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itnesspkfirepillar.h
Go to the documentation of this file.
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#ifndef _ITNESSPKFIREPILLAR_H_
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#define _ITNESSPKFIREPILLAR_H_
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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void
itNesspkfirepillar_802AA494
(
HSD_GObj
* parent1_gobj,
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HSD_GObj
* parent2_gobj,
Vec3
* offset,
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f32
facing_dir);
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void
itNesspkfirepillar_802AA55C
(
Item_GObj
* item_gobj);
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bool
itNesspkfirepillar_UnkMotion0_Anim
(
Item_GObj
* item_gobj);
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void
itNesspkfirepillar_UnkMotion0_Phys
(
Item_GObj
* item_gobj);
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bool
itNesspkfirepillar_UnkMotion0_Coll
(
Item_GObj
* item_gobj);
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bool
itNesspkfirepillar_Logic24_DmgReceived
(
Item_GObj
* item_gobj);
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void
itNesspkfirepillar_Logic24_EvtUnk
(
Item_GObj
* item_gobj,
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HSD_GObj
* parent_gobj);
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extern
ItemStateTable
it_803F6B60
[1];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
it_803F6B60
ItemStateTable it_803F6B60[1]
<rei wolf> lol is there a way to hide the function from objdiff <Altafen#6776> i dont think so :( <re...
Definition
itnesspkfirepillar.c:30
itNesspkfirepillar_UnkMotion0_Anim
bool itNesspkfirepillar_UnkMotion0_Anim(Item_GObj *item_gobj)
Definition
itnesspkfirepillar.c:93
itNesspkfirepillar_Logic24_DmgReceived
bool itNesspkfirepillar_Logic24_DmgReceived(Item_GObj *item_gobj)
Definition
itnesspkfirepillar.c:130
itNesspkfirepillar_UnkMotion0_Phys
void itNesspkfirepillar_UnkMotion0_Phys(Item_GObj *item_gobj)
Definition
itnesspkfirepillar.c:108
itNesspkfirepillar_802AA494
void itNesspkfirepillar_802AA494(HSD_GObj *parent1_gobj, HSD_GObj *parent2_gobj, Vec3 *offset, f32 facing_dir)
Definition
itnesspkfirepillar.c:51
itNesspkfirepillar_Logic24_EvtUnk
void itNesspkfirepillar_Logic24_EvtUnk(Item_GObj *item_gobj, HSD_GObj *parent_gobj)
Definition
itnesspkfirepillar.c:142
itNesspkfirepillar_UnkMotion0_Coll
bool itNesspkfirepillar_UnkMotion0_Coll(Item_GObj *item_gobj)
Definition
itnesspkfirepillar.c:119
itNesspkfirepillar_802AA55C
void itNesspkfirepillar_802AA55C(Item_GObj *item_gobj)
Definition
itnesspkfirepillar.c:67
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:55
types.h
HSD_GObj
Definition
gobj.h:28
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itnesspkfirepillar.h
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