SSBM Decomp
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#include "ittaru.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
Functions | |
void | itTaru_UnkMotion0_Phys (Item_GObj *gobj) |
it_3F14_Logic2_Spawned | |
bool | itTaru_UnkMotion1_Anim (Item_GObj *gobj) |
itTaru_UnkMotion0_Coll | |
void | itTaru_UnkMotion1_Phys (Item_GObj *gobj) |
void | it_3F14_Logic2_PickedUp (Item_GObj *gobj) |
itTaru_UnkMotion1_Coll | |
bool | itTaru_UnkMotion2_Anim (Item_GObj *gobj) |
void | itTaru_UnkMotion2_Phys (Item_GObj *gobj) |
void | it_3F14_Logic2_Dropped (Item_GObj *gobj) |
void | it_80288194 (Item_GObj *gobj) |
it_3F14_Logic2_Thrown | |
void | itTaru_UnkMotion5_Phys (Item_GObj *gobj) |
it_802881B4 | |
bool | itTaru_UnkMotion4_Coll (Item_GObj *gobj) |
itTaru_UnkMotion5_Coll | |
bool | itTaru_UnkMotion6_Anim (Item_GObj *gobj) |
it_802885C8 | |
void | itTaru_UnkMotion6_Phys (Item_GObj *gobj) |
bool | itTaru_UnkMotion6_Coll (Item_GObj *gobj) |
bool | itTaru_UnkMotion7_Anim (Item_GObj *gobj) |
it_802886C4 | |
void | itTaru_UnkMotion7_Phys (Item_GObj *gobj) |
bool | itTaru_UnkMotion7_Coll (Item_GObj *gobj) |
void | it_3F14_Logic2_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
it_3F14_Logic2_DmgDealt | |
void itTaru_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void itTaru_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic2_PickedUp | ( | Item_GObj * | gobj | ) |
void itTaru_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic2_Dropped | ( | Item_GObj * | gobj | ) |
void it_80288194 | ( | Item_GObj * | gobj | ) |
void itTaru_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
void itTaru_UnkMotion6_Phys | ( | Item_GObj * | gobj | ) |
void itTaru_UnkMotion7_Phys | ( | Item_GObj * | gobj | ) |