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itlgunbeam.h
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1#ifndef GALE01_2993E0
2#define GALE01_2993E0
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <common_structs.h>
11
12/* 2996D0 */ void it_802996D0(HSD_GObj*, Vec3*, u32, f32);
13/* 299B6C */ bool it_80299B6C(Item_GObj*);
14/* 299B74 */ bool it_80299B74(Item_GObj*);
15/* 299C08 */ bool it_80299C08(Item_GObj*);
16/* 299C10 */ bool it_80299C10(Item_GObj*);
17/* 299C18 */ bool it_80299C18(Item_GObj*);
18/* 299C20 */ bool it_80299C20(Item_GObj*);
19/* 299C28 */ void it_80299C28(Item_GObj*, HSD_GObj*);
20/* 3F6630 */ extern ItemStateTable it_803F6630[];
21
22#endif
bool it_80299B6C(Item_GObj *)
Definition itlgunbeam.c:275
bool it_80299B74(Item_GObj *)
Definition itlgunbeam.c:280
bool it_80299C18(Item_GObj *)
Definition itlgunbeam.c:306
void it_802996D0(HSD_GObj *, Vec3 *, u32, f32)
Definition itlgunbeam.c:116
bool it_80299C08(Item_GObj *)
Definition itlgunbeam.c:296
void it_80299C28(Item_GObj *, HSD_GObj *)
Definition itlgunbeam.c:316
bool it_80299C20(Item_GObj *)
Definition itlgunbeam.c:311
bool it_80299C10(Item_GObj *)
Definition itlgunbeam.c:301
ItemStateTable it_803F6630[]
Definition itlgunbeam.c:28
unsigned long u32
An unsigned 32-bit integer.
Definition platform.h:26
float f32
A 32-bit floating-point number.
Definition platform.h:62
Definition gobj.h:25
Definition types.h:11
Definition types.h:13