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ittaru.c File Reference
#include "ittaru.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_26B1.h"

Functions

void itTaru_UnkMotion0_Phys (Item_GObj *gobj)
 it_3F14_Logic2_Spawned
 
bool itTaru_UnkMotion1_Anim (Item_GObj *gobj)
 itTaru_UnkMotion0_Coll
 
bool itTaru_UnkMotion2_Anim (Item_GObj *gobj)
 itTaru_UnkMotion1_Phys
 
void itTaru_UnkMotion2_Phys (Item_GObj *gobj)
 
void itTaru_UnkMotion6_Phys (Item_GObj *gobj)
 it_3F14_Logic2_Dropped
 
bool itTaru_UnkMotion6_Coll (Item_GObj *gobj)
 
void itTaru_UnkMotion7_Phys (Item_GObj *gobj)
 it_802886C4
 
bool itTaru_UnkMotion7_Coll (Item_GObj *gobj)
 
void it_3F14_Logic2_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_3F14_Logic2_DmgDealt
 

Function Documentation

◆ itTaru_UnkMotion0_Phys()

◆ itTaru_UnkMotion1_Anim()

bool itTaru_UnkMotion1_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion2_Anim()

◆ itTaru_UnkMotion2_Phys()

void itTaru_UnkMotion2_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion6_Phys()

◆ itTaru_UnkMotion6_Coll()

bool itTaru_UnkMotion6_Coll ( Item_GObj gobj)

◆ itTaru_UnkMotion7_Phys()

void itTaru_UnkMotion7_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion7_Coll()

bool itTaru_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_3F14_Logic2_EvtUnk()