SSBM Decomp
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#include "itsamusbomb.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/inlines.h"
Functions | |
void | it_802B4C10 (Item_GObj *gobj) |
it_802B4AC8 | |
void | itSamusbomb_UnkMotion0_Phys (Item_GObj *gobj) |
itSamusbomb_UnkMotion0_Anim | |
bool | itSamusbomb_UnkMotion0_Coll (Item_GObj *gobj) |
void | it_802B4CF4 (Item_GObj *gobj) |
void | itSamusbomb_UnkMotion1_Phys (Item_GObj *gobj) |
itSamusbomb_UnkMotion1_Anim | |
bool | itSamusbomb_UnkMotion1_Coll (Item_GObj *gobj) |
void | it_2725_Logic50_EnteredAir (Item_GObj *gobj) |
bool | itSamusbomb_UnkMotion2_Coll (Item_GObj *gobj) |
itSamusbomb_UnkMotion2_Anim | |
bool | it_2725_Logic50_DmgDealt (Item_GObj *gobj) |
bool | it_2725_Logic50_Clanked (Item_GObj *gobj) |
bool | it_2725_Logic50_HitShield (Item_GObj *gobj) |
bool | it_2725_Logic50_ShieldBounced (Item_GObj *gobj) |
bool | itSamusbomb_UnkMotion3_Anim (Item_GObj *gobj) |
it_2725_Logic50_Reflected | |
void | it_2725_Logic50_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
it_802B5478 | |
void it_802B4C10 | ( | Item_GObj * | gobj | ) |
void itSamusbomb_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void it_802B4CF4 | ( | Item_GObj * | gobj | ) |
void itSamusbomb_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void it_2725_Logic50_EnteredAir | ( | Item_GObj * | gobj | ) |