ItemStateTable it_803F6630[]
Definition itlgunbeam.c:30
bool itLGunBeam_Logic39_ShieldBounced(Item_GObj *)
Definition itlgunbeam.c:302
bool itLGunBeam_Logic39_Clanked(Item_GObj *)
Definition itlgunbeam.c:292
bool itLGunBeam_Logic39_Absorbed(Item_GObj *)
Definition itlgunbeam.c:297
bool itLGunBeam_Logic39_DmgDealt(Item_GObj *)
Definition itlgunbeam.c:276
Item_GObj * it_802996D0(HSD_GObj *, Vec3 *, u32, f32)
Definition itlgunbeam.c:120
bool itLGunBeam_Logic39_HitShield(Item_GObj *)
Definition itlgunbeam.c:307
bool itLGunBeam_Logic39_Reflected(Item_GObj *)
Definition itlgunbeam.c:281
void itLGunBeam_Logic39_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itlgunbeam.c:312
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26