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SSBM Decomp
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#include "itnesspkfirepillar.h"#include "db/db.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"Functions | |
| float | get_min_life (void) |
| <rei wolf> i do know 1.0f and 0.0 are swapped but idk how to get a 1.0 in the higher functions x_x <Altafen#6776> itll get dead stripped by the linker should still match <rei wolf> oh wow rly <Altafen#6776> yea (i didn't know linkers could do that especially linkers from 1998) <Altafen#6776> (i should write a linker) <rei wolf> i have never heard of that being a thing at all | |
| void | itNesspkfirepillar_INLINE_SpawnItem_Init (SpawnItem *spawnitem, Vec3 *offset, f32 facing_dir, HSD_GObj *parent1_gobj, HSD_GObj *parent2_gobj) |
| void | itNesspkfirepillar_802AA494 (HSD_GObj *parent1_gobj, HSD_GObj *parent2_gobj, Vec3 *offset, f32 facing_dir) |
| void | itNesspkfirepillar_802AA55C (Item_GObj *item_gobj) |
| bool | itNesspkfirepillar_INLINE_Anim_SetScale (Item_GObj *item_gobj, f32 scale) |
| bool | itNesspkfirepillar_UnkMotion0_Anim (Item_GObj *item_gobj) |
| void | itNesspkfirepillar_UnkMotion0_Phys (Item_GObj *item_gobj) |
| bool | itNesspkfirepillar_UnkMotion0_Coll (Item_GObj *item_gobj) |
| bool | itNesspkfirepillar_Logic24_DmgReceived (Item_GObj *item_gobj) |
| void | itNesspkfirepillar_Logic24_EvtUnk (Item_GObj *item_gobj, HSD_GObj *parent_gobj) |
Variables | |
| ItemStateTable | it_803F6B60 [1] |
| <rei wolf> lol is there a way to hide the function from objdiff <Altafen#6776> i dont think so :( <rei wolf> cries | |
| float get_min_life | ( | void | ) |
<rei wolf> i do know 1.0f and 0.0 are swapped but idk how to get a 1.0 in the higher functions x_x <Altafen#6776> itll get dead stripped by the linker should still match <rei wolf> oh wow rly <Altafen#6776> yea (i didn't know linkers could do that especially linkers from 1998) <Altafen#6776> (i should write a linker) <rei wolf> i have never heard of that being a thing at all
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inline |
| void itNesspkfirepillar_802AA494 | ( | HSD_GObj * | parent1_gobj, |
| HSD_GObj * | parent2_gobj, | ||
| Vec3 * | offset, | ||
| f32 | facing_dir | ||
| ) |
| void itNesspkfirepillar_802AA55C | ( | Item_GObj * | item_gobj | ) |
| void itNesspkfirepillar_UnkMotion0_Phys | ( | Item_GObj * | item_gobj | ) |
| ItemStateTable it_803F6B60[1] |
<rei wolf> lol is there a way to hide the function from objdiff <Altafen#6776> i dont think so :( <rei wolf> cries