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itlinkbomb.c File Reference
#include "itlinkbomb.h"
#include "baselib/random.h"
#include "ft/chara/ftLink/ftLk_AttackAir.h"
#include "ft/ft_0C31.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCharItems.h"
#include "it/item.h"
#include "lb/lb_00F9.h"
#include "mp/mpcoll.h"
#include "MSL/math.h"

Macros

#define TEST_REAL   0
 

Functions

static void fake_HSD_JObjAddTranslationY (HSD_JObj *jobj, float y)
 
static void fake_HSD_JObjAddRotationX (HSD_JObj *jobj, float x)
 
void it_8029D968 (Item_GObj *gobj)
 
void it_8029D9A4 (HSD_GObj *gobj, enum_t msid, Item_StateChangeFlags arg2)
 
static void it_8029DB5C_Inline_Matching (HSD_GObj *gobj, Item *item, Article *article, itLinkBombAttributes *sa)
 
static void it_8029DB5C_Inline_AnimAdd_Part (HSD_GObj *gobj)
 
static void it_8029DB5C_Inline_TimerCheck_Part (HSD_GObj *gobj, Item *item, Article *article, itLinkBombAttributes *sa)
 
void it_8029DB5C (HSD_GObj *gobj)
 
static void it_8029DD58_inline (Item *item, itLinkBombAttributes *attr, Item_GObj *fighter_gobj, Item_GObj *temp_r3, u8 arg2)
 
HSD_GObjit_8029DD58 (Item_GObj *fighter_gobj, Vec3 *arg1, u8 arg2, int arg3, f32 arg4)
 
void it_8029DEB0 (HSD_GObj *gobj)
 
bool itLinkbomb_UnkMotion0_Anim (HSD_GObj *gobj)
 
void itLinkbomb_UnkMotion0_Phys (HSD_GObj *gobj)
 
void fn_8029E21C (HSD_GObj *gobj)
 
bool itLinkbomb_UnkMotion1_Anim (HSD_GObj *gobj)
 
void itLinkbomb_UnkMotion1_Phys (HSD_GObj *gobj)
 
bool itLinkbomb_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_8029E5D0 (HSD_GObj *gobj)
 
bool itLinkbomb_UnkMotion2_Anim (HSD_GObj *gobj)
 
void itLinkbomb_UnkMotion2_Phys (Item_GObj *gobj)
 
static int it_LinkBomb_Inline_VelocityCompare (HSD_GObj *gobj, Vec3 *vel)
 
bool itLinkbomb_UnkMotion2_Coll (HSD_GObj *gobj)
 
void it_8029EC34 (HSD_GObj *gobj)
 
static void itLinkbomb_UnkMotion1_Anim_fake_2 (HSD_GObj *gobj)
 
static void itLinkbomb_UnkMotion1_Anim_fake (HSD_GObj *gobj)
 
bool itLinkbomb_UnkMotion3_Anim (HSD_GObj *gobj)
 
void itLinkbomb_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itLinkbomb_UnkMotion3_Coll (HSD_GObj *gobj)
 
static f32 fsign_inline (f32 x)
 
static s32 float_sign_int_inline (f32 x)
 
void it_8029F18C (HSD_GObj *gobj)
 
bool itLinkbomb_UnkMotion4_Anim (HSD_GObj *gobj)
 
void itLinkbomb_UnkMotion4_Phys (HSD_GObj *gobj)
 
bool itLinkbomb_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_8029F69C (HSD_GObj *gobj)
 
bool itLinkbomb_UnkMotion5_Anim (Item_GObj *gobj)
 
void itLinkbomb_UnkMotion5_Phys (HSD_GObj *gobj)
 
bool itLinkbomb_UnkMotion5_Coll (HSD_GObj *gobj)
 
bool it_8029F960 (Item_GObj *gobj)
 
bool it_2725_Logic16_DmgReceived (Item_GObj *gobj)
 
void it_2725_Logic16_EnteredAir (Item_GObj *gobj)
 
bool itLinkbomb_UnkMotion6_Anim (HSD_GObj *gobj)
 
void itLinkbomb_UnkMotion6_Phys (HSD_GObj *gobj)
 
bool itLinkbomb_UnkMotion6_Coll (Item_GObj *gobj)
 
bool it_2725_Logic16_Reflected (Item_GObj *gobj)
 
bool it_2725_Logic16_HitShield (Item_GObj *gobj)
 
bool it_2725_Logic16_ShieldBounced (Item_GObj *gobj)
 
void it_8029FD84 (Item_GObj *gobj, Item_GObj *arg1)
 

Variables

static Vec3 it_803B8640
 
ItemStateTable it_803F6888 []
 

Macro Definition Documentation

◆ TEST_REAL

#define TEST_REAL   0

Function Documentation

◆ fake_HSD_JObjAddTranslationY()

static void fake_HSD_JObjAddTranslationY ( HSD_JObj jobj,
float  y 
)
inlinestatic

◆ fake_HSD_JObjAddRotationX()

static void fake_HSD_JObjAddRotationX ( HSD_JObj jobj,
float  x 
)
inlinestatic

◆ it_8029D968()

void it_8029D968 ( Item_GObj gobj)

◆ it_8029D9A4()

void it_8029D9A4 ( HSD_GObj gobj,
enum_t  msid,
Item_StateChangeFlags  arg2 
)

◆ it_8029DB5C_Inline_Matching()

static void it_8029DB5C_Inline_Matching ( HSD_GObj gobj,
Item item,
Article article,
itLinkBombAttributes sa 
)
inlinestatic

◆ it_8029DB5C_Inline_AnimAdd_Part()

static void it_8029DB5C_Inline_AnimAdd_Part ( HSD_GObj gobj)
inlinestatic

◆ it_8029DB5C_Inline_TimerCheck_Part()

static void it_8029DB5C_Inline_TimerCheck_Part ( HSD_GObj gobj,
Item item,
Article article,
itLinkBombAttributes sa 
)
inlinestatic

◆ it_8029DB5C()

void it_8029DB5C ( HSD_GObj gobj)

◆ it_8029DD58_inline()

static void it_8029DD58_inline ( Item item,
itLinkBombAttributes attr,
Item_GObj fighter_gobj,
Item_GObj temp_r3,
u8  arg2 
)
inlinestatic

◆ it_8029DD58()

HSD_GObj * it_8029DD58 ( Item_GObj fighter_gobj,
Vec3 *  arg1,
u8  arg2,
int  arg3,
f32  arg4 
)

◆ it_8029DEB0()

void it_8029DEB0 ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion0_Anim()

bool itLinkbomb_UnkMotion0_Anim ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion0_Phys()

void itLinkbomb_UnkMotion0_Phys ( HSD_GObj gobj)

◆ fn_8029E21C()

void fn_8029E21C ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion1_Anim()

bool itLinkbomb_UnkMotion1_Anim ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion1_Phys()

void itLinkbomb_UnkMotion1_Phys ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion1_Coll()

bool itLinkbomb_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_8029E5D0()

void it_8029E5D0 ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion2_Anim()

bool itLinkbomb_UnkMotion2_Anim ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion2_Phys()

void itLinkbomb_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_LinkBomb_Inline_VelocityCompare()

static int it_LinkBomb_Inline_VelocityCompare ( HSD_GObj gobj,
Vec3 *  vel 
)
inlinestatic

◆ itLinkbomb_UnkMotion2_Coll()

bool itLinkbomb_UnkMotion2_Coll ( HSD_GObj gobj)

◆ it_8029EC34()

void it_8029EC34 ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion1_Anim_fake_2()

static void itLinkbomb_UnkMotion1_Anim_fake_2 ( HSD_GObj gobj)
inlinestatic

◆ itLinkbomb_UnkMotion1_Anim_fake()

static void itLinkbomb_UnkMotion1_Anim_fake ( HSD_GObj gobj)
inlinestatic

◆ itLinkbomb_UnkMotion3_Anim()

bool itLinkbomb_UnkMotion3_Anim ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion3_Phys()

void itLinkbomb_UnkMotion3_Phys ( Item_GObj gobj)

◆ itLinkbomb_UnkMotion3_Coll()

bool itLinkbomb_UnkMotion3_Coll ( HSD_GObj gobj)

◆ fsign_inline()

static f32 fsign_inline ( f32  x)
inlinestatic

◆ float_sign_int_inline()

static s32 float_sign_int_inline ( f32  x)
inlinestatic

◆ it_8029F18C()

void it_8029F18C ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion4_Anim()

bool itLinkbomb_UnkMotion4_Anim ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion4_Phys()

void itLinkbomb_UnkMotion4_Phys ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion4_Coll()

bool itLinkbomb_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_8029F69C()

void it_8029F69C ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion5_Anim()

bool itLinkbomb_UnkMotion5_Anim ( Item_GObj gobj)

◆ itLinkbomb_UnkMotion5_Phys()

void itLinkbomb_UnkMotion5_Phys ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion5_Coll()

bool itLinkbomb_UnkMotion5_Coll ( HSD_GObj gobj)

◆ it_8029F960()

bool it_8029F960 ( Item_GObj gobj)

◆ it_2725_Logic16_DmgReceived()

bool it_2725_Logic16_DmgReceived ( Item_GObj gobj)

◆ it_2725_Logic16_EnteredAir()

void it_2725_Logic16_EnteredAir ( Item_GObj gobj)

◆ itLinkbomb_UnkMotion6_Anim()

bool itLinkbomb_UnkMotion6_Anim ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion6_Phys()

void itLinkbomb_UnkMotion6_Phys ( HSD_GObj gobj)

◆ itLinkbomb_UnkMotion6_Coll()

bool itLinkbomb_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_2725_Logic16_Reflected()

bool it_2725_Logic16_Reflected ( Item_GObj gobj)

◆ it_2725_Logic16_HitShield()

bool it_2725_Logic16_HitShield ( Item_GObj gobj)

◆ it_2725_Logic16_ShieldBounced()

bool it_2725_Logic16_ShieldBounced ( Item_GObj gobj)

◆ it_8029FD84()

void it_8029FD84 ( Item_GObj gobj,
Item_GObj arg1 
)

Variable Documentation

◆ it_803B8640

Vec3 it_803B8640
static

◆ it_803F6888

ItemStateTable it_803F6888[]
Initial value:
= {
}
bool itLinkbomb_UnkMotion6_Coll(Item_GObj *gobj)
Definition itlinkbomb.c:703
bool itLinkbomb_UnkMotion4_Coll(Item_GObj *gobj)
Definition itlinkbomb.c:560
bool itLinkbomb_UnkMotion3_Coll(HSD_GObj *gobj)
Definition itlinkbomb.c:463
bool itLinkbomb_UnkMotion1_Anim(HSD_GObj *gobj)
Definition itlinkbomb.c:283
void itLinkbomb_UnkMotion5_Phys(HSD_GObj *gobj)
Definition itlinkbomb.c:608
bool itLinkbomb_UnkMotion3_Anim(HSD_GObj *gobj)
Definition itlinkbomb.c:438
bool itLinkbomb_UnkMotion0_Anim(HSD_GObj *gobj)
Definition itlinkbomb.c:247
void itLinkbomb_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlinkbomb.c:365
bool itLinkbomb_UnkMotion5_Coll(HSD_GObj *gobj)
Definition itlinkbomb.c:613
void itLinkbomb_UnkMotion3_Phys(Item_GObj *gobj)
Definition itlinkbomb.c:455
bool itLinkbomb_UnkMotion2_Coll(HSD_GObj *gobj)
Definition itlinkbomb.c:388
bool itLinkbomb_UnkMotion2_Anim(HSD_GObj *gobj)
Definition itlinkbomb.c:338
bool itLinkbomb_UnkMotion4_Anim(HSD_GObj *gobj)
Definition itlinkbomb.c:513
bool itLinkbomb_UnkMotion1_Coll(Item_GObj *gobj)
Definition itlinkbomb.c:319
bool itLinkbomb_UnkMotion6_Anim(HSD_GObj *gobj)
Definition itlinkbomb.c:672
void itLinkbomb_UnkMotion0_Phys(HSD_GObj *gobj)
Definition itlinkbomb.c:272
bool itLinkbomb_UnkMotion5_Anim(Item_GObj *gobj)
Definition itlinkbomb.c:603
void itLinkbomb_UnkMotion4_Phys(HSD_GObj *gobj)
Definition itlinkbomb.c:539
void itLinkbomb_UnkMotion1_Phys(HSD_GObj *gobj)
Definition itlinkbomb.c:310
void itLinkbomb_UnkMotion6_Phys(HSD_GObj *gobj)
Definition itlinkbomb.c:698
#define NULL
Definition stddef.h:19