSD_ShadowAlloc (void) |
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void | HSD_ShadowRemove (HSD_Shadow *shadow) |
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void | HSD_ShadowInit (HSD_Shadow *shadow) |
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void | HSD_ShadowSetSize (HSD_Shadow *shadow, u16 width, u16 height) |
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static void | drawBackgroundRect (HSD_Shadow *shadow) |
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void | HSD_ShadowStartRender (HSD_Shadow *shadow) |
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void | HSD_ShadowEndRender (HSD_Shadow *shadow) |
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void | HSD_ShadowSetActive (HSD_Shadow *shadow, int active) |
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void | HSD_ShadowAddObject (HSD_Shadow *shadow, HSD_JObj *jobj) |
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void | HSD_ShadowDeleteObject (HSD_Shadow *shadow, HSD_JObj *jobj) |
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void | HSD_ShadowSetViewingRect (HSD_Shadow *shadow, float top, float bottom, float left, float right) |
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void | HSD_ViewingRectInit (HSD_ViewingRect *rect, Vec3 *position, Vec3 *interest, Vec3 *upvector, int perspective) |
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int | HSD_ViewingRectCheck (HSD_ViewingRect *rect) |
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void | HSD_ViewingRectAddRect (HSD_ViewingRect *rect, Vec3 *position, float top, float bottom, float left, float right) |
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