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itlinkbomb.c File Reference
#include "itlinkbomb.h"
#include "placeholder.h"
#include "baselib/forward.h"
#include "baselib/jobj.h"
#include "baselib/random.h"
#include "ft/chara/ftLink/ftLk_AttackAir.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_3F14.h"
#include "it/itCharItems.h"
#include "it/item.h"
#include "it/ithitbox.h"
#include "it/itmaplib.h"
#include "lb/lb_00F9.h"
#include "mp/mpcoll.h"
#include "MSL/math.h"

Functions

void it_8029D968 (Item_GObj *gobj)
void it_8029D9A4 (HSD_GObj *gobj, enum_t msid, Item_StateChangeFlags arg2)
static void it_8029DB5C_Inline_Matching (HSD_GObj *gobj, Item *item, Article *article, itLinkBombAttributes *sa)
static void it_8029DB5C_Inline_AnimAddWithMtxDirty (HSD_GObj *gobj)
static void it_8029DB5C_Inline_AnimAdd_Part (HSD_GObj *gobj)
static void it_8029DB5C_Inline_TimerCheck_Part (HSD_GObj *gobj, Item *item, Article *article, itLinkBombAttributes *sa)
void it_8029DB5C (HSD_GObj *gobj)
static void it_8029DD58_inline (Item *item, itLinkBombAttributes *attr, Item_GObj *fighter_gobj, Item_GObj *temp_r3, u32 arg2)
HSD_GObjit_8029DD58 (Item_GObj *fighter_gobj, Vec3 *arg1, u32 arg2, int arg3, f32 arg4)
void it_8029DEB0 (HSD_GObj *gobj)
bool itLinkbomb_UnkMotion0_Anim (HSD_GObj *gobj)
void itLinkbomb_UnkMotion0_Phys (HSD_GObj *gobj)
void fn_8029E21C (HSD_GObj *gobj)
bool itLinkbomb_UnkMotion1_Anim (HSD_GObj *gobj)
void itLinkbomb_UnkMotion1_Phys (HSD_GObj *gobj)
bool itLinkbomb_UnkMotion1_Coll (Item_GObj *gobj)
void it_8029E5D0 (HSD_GObj *gobj)
bool itLinkbomb_UnkMotion2_Anim (HSD_GObj *gobj)
void itLinkbomb_UnkMotion2_Phys (Item_GObj *gobj)
static int it_LinkBomb_Inline_VelocityCompare (HSD_GObj *gobj, Vec3 *vel)
bool itLinkbomb_UnkMotion2_Coll (HSD_GObj *gobj)
void it_8029EC34 (HSD_GObj *gobj)
static void itLinkbomb_UnkMotion3_Anim_inline1 (HSD_GObj *gobj)
static void itLinkbomb_UnkMotion3_Anim_inline2 (HSD_GObj *gobj)
bool itLinkbomb_UnkMotion3_Anim (Item_GObj *gobj)
void itLinkbomb_UnkMotion3_Phys (Item_GObj *gobj)
bool itLinkbomb_UnkMotion3_Coll (HSD_GObj *gobj)
static f32 fsign_inline (f32 x)
static s32 float_sign_int_inline (f32 x)
void it_8029F18C (HSD_GObj *gobj)
bool itLinkbomb_UnkMotion4_Anim (HSD_GObj *gobj)
void itLinkbomb_UnkMotion4_Phys (HSD_GObj *gobj)
bool itLinkbomb_UnkMotion4_Coll (Item_GObj *gobj)
void it_8029F69C (HSD_GObj *gobj)
bool itLinkbomb_UnkMotion5_Anim (Item_GObj *gobj)
void itLinkbomb_UnkMotion5_Phys (HSD_GObj *gobj)
bool itLinkbomb_UnkMotion5_Coll (HSD_GObj *gobj)
bool it_8029F960 (Item_GObj *gobj)
bool itLinkBomb_Logic16_DmgReceived (Item_GObj *gobj)
void itLinkBomb_Logic16_EnteredAir (Item_GObj *gobj)
bool itLinkbomb_UnkMotion6_Anim (HSD_GObj *gobj)
void itLinkbomb_UnkMotion6_Phys (HSD_GObj *gobj)
bool itLinkbomb_UnkMotion6_Coll (Item_GObj *gobj)
bool itLinkBomb_Logic16_Reflected (Item_GObj *gobj)
bool itLinkBomb_Logic16_HitShield (Item_GObj *gobj)
bool itLinkBomb_Logic16_ShieldBounced (Item_GObj *gobj)
void it_8029FD84 (Item_GObj *gobj, Item_GObj *arg1)

Variables

const Vec3 it_803B8640 = { 0 }
ItemStateTable it_803F6888 []

Function Documentation

◆ it_8029D968()

void it_8029D968 ( Item_GObj * gobj)

◆ it_8029D9A4()

void it_8029D9A4 ( HSD_GObj * gobj,
enum_t msid,
Item_StateChangeFlags arg2 )

◆ it_8029DB5C_Inline_Matching()

void it_8029DB5C_Inline_Matching ( HSD_GObj * gobj,
Item * item,
Article * article,
itLinkBombAttributes * sa )
inlinestatic

◆ it_8029DB5C_Inline_AnimAddWithMtxDirty()

void it_8029DB5C_Inline_AnimAddWithMtxDirty ( HSD_GObj * gobj)
inlinestatic

◆ it_8029DB5C_Inline_AnimAdd_Part()

void it_8029DB5C_Inline_AnimAdd_Part ( HSD_GObj * gobj)
inlinestatic

◆ it_8029DB5C_Inline_TimerCheck_Part()

void it_8029DB5C_Inline_TimerCheck_Part ( HSD_GObj * gobj,
Item * item,
Article * article,
itLinkBombAttributes * sa )
inlinestatic

◆ it_8029DB5C()

void it_8029DB5C ( HSD_GObj * gobj)

◆ it_8029DD58_inline()

void it_8029DD58_inline ( Item * item,
itLinkBombAttributes * attr,
Item_GObj * fighter_gobj,
Item_GObj * temp_r3,
u32 arg2 )
inlinestatic

◆ it_8029DD58()

HSD_GObj * it_8029DD58 ( Item_GObj * fighter_gobj,
Vec3 * arg1,
u32 arg2,
int arg3,
f32 arg4 )

◆ it_8029DEB0()

void it_8029DEB0 ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion0_Anim()

bool itLinkbomb_UnkMotion0_Anim ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion0_Phys()

void itLinkbomb_UnkMotion0_Phys ( HSD_GObj * gobj)

◆ fn_8029E21C()

void fn_8029E21C ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion1_Anim()

bool itLinkbomb_UnkMotion1_Anim ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion1_Phys()

void itLinkbomb_UnkMotion1_Phys ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion1_Coll()

bool itLinkbomb_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_8029E5D0()

void it_8029E5D0 ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion2_Anim()

bool itLinkbomb_UnkMotion2_Anim ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion2_Phys()

void itLinkbomb_UnkMotion2_Phys ( Item_GObj * gobj)

◆ it_LinkBomb_Inline_VelocityCompare()

int it_LinkBomb_Inline_VelocityCompare ( HSD_GObj * gobj,
Vec3 * vel )
inlinestatic

◆ itLinkbomb_UnkMotion2_Coll()

bool itLinkbomb_UnkMotion2_Coll ( HSD_GObj * gobj)

◆ it_8029EC34()

void it_8029EC34 ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion3_Anim_inline1()

void itLinkbomb_UnkMotion3_Anim_inline1 ( HSD_GObj * gobj)
inlinestatic

◆ itLinkbomb_UnkMotion3_Anim_inline2()

void itLinkbomb_UnkMotion3_Anim_inline2 ( HSD_GObj * gobj)
inlinestatic

◆ itLinkbomb_UnkMotion3_Anim()

bool itLinkbomb_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itLinkbomb_UnkMotion3_Phys()

void itLinkbomb_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itLinkbomb_UnkMotion3_Coll()

bool itLinkbomb_UnkMotion3_Coll ( HSD_GObj * gobj)

◆ fsign_inline()

f32 fsign_inline ( f32 x)
inlinestatic

◆ float_sign_int_inline()

s32 float_sign_int_inline ( f32 x)
inlinestatic

◆ it_8029F18C()

void it_8029F18C ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion4_Anim()

bool itLinkbomb_UnkMotion4_Anim ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion4_Phys()

void itLinkbomb_UnkMotion4_Phys ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion4_Coll()

bool itLinkbomb_UnkMotion4_Coll ( Item_GObj * gobj)

◆ it_8029F69C()

void it_8029F69C ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion5_Anim()

bool itLinkbomb_UnkMotion5_Anim ( Item_GObj * gobj)

◆ itLinkbomb_UnkMotion5_Phys()

void itLinkbomb_UnkMotion5_Phys ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion5_Coll()

bool itLinkbomb_UnkMotion5_Coll ( HSD_GObj * gobj)

◆ it_8029F960()

bool it_8029F960 ( Item_GObj * gobj)

◆ itLinkBomb_Logic16_DmgReceived()

bool itLinkBomb_Logic16_DmgReceived ( Item_GObj * gobj)

◆ itLinkBomb_Logic16_EnteredAir()

void itLinkBomb_Logic16_EnteredAir ( Item_GObj * gobj)

◆ itLinkbomb_UnkMotion6_Anim()

bool itLinkbomb_UnkMotion6_Anim ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion6_Phys()

void itLinkbomb_UnkMotion6_Phys ( HSD_GObj * gobj)

◆ itLinkbomb_UnkMotion6_Coll()

bool itLinkbomb_UnkMotion6_Coll ( Item_GObj * gobj)

◆ itLinkBomb_Logic16_Reflected()

bool itLinkBomb_Logic16_Reflected ( Item_GObj * gobj)

◆ itLinkBomb_Logic16_HitShield()

bool itLinkBomb_Logic16_HitShield ( Item_GObj * gobj)

◆ itLinkBomb_Logic16_ShieldBounced()

bool itLinkBomb_Logic16_ShieldBounced ( Item_GObj * gobj)

◆ it_8029FD84()

void it_8029FD84 ( Item_GObj * gobj,
Item_GObj * arg1 )

Variable Documentation

◆ it_803B8640

const Vec3 it_803B8640 = { 0 }

◆ it_803F6888

ItemStateTable it_803F6888[]
Initial value:
= {
}
bool itLinkbomb_UnkMotion6_Coll(Item_GObj *gobj)
Definition itlinkbomb.c:663
bool itLinkbomb_UnkMotion4_Coll(Item_GObj *gobj)
Definition itlinkbomb.c:524
bool itLinkbomb_UnkMotion3_Coll(HSD_GObj *gobj)
Definition itlinkbomb.c:433
bool itLinkbomb_UnkMotion1_Anim(HSD_GObj *gobj)
Definition itlinkbomb.c:261
void itLinkbomb_UnkMotion5_Phys(HSD_GObj *gobj)
Definition itlinkbomb.c:572
bool itLinkbomb_UnkMotion0_Anim(HSD_GObj *gobj)
Definition itlinkbomb.c:229
void itLinkbomb_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlinkbomb.c:334
bool itLinkbomb_UnkMotion5_Coll(HSD_GObj *gobj)
Definition itlinkbomb.c:577
void itLinkbomb_UnkMotion3_Phys(Item_GObj *gobj)
Definition itlinkbomb.c:425
bool itLinkbomb_UnkMotion2_Coll(HSD_GObj *gobj)
Definition itlinkbomb.c:357
bool itLinkbomb_UnkMotion2_Anim(HSD_GObj *gobj)
Definition itlinkbomb.c:311
bool itLinkbomb_UnkMotion4_Anim(HSD_GObj *gobj)
Definition itlinkbomb.c:482
bool itLinkbomb_UnkMotion1_Coll(Item_GObj *gobj)
Definition itlinkbomb.c:292
bool itLinkbomb_UnkMotion6_Anim(HSD_GObj *gobj)
Definition itlinkbomb.c:636
void itLinkbomb_UnkMotion0_Phys(HSD_GObj *gobj)
Definition itlinkbomb.c:250
bool itLinkbomb_UnkMotion3_Anim(Item_GObj *gobj)
Definition itlinkbomb.c:408
bool itLinkbomb_UnkMotion5_Anim(Item_GObj *gobj)
Definition itlinkbomb.c:567
void itLinkbomb_UnkMotion4_Phys(HSD_GObj *gobj)
Definition itlinkbomb.c:503
void itLinkbomb_UnkMotion1_Phys(HSD_GObj *gobj)
Definition itlinkbomb.c:284
void itLinkbomb_UnkMotion6_Phys(HSD_GObj *gobj)
Definition itlinkbomb.c:658
#define NULL
Definition stddef.h:19