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SSBM Decomp
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#include "itsamusbomb.h"#include <Runtime/platform.h>#include <melee/it/forward.h>#include <math.h>#include <melee/db/db.h>#include <melee/ft/kinds/ftSamus/ftsamus.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <melee/lb/lb_00B0.h>#include <melee/lb/lbvector.h>#include <sysdolphin/baselib/mtx.h>Variables | |
| ItemStateTable | it_803F7220 [] |
| void it_802B4BA0 | ( | Item_GObj * | gobj | ) |
| void it_802B4C10 | ( | Item_GObj * | gobj | ) |
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inlinestatic |
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inlinestatic |
| void itSamusbomb_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_802B4CF4 | ( | Item_GObj * | gobj | ) |
| void itSamusbomb_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void itSamusBomb_Logic50_EnteredAir | ( | Item_GObj * | gobj | ) |
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inlinestatic |
NOTE: 4 iterations instead of the usual 3.
| void itSamusbomb_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_802B53CC | ( | Item_GObj * | gobj | ) |
| void it_802B5478 | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F7220[] |