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shadow.h
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1#ifndef _shadow_h_
2#define _shadow_h_
3
4#include <Runtime/platform.h>
5
7
8#include <dolphin/mtx.h>
12
13struct HSD_Shadow {
17 f32 scaleS; // 0xC
18 f32 scaleT; // 0x10
19 f32 transS; // 0x14
20 f32 transT; // 0x18
21 bool active; // 0x1C
22 u8 intensity; // 0x20
23 void* user_data; // 0x24
24};
25
39
43void HSD_ShadowAddObject(HSD_Shadow* shadow, HSD_JObj* jobj);
44void HSD_ShadowDeleteObject(HSD_Shadow* shadow, HSD_JObj* jobj);
45
48void HSD_ShadowSetActive(HSD_Shadow* shadow, int active);
49
51void HSD_ShadowRemove(HSD_Shadow* shadow);
52void HSD_ShadowInit(HSD_Shadow* shadow);
53void HSD_ShadowSetSize(HSD_Shadow* shadow, u16 width, u16 height);
54
55void HSD_ShadowSetViewingRect(HSD_Shadow* shadow, float top, float bottom,
56 float left, float right);
58 Vec3* upvector, int perspective);
60void HSD_ViewingRectAddRect(HSD_ViewingRect* rect, Vec3* position, float top,
61 float bottom, float left, float right);
62
63#endif
static HSD_WObjDesc interest
Definition if_2FF2.c:25
struct Vec Vec3
float f32
Definition types.h:18
unsigned short int u16
Definition types.h:7
unsigned char u8
Definition types.h:5
void HSD_ShadowSetSize(HSD_Shadow *shadow, u16 width, u16 height)
Definition shadow.c:111
void HSD_ShadowSetActive(HSD_Shadow *shadow, int active)
Definition shadow.c:280
int HSD_ViewingRectCheck(HSD_ViewingRect *rect)
Definition shadow.c:451
HSD_Shadow * HSD_ShadowAlloc(void)
Definition shadow.c:50
void HSD_ShadowRemove(HSD_Shadow *shadow)
Definition shadow.c:75
void HSD_ViewingRectInit(HSD_ViewingRect *rect, Vec3 *position, Vec3 *interest, Vec3 *upvector, int perspective)
Definition shadow.c:432
void HSD_ShadowAddObject(HSD_Shadow *shadow, HSD_JObj *jobj)
Definition shadow.c:305
void HSD_ShadowInit(HSD_Shadow *shadow)
Definition shadow.c:101
void HSD_ShadowInitAllocData(void)
Definition shadow.c:33
HSD_ObjAllocData * HSD_ShadowGetAllocData(void)
Definition shadow.c:28
void HSD_ShadowDeleteObject(HSD_Shadow *shadow, HSD_JObj *jobj)
Definition shadow.c:322
void HSD_ShadowEndRender(HSD_Shadow *shadow)
Definition shadow.c:261
void HSD_ShadowSetViewingRect(HSD_Shadow *shadow, float top, float bottom, float left, float right)
Definition shadow.c:386
HSD_TObj * makeShadowTObj(void)
Definition shadow.c:38
void HSD_ShadowStartRender(HSD_Shadow *shadow)
Definition shadow.c:173
void HSD_ViewingRectAddRect(HSD_ViewingRect *rect, Vec3 *position, float top, float bottom, float left, float right)
Definition shadow.c:457
Definition cobj.h:39
Definition jobj.h:106
Definition objalloc.h:19
Definition list.h:6
Definition shadow.h:13
HSD_TObj * texture
Definition shadow.h:16
HSD_CObj * camera
Definition shadow.h:15
f32 scaleS
Definition shadow.h:17
f32 transT
Definition shadow.h:20
HSD_SList * objects
Definition shadow.h:14
bool active
Definition shadow.h:21
f32 scaleT
Definition shadow.h:18
void * user_data
Definition shadow.h:23
f32 transS
Definition shadow.h:19
u8 intensity
Definition shadow.h:22
Texture Object.
Definition tobj.h:134
Definition shadow.h:26
f32 top
Definition shadow.h:33
f32 distance
Definition shadow.h:32
Vec3 origin
Definition shadow.h:27
Vec3 up_v
Definition shadow.h:28
int perspective
Definition shadow.h:37
Vec3 eye_vn
Definition shadow.h:31
Vec3 right_v
Definition shadow.h:29
Vec3 eye_v
Definition shadow.h:30
f32 left
Definition shadow.h:35
f32 right
Definition shadow.h:36
f32 bottom
Definition shadow.h:34