SSBM Decomp
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HSD_ViewingRect Struct Reference

#include <shadow.h>

Data Fields

Vec3 origin
 
Vec3 up_v
 
Vec3 right_v
 
Vec3 eye_v
 
Vec3 eye_vn
 
f32 distance
 
f32 top
 
f32 bottom
 
f32 left
 
f32 right
 
int perspective
 

Field Documentation

◆ origin

Vec3 HSD_ViewingRect::origin

◆ up_v

Vec3 HSD_ViewingRect::up_v

◆ right_v

Vec3 HSD_ViewingRect::right_v

◆ eye_v

Vec3 HSD_ViewingRect::eye_v

◆ eye_vn

Vec3 HSD_ViewingRect::eye_vn

◆ distance

f32 HSD_ViewingRect::distance

◆ top

f32 HSD_ViewingRect::top

◆ bottom

f32 HSD_ViewingRect::bottom

◆ left

f32 HSD_ViewingRect::left

◆ right

f32 HSD_ViewingRect::right

◆ perspective

int HSD_ViewingRect::perspective

The documentation for this struct was generated from the following file: