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itsamusbomb.h
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1#ifndef GALE01_2B4AC8
2#define GALE01_2B4AC8
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
12/* 2B4AC8 */ void it_802B4AC8(Item_GObj* gobj, Vec3*, float facing_dir,
13 float x);
15/* 2B4C10 */ void it_802B4C10(Item_GObj* gobj);
16/* 2B4C38 */ bool itSamusbomb_UnkMotion0_Anim(Item_GObj* gobj);
17/* 2B4CC4 */ void itSamusbomb_UnkMotion0_Phys(Item_GObj* gobj);
18/* 2B4CC8 */ bool itSamusbomb_UnkMotion0_Coll(Item_GObj* gobj);
19/* 2B4CF4 */ void it_802B4CF4(Item_GObj* gobj);
20/* 2B4D1C */ bool itSamusbomb_UnkMotion1_Anim(Item_GObj* gobj);
21/* 2B4F1C */ void itSamusbomb_UnkMotion1_Phys(Item_GObj* gobj);
22/* 2B4F4C */ bool itSamusbomb_UnkMotion1_Coll(Item_GObj* gobj);
23/* 2B4F78 */ void it_2725_Logic50_EnteredAir(Item_GObj*);
24/* 2B4FA0 */ bool itSamusbomb_UnkMotion2_Anim(Item_GObj* gobj);
25/* 2B51A0 */ void itSamusbomb_UnkMotion2_Phys(Item_GObj* gobj);
26/* 2B5284 */ bool itSamusbomb_UnkMotion2_Coll(Item_GObj* gobj);
27/* 2B52B8 */ bool it_2725_Logic50_DmgDealt(Item_GObj*);
28/* 2B52EC */ bool it_2725_Logic50_Clanked(Item_GObj*);
29/* 2B5320 */ bool it_2725_Logic50_HitShield(Item_GObj*);
32/* 2B53CC */ void it_802B53CC(Item_GObj*);
33/* 2B5458 */ bool itSamusbomb_UnkMotion3_Anim(Item_GObj* gobj);
35/* 2B54E4 */ void it_2725_Logic50_EvtUnk(Item_GObj*, Item_GObj*);
36/* 3F7220 */ extern ItemStateTable it_803F7220[];
37
38#endif
void it_802B4AC8(Item_GObj *gobj, Vec3 *, float facing_dir, float x)
void itSamusbomb_UnkMotion0_Phys(Item_GObj *gobj)
itSamusbomb_UnkMotion0_Anim
Definition itsamusbomb.c:23
void it_2725_Logic50_EnteredAir(Item_GObj *)
Definition itsamusbomb.c:51
bool it_2725_Logic50_HitShield(Item_GObj *)
Definition itsamusbomb.c:84
bool itSamusbomb_UnkMotion1_Coll(Item_GObj *gobj)
Definition itsamusbomb.c:45
void it_802B4C10(Item_GObj *gobj)
it_802B4AC8
Definition itsamusbomb.c:16
bool itSamusbomb_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsamusbomb.c:25
bool itSamusbomb_UnkMotion0_Anim(Item_GObj *gobj)
UNK_RET it_802B4BA0(UNK_PARAMS)
void itSamusbomb_UnkMotion1_Phys(Item_GObj *gobj)
itSamusbomb_UnkMotion1_Anim
Definition itsamusbomb.c:38
bool itSamusbomb_UnkMotion2_Anim(Item_GObj *gobj)
void it_2725_Logic50_EvtUnk(Item_GObj *, Item_GObj *)
it_802B5478
Definition itsamusbomb.c:109
ItemStateTable it_803F7220[]
bool itSamusbomb_UnkMotion1_Anim(Item_GObj *gobj)
bool it_2725_Logic50_ShieldBounced(Item_GObj *)
Definition itsamusbomb.c:93
bool itSamusbomb_UnkMotion2_Coll(Item_GObj *gobj)
itSamusbomb_UnkMotion2_Anim
Definition itsamusbomb.c:60
bool it_2725_Logic50_Clanked(Item_GObj *)
Definition itsamusbomb.c:75
bool it_2725_Logic50_DmgDealt(Item_GObj *)
Definition itsamusbomb.c:66
bool itSamusbomb_UnkMotion3_Anim(Item_GObj *gobj)
it_2725_Logic50_Reflected
Definition itsamusbomb.c:102
UNK_RET it_802B5478(UNK_PARAMS)
void itSamusbomb_UnkMotion2_Phys(Item_GObj *gobj)
bool it_2725_Logic50_Reflected(Item_GObj *)
void it_802B53CC(Item_GObj *)
void it_802B4CF4(Item_GObj *gobj)
Definition itsamusbomb.c:31
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11