SSBM Decomp
Loading...
Searching...
No Matches
Bug List
Global
calcTornadoLastPos
(
HSD_Particle
*,
f32
*,
f32
*,
f32
*)
The following should be accessing pp not gp
Global
Fighter_procUpdate
(Fighter_GObj *gobj)
IN THE MELEE CODE THAT CAUSES THE INVISIBLE CEILING GLITCH The next line should be 'pAtkShieldKB->y = 0', but instead it is:
Global
ftCo_800C2FD8
(Fighter_GObj *gobj)
Undefined behavior if the fighter doesn't have a sword!
Global
itNesspkfirepillar_UnkMotion0_Coll
(
Item_GObj
*item_gobj)
Unintentionally sets the item to be in the air (see itNokonoko_UnkMotion5_Coll)
Global
itNesspkfirepillar_UnkMotion0_Phys
(
Item_GObj
*item_gobj)
Unintentionally sets the item to be in the air (see itNokonoko_UnkMotion5_Phys)
Global
lbFile_8001634C
(
s32
fileno)
OldDVDFileInfo
is needed to match stack allocation sizes. However, the actual
DVDFileInfo
is 4 bytes longer due to callback. This means that calls to lbFile_8001634C write 4 bytes past where it should on the stack.
Generated by
1.15.0