bool it_3F14_Logic39_Absorbed(Item_GObj *)
Definition itlgunbeam.c:304
bool it_3F14_Logic39_Clanked(Item_GObj *)
Definition itlgunbeam.c:299
void it_3F14_Logic39_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itlgunbeam.c:319
bool it_3F14_Logic39_DmgDealt(Item_GObj *)
Definition itlgunbeam.c:278
void it_802996D0(HSD_GObj *, Vec3 *, u32, f32)
Definition itlgunbeam.c:119
bool it_3F14_Logic39_HitShield(Item_GObj *)
Definition itlgunbeam.c:314
bool it_3F14_Logic39_ShieldBounced(Item_GObj *)
Definition itlgunbeam.c:309
ItemStateTable it_803F6630[]
Definition itlgunbeam.c:30
bool it_3F14_Logic39_Reflected(Item_GObj *)
Definition itlgunbeam.c:283
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26