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ittaru.h
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1#ifndef GALE01_287458
2#define GALE01_287458
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8/* 287458 */ void it_3F14_Logic2_Spawned(Item_GObj*);
11/* 287B28 */ bool itTaru_UnkMotion0_Anim(Item_GObj* gobj);
12/* 287B68 */ void itTaru_UnkMotion0_Phys(Item_GObj* gobj);
13/* 287B6C */ bool itTaru_UnkMotion0_Coll(Item_GObj* gobj);
15/* 287D48 */ bool itTaru_UnkMotion1_Anim(Item_GObj* gobj);
16/* 287D50 */ void itTaru_UnkMotion1_Phys(Item_GObj* gobj);
17/* 287D80 */ bool itTaru_UnkMotion1_Coll(Item_GObj* gobj);
19/* 287E9C */ bool itTaru_UnkMotion2_Anim(Item_GObj* gobj);
20/* 287EA4 */ void itTaru_UnkMotion2_Phys(Item_GObj* gobj);
22/* 287EC8 */ void it_3F14_Logic2_Thrown(Item_GObj*);
24/* 287F5C */ bool itTaru_UnkMotion3_Anim(Item_GObj* gobj);
25/* 287FE4 */ void itTaru_UnkMotion3_Phys(Item_GObj* gobj);
26/* 288030 */ bool itTaru_UnkMotion3_Coll(Item_GObj* gobj);
30/* 28824C */ bool itTaru_UnkMotion5_Anim(Item_GObj* gobj);
31/* 288308 */ void itTaru_UnkMotion5_Phys(Item_GObj* gobj);
32/* 28833C */ bool itTaru_UnkMotion5_Coll(Item_GObj* gobj);
33/* 288454 */ bool itTaru_UnkMotion4_Anim(Item_GObj* gobj);
34/* 2884DC */ void itTaru_UnkMotion4_Phys(Item_GObj* gobj);
35/* 2885A8 */ bool itTaru_UnkMotion4_Coll(Item_GObj* gobj);
37/* 288698 */ bool itTaru_UnkMotion6_Anim(Item_GObj* gobj);
38/* 2886B8 */ void itTaru_UnkMotion6_Phys(Item_GObj* gobj);
39/* 2886BC */ bool itTaru_UnkMotion6_Coll(Item_GObj* gobj);
41/* 2887E0 */ bool itTaru_UnkMotion7_Anim(Item_GObj* gobj);
42/* 28880C */ void itTaru_UnkMotion7_Phys(Item_GObj* gobj);
43/* 288810 */ bool itTaru_UnkMotion7_Coll(Item_GObj* gobj);
49/* 288C68 */ void it_3F14_Logic2_EvtUnk(Item_GObj*, Item_GObj*);
50/* 3F58E0 */ extern ItemStateTable it_803F58E0[];
51
52#endif
bool itTaru_UnkMotion0_Anim(Item_GObj *gobj)
bool itTaru_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_80287F20(UNK_PARAMS)
UNK_RET it_802886C4(UNK_PARAMS)
void itTaru_UnkMotion1_Phys(Item_GObj *gobj)
bool it_3F14_Logic2_HitShield(Item_GObj *)
void it_3F14_Logic2_Dropped(Item_GObj *)
void itTaru_UnkMotion0_Phys(Item_GObj *gobj)
it_3F14_Logic2_Spawned
Definition ittaru.c:16
bool itTaru_UnkMotion7_Coll(Item_GObj *gobj)
Definition ittaru.c:87
bool it_3F14_Logic2_Reflected(Item_GObj *)
bool it_3F14_Logic2_DmgReceived(Item_GObj *)
bool itTaru_UnkMotion6_Anim(Item_GObj *gobj)
void itTaru_UnkMotion2_Phys(Item_GObj *gobj)
Definition ittaru.c:38
UNK_RET it_80287690(UNK_PARAMS)
void it_3F14_Logic2_EvtUnk(Item_GObj *, Item_GObj *)
it_3F14_Logic2_DmgDealt
Definition ittaru.c:102
UNK_RET it_802874F0(UNK_PARAMS)
void itTaru_UnkMotion3_Phys(Item_GObj *gobj)
UNK_RET it_802881FC(UNK_PARAMS)
void it_3F14_Logic2_Spawned(Item_GObj *)
bool itTaru_UnkMotion6_Coll(Item_GObj *gobj)
Definition ittaru.c:76
bool itTaru_UnkMotion5_Coll(Item_GObj *gobj)
bool itTaru_UnkMotion3_Coll(Item_GObj *gobj)
void itTaru_UnkMotion6_Phys(Item_GObj *gobj)
it_3F14_Logic2_Dropped
Definition ittaru.c:74
bool itTaru_UnkMotion4_Coll(Item_GObj *gobj)
void itTaru_UnkMotion5_Phys(Item_GObj *gobj)
bool itTaru_UnkMotion7_Anim(Item_GObj *gobj)
void it_3F14_Logic2_Thrown(Item_GObj *)
bool itTaru_UnkMotion1_Anim(Item_GObj *gobj)
itTaru_UnkMotion0_Coll
Definition ittaru.c:22
bool itTaru_UnkMotion5_Anim(Item_GObj *gobj)
ItemStateTable it_803F58E0[]
bool itTaru_UnkMotion0_Coll(Item_GObj *gobj)
bool itTaru_UnkMotion2_Anim(Item_GObj *gobj)
itTaru_UnkMotion1_Phys
Definition ittaru.c:33
bool itTaru_UnkMotion1_Coll(Item_GObj *gobj)
void itTaru_UnkMotion4_Phys(Item_GObj *gobj)
UNK_RET it_80287D0C(UNK_PARAMS)
bool it_3F14_Logic2_DmgDealt(Item_GObj *)
bool it_3F14_Logic2_Clanked(Item_GObj *)
void itTaru_UnkMotion7_Phys(Item_GObj *gobj)
it_802886C4
Definition ittaru.c:85
UNK_RET it_802881B4(UNK_PARAMS)
bool itTaru_UnkMotion4_Anim(Item_GObj *gobj)
UNK_RET it_80288194(UNK_PARAMS)
UNK_RET it_802885C8(UNK_PARAMS)
void it_3F14_Logic2_PickedUp(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11