ItemStateTable it_803F58E0[]
Definition ittaru.c:23
bool itTaru_UnkMotion0_Anim(Item_GObj *gobj)
Definition ittaru.c:187
void it_802881FC(Item_GObj *gobj)
Definition ittaru.c:384
bool itTaru_UnkMotion3_Anim(Item_GObj *gobj)
Definition ittaru.c:314
void itTaru_UnkMotion1_Phys(Item_GObj *gobj)
Definition ittaru.c:244
bool it_3F14_Logic2_HitShield(Item_GObj *)
Definition ittaru.c:640
void itTaru_UnkMotion0_Phys(Item_GObj *gobj)
Definition ittaru.c:196
bool itTaru_UnkMotion7_Coll(Item_GObj *gobj)
Definition ittaru.c:590
bool it_3F14_Logic2_Reflected(Item_GObj *)
Definition ittaru.c:652
bool it_3F14_Logic2_DmgReceived(Item_GObj *)
Definition ittaru.c:664
bool itTaru_UnkMotion6_Anim(Item_GObj *gobj)
Definition ittaru.c:535
void itTaru_UnkMotion2_Phys(Item_GObj *gobj)
Definition ittaru.c:290
void it_80288194(Item_GObj *gobj)
Definition ittaru.c:371
void it_80287D0C(Item_GObj *)
Definition ittaru.c:233
void itTaru_UnkMotion3_Phys(Item_GObj *gobj)
Definition ittaru.c:328
void itTaru_Logic2_EvtUnk(Item_GObj *, Item_GObj *)
Definition ittaru.c:700
void it_802886C4(Item_GObj *gobj)
Definition ittaru.c:558
void itTaru_Logic2_Thrown(Item_GObj *)
Definition ittaru.c:297
void it_802885C8(Item_GObj *)
Definition ittaru.c:509
void it_3F14_Logic2_Spawned(Item_GObj *)
Definition ittaru.c:41
bool itTaru_UnkMotion6_Coll(Item_GObj *gobj)
Definition ittaru.c:542
bool itTaru_UnkMotion5_Coll(Item_GObj *gobj)
Definition ittaru.c:420
void itTaru_Logic2_Dropped(Item_GObj *)
Definition ittaru.c:292
bool itTaru_UnkMotion3_Coll(Item_GObj *gobj)
Definition ittaru.c:337
void itTaru_UnkMotion6_Phys(Item_GObj *gobj)
Definition ittaru.c:540
bool itTaru_UnkMotion4_Coll(Item_GObj *gobj)
Definition ittaru.c:504
void itTaru_UnkMotion5_Phys(Item_GObj *gobj)
Definition ittaru.c:413
bool itTaru_UnkMotion7_Anim(Item_GObj *gobj)
Definition ittaru.c:578
void it_802881B4(Item_GObj *gobj)
Definition ittaru.c:376
bool itTaru_UnkMotion1_Anim(Item_GObj *gobj)
Definition ittaru.c:239
void it_802874F0(Item_GObj *gobj)
Definition ittaru.c:78
bool itTaru_UnkMotion5_Anim(Item_GObj *gobj)
Definition ittaru.c:394
bool itTaru_UnkMotion0_Coll(Item_GObj *gobj)
Definition ittaru.c:198
bool itTaru_UnkMotion2_Anim(Item_GObj *gobj)
Definition ittaru.c:285
bool itTaru_UnkMotion1_Coll(Item_GObj *gobj)
Definition ittaru.c:251
void it_80287F20(Item_GObj *gobj)
Definition ittaru.c:306
void itTaru_Logic2_PickedUp(Item_GObj *)
Definition ittaru.c:278
void itTaru_UnkMotion4_Phys(Item_GObj *gobj)
Definition ittaru.c:480
bool it_3F14_Logic2_DmgDealt(Item_GObj *)
Definition ittaru.c:616
bool it_3F14_Logic2_Clanked(Item_GObj *)
Definition ittaru.c:628
void itTaru_UnkMotion7_Phys(Item_GObj *gobj)
Definition ittaru.c:588
bool itTaru_UnkMotion4_Anim(Item_GObj *gobj)
Definition ittaru.c:456
void it_80287690(Item_GObj *gobj)
Definition ittaru.c:147
HSD_GObj Item_GObj
Definition forward.h:55