unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
ItemStateTable it_803F6630[]
Definition itlgunbeam.c:32
bool itLGunBeam_Logic39_ShieldBounced(Item_GObj *)
Definition itlgunbeam.c:288
bool itLGunBeam_Logic39_Clanked(Item_GObj *)
Definition itlgunbeam.c:278
bool itLGunBeam_Logic39_Absorbed(Item_GObj *)
Definition itlgunbeam.c:283
bool itLGunBeam_Logic39_DmgDealt(Item_GObj *)
Definition itlgunbeam.c:262
Item_GObj * it_802996D0(HSD_GObj *, Vec3 *, u32, f32)
Definition itlgunbeam.c:106
bool itLGunBeam_Logic39_HitShield(Item_GObj *)
Definition itlgunbeam.c:293
bool itLGunBeam_Logic39_Reflected(Item_GObj *)
Definition itlgunbeam.c:267
void itLGunBeam_Logic39_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itlgunbeam.c:298
HSD_GObj Item_GObj
Definition forward.h:55