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itsamusbomb.c File Reference
#include "itsamusbomb.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/inlines.h"

Functions

void it_802B4C10 (Item_GObj *gobj)
 it_802B4AC8
 
void itSamusbomb_UnkMotion0_Phys (Item_GObj *gobj)
 itSamusbomb_UnkMotion0_Anim
 
bool itSamusbomb_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_802B4CF4 (Item_GObj *gobj)
 
void itSamusbomb_UnkMotion1_Phys (Item_GObj *gobj)
 itSamusbomb_UnkMotion1_Anim
 
bool itSamusbomb_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_2725_Logic50_EnteredAir (Item_GObj *gobj)
 
bool itSamusbomb_UnkMotion2_Coll (Item_GObj *gobj)
 itSamusbomb_UnkMotion2_Anim
 
bool it_2725_Logic50_DmgDealt (Item_GObj *gobj)
 
bool it_2725_Logic50_Clanked (Item_GObj *gobj)
 
bool it_2725_Logic50_HitShield (Item_GObj *gobj)
 
bool it_2725_Logic50_ShieldBounced (Item_GObj *gobj)
 
bool itSamusbomb_UnkMotion3_Anim (Item_GObj *gobj)
 it_2725_Logic50_Reflected
 
void it_2725_Logic50_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_802B5478
 

Function Documentation

◆ it_802B4C10()

void it_802B4C10 ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion0_Phys()

void itSamusbomb_UnkMotion0_Phys ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion0_Coll()

bool itSamusbomb_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802B4CF4()

void it_802B4CF4 ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion1_Phys()

void itSamusbomb_UnkMotion1_Phys ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion1_Coll()

bool itSamusbomb_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_2725_Logic50_EnteredAir()

void it_2725_Logic50_EnteredAir ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion2_Coll()

bool itSamusbomb_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_2725_Logic50_DmgDealt()

bool it_2725_Logic50_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic50_Clanked()

bool it_2725_Logic50_Clanked ( Item_GObj gobj)

◆ it_2725_Logic50_HitShield()

bool it_2725_Logic50_HitShield ( Item_GObj gobj)

◆ it_2725_Logic50_ShieldBounced()

bool it_2725_Logic50_ShieldBounced ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion3_Anim()

bool itSamusbomb_UnkMotion3_Anim ( Item_GObj gobj)

◆ it_2725_Logic50_EvtUnk()

void it_2725_Logic50_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)