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itlgunbeam.h
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1#ifndef GALE01_2993E0
2#define GALE01_2993E0
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <common_structs.h>
11
12/* 2996D0 */ void it_802996D0(HSD_GObj*, Vec3*, u32, f32);
13/* 299B6C */ bool it_3F14_Logic39_DmgDealt(Item_GObj*);
14/* 299B74 */ bool it_3F14_Logic39_Reflected(Item_GObj*);
15/* 299C08 */ bool it_3F14_Logic39_Clanked(Item_GObj*);
16/* 299C10 */ bool it_3F14_Logic39_Absorbed(Item_GObj*);
18/* 299C20 */ bool it_3F14_Logic39_HitShield(Item_GObj*);
19/* 299C28 */ void it_3F14_Logic39_EvtUnk(Item_GObj*, HSD_GObj*);
20/* 3F6630 */ extern ItemStateTable it_803F6630[];
21
22#endif
bool it_3F14_Logic39_Absorbed(Item_GObj *)
Definition itlgunbeam.c:304
bool it_3F14_Logic39_Clanked(Item_GObj *)
Definition itlgunbeam.c:299
void it_3F14_Logic39_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itlgunbeam.c:319
bool it_3F14_Logic39_DmgDealt(Item_GObj *)
Definition itlgunbeam.c:278
void it_802996D0(HSD_GObj *, Vec3 *, u32, f32)
Definition itlgunbeam.c:119
bool it_3F14_Logic39_HitShield(Item_GObj *)
Definition itlgunbeam.c:314
bool it_3F14_Logic39_ShieldBounced(Item_GObj *)
Definition itlgunbeam.c:309
ItemStateTable it_803F6630[]
Definition itlgunbeam.c:30
bool it_3F14_Logic39_Reflected(Item_GObj *)
Definition itlgunbeam.c:283
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11