SSBM Decomp
Loading...
Searching...
No Matches
itsamusbomb.c File Reference
#include "itsamusbomb.h"
#include "math.h"
#include "math_ppc.h"
#include <placeholder.h>
#include <platform.h>
#include "db/db.h"
#include "ftSamus/ftSs_Init.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "lb/lb_00B0.h"
#include "lb/lbvector.h"
#include <baselib/mtx.h>

Functions

Item_GObjit_802B4AC8 (Fighter_GObj *parent_gobj, Vec3 *pos, f32 facing_dir)
 
void it_802B4BA0 (Item_GObj *gobj)
 
void it_802B4C10 (Item_GObj *gobj)
 
void itSamusBomb_UnkMotion_Process (Item_GObj *gobj)
 
void itSamusBomb_UnkMotion_PreProcess (Item_GObj *gobj)
 
bool itSamusbomb_UnkMotion0_Anim (Item_GObj *gobj)
 
void itSamusbomb_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itSamusbomb_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_802B4CF4 (Item_GObj *gobj)
 
bool itSamusbomb_UnkMotion1_Anim (Item_GObj *gobj)
 
void itSamusbomb_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itSamusbomb_UnkMotion1_Coll (Item_GObj *gobj)
 
void itSamusBomb_Logic50_EnteredAir (Item_GObj *gobj)
 
bool itSamusbomb_UnkMotion2_Anim (Item_GObj *gobj)
 
static float my_sqrtf (float x)
 NOTE: 4 iterations instead of the usual 3.
 
void itSamusbomb_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itSamusbomb_UnkMotion2_Coll (Item_GObj *gobj)
 
bool itSamusBomb_Logic50_DmgDealt (Item_GObj *gobj)
 
bool itSamusBomb_Logic50_Clanked (Item_GObj *gobj)
 
bool itSamusBomb_Logic50_HitShield (Item_GObj *gobj)
 
bool itSamusBomb_Logic50_ShieldBounced (Item_GObj *gobj)
 
bool it_2725_Logic50_Reflected (Item_GObj *gobj)
 
void it_802B53CC (Item_GObj *gobj)
 
bool itSamusbomb_UnkMotion3_Anim (Item_GObj *gobj)
 
void it_802B5478 (Item_GObj *gobj)
 
void itSamusBomb_Logic50_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F7220 []
 

Function Documentation

◆ it_802B4AC8()

Item_GObj * it_802B4AC8 ( Fighter_GObj *  parent_gobj,
Vec3 *  pos,
f32  facing_dir 
)

◆ it_802B4BA0()

void it_802B4BA0 ( Item_GObj gobj)

◆ it_802B4C10()

void it_802B4C10 ( Item_GObj gobj)

◆ itSamusBomb_UnkMotion_Process()

void itSamusBomb_UnkMotion_Process ( Item_GObj gobj)
inline

◆ itSamusBomb_UnkMotion_PreProcess()

void itSamusBomb_UnkMotion_PreProcess ( Item_GObj gobj)
inline

◆ itSamusbomb_UnkMotion0_Anim()

bool itSamusbomb_UnkMotion0_Anim ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion0_Phys()

void itSamusbomb_UnkMotion0_Phys ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion0_Coll()

bool itSamusbomb_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802B4CF4()

void it_802B4CF4 ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion1_Anim()

bool itSamusbomb_UnkMotion1_Anim ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion1_Phys()

void itSamusbomb_UnkMotion1_Phys ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion1_Coll()

bool itSamusbomb_UnkMotion1_Coll ( Item_GObj gobj)

◆ itSamusBomb_Logic50_EnteredAir()

void itSamusBomb_Logic50_EnteredAir ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion2_Anim()

bool itSamusbomb_UnkMotion2_Anim ( Item_GObj gobj)

◆ my_sqrtf()

static float my_sqrtf ( float  x)
inlinestatic

NOTE: 4 iterations instead of the usual 3.

◆ itSamusbomb_UnkMotion2_Phys()

void itSamusbomb_UnkMotion2_Phys ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion2_Coll()

bool itSamusbomb_UnkMotion2_Coll ( Item_GObj gobj)

◆ itSamusBomb_Logic50_DmgDealt()

bool itSamusBomb_Logic50_DmgDealt ( Item_GObj gobj)

◆ itSamusBomb_Logic50_Clanked()

bool itSamusBomb_Logic50_Clanked ( Item_GObj gobj)

◆ itSamusBomb_Logic50_HitShield()

bool itSamusBomb_Logic50_HitShield ( Item_GObj gobj)

◆ itSamusBomb_Logic50_ShieldBounced()

bool itSamusBomb_Logic50_ShieldBounced ( Item_GObj gobj)

◆ it_2725_Logic50_Reflected()

bool it_2725_Logic50_Reflected ( Item_GObj gobj)

◆ it_802B53CC()

void it_802B53CC ( Item_GObj gobj)

◆ itSamusbomb_UnkMotion3_Anim()

bool itSamusbomb_UnkMotion3_Anim ( Item_GObj gobj)

◆ it_802B5478()

void it_802B5478 ( Item_GObj gobj)

◆ itSamusBomb_Logic50_EvtUnk()

void itSamusBomb_Logic50_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F7220

ItemStateTable it_803F7220[]
Initial value:
= {
}
void itSamusbomb_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsamusbomb.c:114
bool itSamusbomb_UnkMotion1_Coll(Item_GObj *gobj)
Definition itsamusbomb.c:142
bool itSamusbomb_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsamusbomb.c:116
bool itSamusbomb_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsamusbomb.c:108
void itSamusbomb_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsamusbomb.c:135
bool itSamusbomb_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsamusbomb.c:153
bool itSamusbomb_UnkMotion1_Anim(Item_GObj *gobj)
Definition itsamusbomb.c:127
bool itSamusbomb_UnkMotion2_Coll(Item_GObj *gobj)
Definition itsamusbomb.c:195
bool itSamusbomb_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsamusbomb.c:263
void itSamusbomb_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsamusbomb.c:181
#define NULL
Definition stddef.h:19