bool itTaru_UnkMotion0_Anim(Item_GObj *gobj)
void it_802881FC(Item_GObj *gobj)
bool itTaru_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_802886C4(UNK_PARAMS)
void itTaru_UnkMotion1_Phys(Item_GObj *gobj)
Definition ittaru.c:34
bool it_3F14_Logic2_HitShield(Item_GObj *)
void it_3F14_Logic2_Dropped(Item_GObj *)
Definition ittaru.c:57
void itTaru_UnkMotion0_Phys(Item_GObj *gobj)
it_3F14_Logic2_Spawned
Definition ittaru.c:19
bool itTaru_UnkMotion7_Coll(Item_GObj *gobj)
Definition ittaru.c:135
bool it_3F14_Logic2_Reflected(Item_GObj *)
bool it_3F14_Logic2_DmgReceived(Item_GObj *)
bool itTaru_UnkMotion6_Anim(Item_GObj *gobj)
it_802885C8
Definition ittaru.c:109
void itTaru_UnkMotion2_Phys(Item_GObj *gobj)
Definition ittaru.c:55
void it_80288194(Item_GObj *gobj)
itTaru_UnkMotion3_Anim
Definition ittaru.c:78
void it_3F14_Logic2_EvtUnk(Item_GObj *, Item_GObj *)
it_3F14_Logic2_DmgDealt
Definition ittaru.c:150
void it_80287D0C(Item_GObj *)
itTaru_UnkMotion0_Coll
Definition ittaru.c:23
void itTaru_UnkMotion3_Phys(Item_GObj *gobj)
void it_3F14_Logic2_Spawned(Item_GObj *)
bool itTaru_UnkMotion6_Coll(Item_GObj *gobj)
Definition ittaru.c:116
bool itTaru_UnkMotion5_Coll(Item_GObj *gobj)
bool itTaru_UnkMotion3_Coll(Item_GObj *gobj)
void itTaru_UnkMotion6_Phys(Item_GObj *gobj)
Definition ittaru.c:114
bool itTaru_UnkMotion4_Coll(Item_GObj *gobj)
itTaru_UnkMotion5_Coll
Definition ittaru.c:102
void itTaru_UnkMotion5_Phys(Item_GObj *gobj)
it_802881B4
Definition ittaru.c:89
bool itTaru_UnkMotion7_Anim(Item_GObj *gobj)
it_802886C4
Definition ittaru.c:123
void it_3F14_Logic2_Thrown(Item_GObj *)
bool itTaru_UnkMotion1_Anim(Item_GObj *gobj)
Definition ittaru.c:29
void it_802874F0(Item_GObj *gobj)
bool itTaru_UnkMotion5_Anim(Item_GObj *gobj)
ItemStateTable it_803F58E0[]
bool itTaru_UnkMotion0_Coll(Item_GObj *gobj)
bool itTaru_UnkMotion2_Anim(Item_GObj *gobj)
Definition ittaru.c:50
bool itTaru_UnkMotion1_Coll(Item_GObj *gobj)
void it_80287F20(Item_GObj *gobj)
it_3F14_Logic2_Thrown
Definition ittaru.c:64
void itTaru_UnkMotion4_Phys(Item_GObj *gobj)
bool it_3F14_Logic2_DmgDealt(Item_GObj *)
bool it_3F14_Logic2_Clanked(Item_GObj *)
void itTaru_UnkMotion7_Phys(Item_GObj *gobj)
Definition ittaru.c:133
UNK_RET it_802881B4(UNK_PARAMS)
bool itTaru_UnkMotion4_Anim(Item_GObj *gobj)
UNK_RET it_802885C8(UNK_PARAMS)
void it_3F14_Logic2_PickedUp(Item_GObj *)
itTaru_UnkMotion1_Coll
Definition ittaru.c:43
void it_80287690(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26