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SSBM Decomp
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#include "itsamusbomb.h"#include <placeholder.h>#include <platform.h>#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include "it/inlines.h"Functions | |
| void | it_802B4C10 (Item_GObj *gobj) |
| it_802B4AC8 | |
| void | itSamusbomb_UnkMotion0_Phys (Item_GObj *gobj) |
| itSamusbomb_UnkMotion0_Anim | |
| bool | itSamusbomb_UnkMotion0_Coll (Item_GObj *gobj) |
| void | it_802B4CF4 (Item_GObj *gobj) |
| void | itSamusbomb_UnkMotion1_Phys (Item_GObj *gobj) |
| itSamusbomb_UnkMotion1_Anim | |
| bool | itSamusbomb_UnkMotion1_Coll (Item_GObj *gobj) |
| void | it_2725_Logic50_EnteredAir (Item_GObj *gobj) |
| bool | itSamusbomb_UnkMotion2_Coll (Item_GObj *gobj) |
| itSamusbomb_UnkMotion2_Anim | |
| bool | it_2725_Logic50_DmgDealt (Item_GObj *gobj) |
| bool | it_2725_Logic50_Clanked (Item_GObj *gobj) |
| bool | it_2725_Logic50_HitShield (Item_GObj *gobj) |
| bool | it_2725_Logic50_ShieldBounced (Item_GObj *gobj) |
| bool | itSamusbomb_UnkMotion3_Anim (Item_GObj *gobj) |
| it_2725_Logic50_Reflected | |
| void | it_2725_Logic50_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
| it_802B5478 | |
| void it_802B4C10 | ( | Item_GObj * | gobj | ) |
| void itSamusbomb_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_802B4CF4 | ( | Item_GObj * | gobj | ) |
| void itSamusbomb_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic50_EnteredAir | ( | Item_GObj * | gobj | ) |