|
SSBM Decomp
|
#include "ittaru.h"#include <placeholder.h>#include <platform.h>#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"| void itTaru_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_80287D0C | ( | Item_GObj * | gobj | ) |
| void itTaru_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_3F14_Logic2_PickedUp | ( | Item_GObj * | gobj | ) |
| void itTaru_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_3F14_Logic2_Dropped | ( | Item_GObj * | gobj | ) |
| void it_80287F20 | ( | Item_GObj * | gobj | ) |
| void it_80288194 | ( | Item_GObj * | gobj | ) |
| void itTaru_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
| void itTaru_UnkMotion6_Phys | ( | Item_GObj * | gobj | ) |
| void itTaru_UnkMotion7_Phys | ( | Item_GObj * | gobj | ) |