bool itLGunBeam_Logic39_ShieldBounced(Item_GObj *)
Definition itlgunbeam.c:311
bool itLGunBeam_Logic39_Clanked(Item_GObj *)
Definition itlgunbeam.c:301
bool itLGunBeam_Logic39_Absorbed(Item_GObj *)
Definition itlgunbeam.c:306
bool itLGunBeam_Logic39_DmgDealt(Item_GObj *)
Definition itlgunbeam.c:280
Item_GObj * it_802996D0(HSD_GObj *, Vec3 *, u32, f32)
Definition itlgunbeam.c:119
ItemStateTable it_803F6630[]
Definition itlgunbeam.c:30
bool itLGunBeam_Logic39_HitShield(Item_GObj *)
Definition itlgunbeam.c:316
bool itLGunBeam_Logic39_Reflected(Item_GObj *)
Definition itlgunbeam.c:285
void itLGunBeam_Logic39_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itlgunbeam.c:321
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26