SSBM Decomp
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ittaru.c File Reference
#include "ittaru.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/jobj.h"
#include "baselib/random.h"
#include "cm/camera.h"
#include "ef/efsync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "lb/lb_00B0.h"
#include "lb/lb_00F9.h"
#include "lb/lbvector.h"

Functions

void it_3F14_Logic2_Spawned (Item_GObj *gobj)
 
static f32 inline_fabsf (f32 x)
 
void it_802874F0 (Item_GObj *gobj)
 
void it_80287690 (Item_GObj *gobj)
 
bool itTaru_UnkMotion0_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_80287D0C (Item_GObj *gobj)
 
bool itTaru_UnkMotion1_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion1_Coll (Item_GObj *gobj)
 
void itTaru_Logic2_PickedUp (Item_GObj *gobj)
 
bool itTaru_UnkMotion2_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion2_Phys (Item_GObj *gobj)
 
void itTaru_Logic2_Dropped (Item_GObj *gobj)
 
void itTaru_Logic2_Thrown (Item_GObj *gobj)
 
void it_80287F20 (Item_GObj *gobj)
 
bool itTaru_UnkMotion3_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_80288194 (Item_GObj *gobj)
 
void it_802881B4 (Item_GObj *gobj)
 
void it_802881FC (Item_GObj *gobj)
 
bool itTaru_UnkMotion5_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion5_Coll (Item_GObj *gobj)
 
bool itTaru_UnkMotion4_Anim (Item_GObj *gobj)
 
static void itTaru_UnkMotion4_Phys_inline (Item_GObj *gobj)
 
void itTaru_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_802885C8 (Item_GObj *gobj)
 
bool itTaru_UnkMotion6_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion6_Coll (Item_GObj *gobj)
 
static void it_802886C4_inline (Item_GObj *gobj)
 
void it_802886C4 (Item_GObj *gobj)
 
bool itTaru_UnkMotion7_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion7_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion7_Coll (Item_GObj *gobj)
 
static bool itTaru_RandCheck (itTaruAttributes *attr)
 
static void it_3F14_Logic2_inline (Item_GObj *gobj, Item *ip, itTaruAttributes *attr)
 
bool it_3F14_Logic2_DmgDealt (Item_GObj *gobj)
 
bool it_3F14_Logic2_Clanked (Item_GObj *gobj)
 
bool it_3F14_Logic2_HitShield (Item_GObj *gobj)
 
bool it_3F14_Logic2_Reflected (Item_GObj *gobj)
 
bool it_3F14_Logic2_DmgReceived (Item_GObj *gobj)
 
void itTaru_Logic2_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ it_3F14_Logic2_Spawned()

void it_3F14_Logic2_Spawned ( Item_GObj gobj)
Todo:
float regswap. same as in it_3F14_Logic5_Spawned

◆ inline_fabsf()

static f32 inline_fabsf ( f32  x)
inlinestatic

◆ it_802874F0()

void it_802874F0 ( Item_GObj gobj)
Todo:
this surely uses some type of fabs but everything ive tried causes a reg swap

◆ it_80287690()

void it_80287690 ( Item_GObj gobj)

◆ itTaru_UnkMotion0_Anim()

bool itTaru_UnkMotion0_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion0_Phys()

void itTaru_UnkMotion0_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion0_Coll()

bool itTaru_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_80287D0C()

void it_80287D0C ( Item_GObj gobj)

◆ itTaru_UnkMotion1_Anim()

bool itTaru_UnkMotion1_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion1_Phys()

void itTaru_UnkMotion1_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion1_Coll()

bool itTaru_UnkMotion1_Coll ( Item_GObj gobj)

◆ itTaru_Logic2_PickedUp()

void itTaru_Logic2_PickedUp ( Item_GObj gobj)

◆ itTaru_UnkMotion2_Anim()

bool itTaru_UnkMotion2_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion2_Phys()

void itTaru_UnkMotion2_Phys ( Item_GObj gobj)

◆ itTaru_Logic2_Dropped()

void itTaru_Logic2_Dropped ( Item_GObj gobj)

◆ itTaru_Logic2_Thrown()

void itTaru_Logic2_Thrown ( Item_GObj gobj)

◆ it_80287F20()

void it_80287F20 ( Item_GObj gobj)

◆ itTaru_UnkMotion3_Anim()

bool itTaru_UnkMotion3_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion3_Phys()

void itTaru_UnkMotion3_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion3_Coll()

bool itTaru_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_80288194()

void it_80288194 ( Item_GObj gobj)

◆ it_802881B4()

void it_802881B4 ( Item_GObj gobj)

◆ it_802881FC()

void it_802881FC ( Item_GObj gobj)

◆ itTaru_UnkMotion5_Anim()

bool itTaru_UnkMotion5_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion5_Phys()

void itTaru_UnkMotion5_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion5_Coll()

bool itTaru_UnkMotion5_Coll ( Item_GObj gobj)

◆ itTaru_UnkMotion4_Anim()

bool itTaru_UnkMotion4_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion4_Phys_inline()

static void itTaru_UnkMotion4_Phys_inline ( Item_GObj gobj)
inlinestatic

◆ itTaru_UnkMotion4_Phys()

void itTaru_UnkMotion4_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion4_Coll()

bool itTaru_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_802885C8()

void it_802885C8 ( Item_GObj gobj)

◆ itTaru_UnkMotion6_Anim()

bool itTaru_UnkMotion6_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion6_Phys()

void itTaru_UnkMotion6_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion6_Coll()

bool itTaru_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_802886C4_inline()

static void it_802886C4_inline ( Item_GObj gobj)
inlinestatic
Todo:
4 byte gap for these accesses...

◆ it_802886C4()

void it_802886C4 ( Item_GObj gobj)

◆ itTaru_UnkMotion7_Anim()

bool itTaru_UnkMotion7_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion7_Phys()

void itTaru_UnkMotion7_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion7_Coll()

bool itTaru_UnkMotion7_Coll ( Item_GObj gobj)

◆ itTaru_RandCheck()

static bool itTaru_RandCheck ( itTaruAttributes attr)
inlinestatic

◆ it_3F14_Logic2_inline()

static void it_3F14_Logic2_inline ( Item_GObj gobj,
Item ip,
itTaruAttributes attr 
)
inlinestatic

◆ it_3F14_Logic2_DmgDealt()

bool it_3F14_Logic2_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic2_Clanked()

bool it_3F14_Logic2_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic2_HitShield()

bool it_3F14_Logic2_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic2_Reflected()

bool it_3F14_Logic2_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic2_DmgReceived()

bool it_3F14_Logic2_DmgReceived ( Item_GObj gobj)

◆ itTaru_Logic2_EvtUnk()

void itTaru_Logic2_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)