10#include <dolphin/mtx.h>
void itSamusbomb_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsamusbomb.c:114
void itSamusBomb_Logic50_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsamusbomb.c:285
bool itSamusbomb_UnkMotion1_Coll(Item_GObj *gobj)
Definition itsamusbomb.c:142
bool itSamusBomb_Logic50_Clanked(Item_GObj *)
Definition itsamusbomb.c:210
void it_802B4C10(Item_GObj *gobj)
Definition itsamusbomb.c:72
bool itSamusbomb_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsamusbomb.c:116
bool itSamusbomb_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsamusbomb.c:108
void itSamusbomb_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsamusbomb.c:135
bool itSamusbomb_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsamusbomb.c:153
ItemStateTable it_803F7220[]
Definition itsamusbomb.c:24
void itSamusBomb_Logic50_EnteredAir(Item_GObj *)
Definition itsamusbomb.c:148
bool itSamusbomb_UnkMotion1_Anim(Item_GObj *gobj)
Definition itsamusbomb.c:127
bool itSamusbomb_UnkMotion2_Coll(Item_GObj *gobj)
Definition itsamusbomb.c:195
bool itSamusbomb_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsamusbomb.c:263
void it_802B5478(Item_GObj *gobj)
Definition itsamusbomb.c:268
bool itSamusBomb_Logic50_HitShield(Item_GObj *)
Definition itsamusbomb.c:219
void it_802B4BA0(Item_GObj *arg0)
Definition itsamusbomb.c:59
void itSamusbomb_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsamusbomb.c:181
Item_GObj * it_802B4AC8(Item_GObj *gobj, Vec3 *pos, float facing_dir)
bool itSamusBomb_Logic50_ShieldBounced(Item_GObj *)
Definition itsamusbomb.c:228
bool it_2725_Logic50_Reflected(Item_GObj *)
Definition itsamusbomb.c:233
void it_802B53CC(Item_GObj *)
Definition itsamusbomb.c:247
void it_802B4CF4(Item_GObj *gobj)
Definition itsamusbomb.c:122
bool itSamusBomb_Logic50_DmgDealt(Item_GObj *)
Definition itsamusbomb.c:201
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26