SSBM Decomp
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#include "itlgunbeam.h"
#include <placeholder.h>
#include "db/db.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/types.h"
#include "lb/lbvector.h"
#include <math.h>
#include <baselib/gobj.h>
#include <baselib/random.h>
#include <melee/it/item.h>
#include <melee/lb/lbrefract.h>
Functions | |
static void | it_802993E0 (Item_GObj *gobj, s32 flags) |
static void | it_80299528 (Item_GObj *gobj, s32 arg1) |
static void | it_802998A0 (Item_GObj *, HSD_GObj *, s32) |
static bool | itLgunbeam_UnkMotion0_Anim (Item_GObj *) |
static void | itLgunbeam_UnkMotion0_Phys (Item_GObj *) |
static bool | itLgunbeam_UnkMotion0_Coll (Item_GObj *) |
void | it_802996D0 (HSD_GObj *owner_gobj, Vec3 *pos, u32 arg2, f32 facing_dir) |
bool | it_3F14_Logic39_DmgDealt (Item_GObj *gobj) |
bool | it_3F14_Logic39_Reflected (Item_GObj *gobj) |
bool | it_3F14_Logic39_Clanked (Item_GObj *gobj) |
bool | it_3F14_Logic39_Absorbed (Item_GObj *gobj) |
bool | it_3F14_Logic39_ShieldBounced (Item_GObj *gobj) |
bool | it_3F14_Logic39_HitShield (Item_GObj *gobj) |
void | it_3F14_Logic39_EvtUnk (Item_GObj *gobj, HSD_GObj *ref_gobj) |
Variables | |
ItemStateTable | it_803F6630 [] |
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void it_802996D0 | ( | HSD_GObj * | owner_gobj, |
Vec3 * | pos, | ||
u32 | arg2, | ||
f32 | facing_dir | ||
) |
ItemStateTable it_803F6630[] |