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SSBM Decomp
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#include "itlgunbeam.h"#include <melee/it/forward.h>#include <math.h>#include <placeholder.h>#include "inlines.h"#include <melee/db/db.h>#include <melee/ef/eflib.h>#include <melee/ef/efsync.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <melee/it/types.h>#include <melee/lb/lbvector.h>#include <sysdolphin/baselib/gobj.h>#include <sysdolphin/baselib/random.h>Functions | |
| static void | it_802993E0 (Item_GObj *gobj, int flags) |
| static void | it_80299528 (Item_GObj *gobj, int arg1) |
| static void | it_802998A0 (Item_GObj *, HSD_GObj *, s32) |
| static bool | itLgunbeam_UnkMotion0_Anim (Item_GObj *) |
| static void | itLgunbeam_UnkMotion0_Phys (Item_GObj *) |
| static bool | itLgunbeam_UnkMotion0_Coll (Item_GObj *) |
| Item_GObj * | it_802996D0 (HSD_GObj *owner_gobj, Vec3 *pos, u32 arg2, f32 facing_dir) |
| bool | itLGunBeam_Logic39_DmgDealt (Item_GObj *gobj) |
| bool | itLGunBeam_Logic39_Reflected (Item_GObj *gobj) |
| bool | itLGunBeam_Logic39_Clanked (Item_GObj *gobj) |
| bool | itLGunBeam_Logic39_Absorbed (Item_GObj *gobj) |
| bool | itLGunBeam_Logic39_ShieldBounced (Item_GObj *gobj) |
| bool | itLGunBeam_Logic39_HitShield (Item_GObj *gobj) |
| void | itLGunBeam_Logic39_EvtUnk (Item_GObj *gobj, HSD_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F6630 [] |
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| ItemStateTable it_803F6630[] |