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ittaru.h
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1#ifndef GALE01_287458
2#define GALE01_287458
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8/* 287458 */ void it_3F14_Logic2_Spawned(Item_GObj*);
9/* 2874F0 */ void it_802874F0(Item_GObj* gobj);
10/* 287690 */ void it_80287690(Item_GObj* gobj);
11/* 287B28 */ bool itTaru_UnkMotion0_Anim(Item_GObj* gobj);
12/* 287B68 */ void itTaru_UnkMotion0_Phys(Item_GObj* gobj);
13/* 287B6C */ bool itTaru_UnkMotion0_Coll(Item_GObj* gobj);
14/* 287D0C */ void it_80287D0C(Item_GObj*);
15/* 287D48 */ bool itTaru_UnkMotion1_Anim(Item_GObj* gobj);
16/* 287D50 */ void itTaru_UnkMotion1_Phys(Item_GObj* gobj);
17/* 287D80 */ bool itTaru_UnkMotion1_Coll(Item_GObj* gobj);
18/* 287E68 */ void itTaru_Logic2_PickedUp(Item_GObj*);
19/* 287E9C */ bool itTaru_UnkMotion2_Anim(Item_GObj* gobj);
20/* 287EA4 */ void itTaru_UnkMotion2_Phys(Item_GObj* gobj);
21/* 287EA8 */ void itTaru_Logic2_Dropped(Item_GObj*);
22/* 287EC8 */ void itTaru_Logic2_Thrown(Item_GObj*);
23/* 287F20 */ void it_80287F20(Item_GObj* gobj);
24/* 287F5C */ bool itTaru_UnkMotion3_Anim(Item_GObj* gobj);
25/* 287FE4 */ void itTaru_UnkMotion3_Phys(Item_GObj* gobj);
26/* 288030 */ bool itTaru_UnkMotion3_Coll(Item_GObj* gobj);
27/* 288194 */ void it_80288194(Item_GObj* gobj);
28/* 2881B4 */ void it_802881B4(Item_GObj* gobj);
29/* 2881FC */ void it_802881FC(Item_GObj* gobj);
30/* 28824C */ bool itTaru_UnkMotion5_Anim(Item_GObj* gobj);
31/* 288308 */ void itTaru_UnkMotion5_Phys(Item_GObj* gobj);
32/* 28833C */ bool itTaru_UnkMotion5_Coll(Item_GObj* gobj);
33/* 288454 */ bool itTaru_UnkMotion4_Anim(Item_GObj* gobj);
34/* 2884DC */ void itTaru_UnkMotion4_Phys(Item_GObj* gobj);
35/* 2885A8 */ bool itTaru_UnkMotion4_Coll(Item_GObj* gobj);
36/* 2885C8 */ void it_802885C8(Item_GObj*);
37/* 288698 */ bool itTaru_UnkMotion6_Anim(Item_GObj* gobj);
38/* 2886B8 */ void itTaru_UnkMotion6_Phys(Item_GObj* gobj);
39/* 2886BC */ bool itTaru_UnkMotion6_Coll(Item_GObj* gobj);
40/* 2886C4 */ void it_802886C4(Item_GObj* gobj);
41/* 2887E0 */ bool itTaru_UnkMotion7_Anim(Item_GObj* gobj);
42/* 28880C */ void itTaru_UnkMotion7_Phys(Item_GObj* gobj);
43/* 288810 */ bool itTaru_UnkMotion7_Coll(Item_GObj* gobj);
44/* 288818 */ bool it_3F14_Logic2_DmgDealt(Item_GObj*);
45/* 2888B8 */ bool it_3F14_Logic2_Clanked(Item_GObj*);
46/* 288958 */ bool it_3F14_Logic2_HitShield(Item_GObj*);
47/* 2889F8 */ bool it_3F14_Logic2_Reflected(Item_GObj*);
48/* 288A98 */ bool it_3F14_Logic2_DmgReceived(Item_GObj*);
49/* 288C68 */ void itTaru_Logic2_EvtUnk(Item_GObj*, Item_GObj*);
50/* 3F58E0 */ extern ItemStateTable it_803F58E0[];
51
52#endif
ItemStateTable it_803F58E0[]
Definition ittaru.c:24
bool itTaru_UnkMotion0_Anim(Item_GObj *gobj)
Definition ittaru.c:188
void it_802881FC(Item_GObj *gobj)
Definition ittaru.c:387
bool itTaru_UnkMotion3_Anim(Item_GObj *gobj)
Definition ittaru.c:317
void itTaru_UnkMotion1_Phys(Item_GObj *gobj)
Definition ittaru.c:245
bool it_3F14_Logic2_HitShield(Item_GObj *)
Definition ittaru.c:643
void itTaru_UnkMotion0_Phys(Item_GObj *gobj)
Definition ittaru.c:197
bool itTaru_UnkMotion7_Coll(Item_GObj *gobj)
Definition ittaru.c:593
bool it_3F14_Logic2_Reflected(Item_GObj *)
Definition ittaru.c:655
bool it_3F14_Logic2_DmgReceived(Item_GObj *)
Definition ittaru.c:667
bool itTaru_UnkMotion6_Anim(Item_GObj *gobj)
Definition ittaru.c:538
void itTaru_UnkMotion2_Phys(Item_GObj *gobj)
Definition ittaru.c:293
void it_80288194(Item_GObj *gobj)
Definition ittaru.c:374
void it_80287D0C(Item_GObj *)
Definition ittaru.c:234
void itTaru_UnkMotion3_Phys(Item_GObj *gobj)
Definition ittaru.c:331
void itTaru_Logic2_EvtUnk(Item_GObj *, Item_GObj *)
Definition ittaru.c:703
void it_802886C4(Item_GObj *gobj)
Definition ittaru.c:561
void itTaru_Logic2_Thrown(Item_GObj *)
Definition ittaru.c:300
void it_802885C8(Item_GObj *)
Definition ittaru.c:512
void it_3F14_Logic2_Spawned(Item_GObj *)
Definition ittaru.c:42
bool itTaru_UnkMotion6_Coll(Item_GObj *gobj)
Definition ittaru.c:545
bool itTaru_UnkMotion5_Coll(Item_GObj *gobj)
Definition ittaru.c:423
void itTaru_Logic2_Dropped(Item_GObj *)
Definition ittaru.c:295
bool itTaru_UnkMotion3_Coll(Item_GObj *gobj)
Definition ittaru.c:340
void itTaru_UnkMotion6_Phys(Item_GObj *gobj)
Definition ittaru.c:543
bool itTaru_UnkMotion4_Coll(Item_GObj *gobj)
Definition ittaru.c:507
void itTaru_UnkMotion5_Phys(Item_GObj *gobj)
Definition ittaru.c:416
bool itTaru_UnkMotion7_Anim(Item_GObj *gobj)
Definition ittaru.c:581
void it_802881B4(Item_GObj *gobj)
Definition ittaru.c:379
bool itTaru_UnkMotion1_Anim(Item_GObj *gobj)
Definition ittaru.c:240
void it_802874F0(Item_GObj *gobj)
Definition ittaru.c:79
bool itTaru_UnkMotion5_Anim(Item_GObj *gobj)
Definition ittaru.c:397
bool itTaru_UnkMotion0_Coll(Item_GObj *gobj)
Definition ittaru.c:199
bool itTaru_UnkMotion2_Anim(Item_GObj *gobj)
Definition ittaru.c:288
bool itTaru_UnkMotion1_Coll(Item_GObj *gobj)
Definition ittaru.c:252
void it_80287F20(Item_GObj *gobj)
Definition ittaru.c:309
void itTaru_Logic2_PickedUp(Item_GObj *)
Definition ittaru.c:281
void itTaru_UnkMotion4_Phys(Item_GObj *gobj)
Definition ittaru.c:483
bool it_3F14_Logic2_DmgDealt(Item_GObj *)
Definition ittaru.c:619
bool it_3F14_Logic2_Clanked(Item_GObj *)
Definition ittaru.c:631
void itTaru_UnkMotion7_Phys(Item_GObj *gobj)
Definition ittaru.c:591
bool itTaru_UnkMotion4_Anim(Item_GObj *gobj)
Definition ittaru.c:459
void it_80287690(Item_GObj *gobj)
Definition ittaru.c:148
HSD_GObj Item_GObj
Definition forward.h:55
Definition types.h:11