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itcoin.c File Reference
#include "itcoin.h"
#include "cm/camera.h"
#include "gm/gm_1A36.h"
#include "gm/gm_unsplit.h"
#include "gr/grfigureget.h"
#include "gr/ground.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "lb/lbaudio_ax.h"
#include "lb/lbvector.h"
#include "mp/mpcoll.h"
#include "ty/tydisplay.h"
#include <baselib/gobj.h>
#include <baselib/gobjobject.h>
#include <baselib/jobj.h>

Functions

static void it_802F1588 (Item_GObj *gobj)
 
static bool itCoin_UnkMotion0_Anim (Item_GObj *gobj)
 
static void itCoin_UnkMotion0_Phys (Item_GObj *gobj)
 
static bool itCoin_UnkMotion0_Coll (Item_GObj *gobj)
 
static void it_802F1630 (Item_GObj *gobj)
 
static bool itCoin_UnkMotion1_Anim (Item_GObj *gobj)
 
static void itCoin_UnkMotion1_Phys (Item_GObj *gobj)
 
static bool itCoin_UnkMotion1_Coll (Item_GObj *gobj)
 
static bool itCoin_UnkMotion2_Anim (Item_GObj *gobj)
 
static void itCoin_UnkMotion2_Phys (Item_GObj *gobj)
 
static bool itCoin_UnkMotion3_Anim (Item_GObj *gobj)
 
static void itCoin_UnkMotion3_Phys (Item_GObj *gobj)
 
static bool itCoin_UnkMotion3_Coll (Item_GObj *gobj)
 
static bool itCoin_UnkMotion4_Anim (Item_GObj *gobj)
 
static void itCoin_UnkMotion4_Phys (Item_GObj *gobj)
 
static bool itCoin_UnkMotion4_Coll (Item_GObj *gobj)
 
static bool itCoin_UnkMotion5_Anim (Item_GObj *gobj)
 
static void itCoin_UnkMotion5_Phys (Item_GObj *gobj)
 
static bool itCoin_UnkMotion5_Coll (Item_GObj *gobj)
 
void it_802F13B4 (Item_GObj *gobj, int arg1)
 
void it_2725_Logic116_Spawned (Item_GObj *gobj)
 
void it_2725_Logic116_Destroyed (Item_GObj *gobj)
 
void itCoin_ResetRotation (Item_GObj *gobj)
 
void it_2725_Logic116_PickedUp (Item_GObj *gobj)
 
void it_2725_Logic116_EvtUnk (Item_GObj *gobj, Item_GObj *ref)
 
bool it_2725_Logic116_DmgReceived (Item_GObj *gobj)
 
void it_2725_Logic116_Thrown (Item_GObj *gobj)
 
void it_2725_Logic116_EnteredAir (Item_GObj *gobj)
 
void it_802F2014 (Item_GObj *gobj, int arg1)
 
int it_802F2020 (Item_GObj *gobj)
 
void it_802F202C (Item_GObj *gobj)
 
Item_GObjit_802F2094 (HSD_GObj *arg0, Vec3 *pos, int arg2, int arg3)
 

Variables

ItemStateTable it_803F93C8 []
 

Function Documentation

◆ it_802F1588()

void it_802F1588 ( Item_GObj gobj)
static

◆ itCoin_UnkMotion0_Anim()

bool itCoin_UnkMotion0_Anim ( Item_GObj gobj)
static

◆ itCoin_UnkMotion0_Phys()

void itCoin_UnkMotion0_Phys ( Item_GObj gobj)
static

◆ itCoin_UnkMotion0_Coll()

bool itCoin_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ it_802F1630()

void it_802F1630 ( Item_GObj gobj)
static

◆ itCoin_UnkMotion1_Anim()

bool itCoin_UnkMotion1_Anim ( Item_GObj gobj)
static

◆ itCoin_UnkMotion1_Phys()

void itCoin_UnkMotion1_Phys ( Item_GObj gobj)
static

◆ itCoin_UnkMotion1_Coll()

bool itCoin_UnkMotion1_Coll ( Item_GObj gobj)
static

◆ itCoin_UnkMotion2_Anim()

bool itCoin_UnkMotion2_Anim ( Item_GObj gobj)
static

◆ itCoin_UnkMotion2_Phys()

void itCoin_UnkMotion2_Phys ( Item_GObj gobj)
static

◆ itCoin_UnkMotion3_Anim()

bool itCoin_UnkMotion3_Anim ( Item_GObj gobj)
static

◆ itCoin_UnkMotion3_Phys()

void itCoin_UnkMotion3_Phys ( Item_GObj gobj)
static

◆ itCoin_UnkMotion3_Coll()

bool itCoin_UnkMotion3_Coll ( Item_GObj gobj)
static

◆ itCoin_UnkMotion4_Anim()

bool itCoin_UnkMotion4_Anim ( Item_GObj gobj)
static

◆ itCoin_UnkMotion4_Phys()

void itCoin_UnkMotion4_Phys ( Item_GObj gobj)
static

◆ itCoin_UnkMotion4_Coll()

bool itCoin_UnkMotion4_Coll ( Item_GObj gobj)
static

◆ itCoin_UnkMotion5_Anim()

bool itCoin_UnkMotion5_Anim ( Item_GObj gobj)
static

◆ itCoin_UnkMotion5_Phys()

void itCoin_UnkMotion5_Phys ( Item_GObj gobj)
static

◆ itCoin_UnkMotion5_Coll()

bool itCoin_UnkMotion5_Coll ( Item_GObj gobj)
static

◆ it_802F13B4()

void it_802F13B4 ( Item_GObj gobj,
int  arg1 
)

◆ it_2725_Logic116_Spawned()

void it_2725_Logic116_Spawned ( Item_GObj gobj)

◆ it_2725_Logic116_Destroyed()

void it_2725_Logic116_Destroyed ( Item_GObj gobj)

◆ itCoin_ResetRotation()

void itCoin_ResetRotation ( Item_GObj gobj)
inline

◆ it_2725_Logic116_PickedUp()

void it_2725_Logic116_PickedUp ( Item_GObj gobj)

◆ it_2725_Logic116_EvtUnk()

void it_2725_Logic116_EvtUnk ( Item_GObj gobj,
Item_GObj ref 
)

◆ it_2725_Logic116_DmgReceived()

bool it_2725_Logic116_DmgReceived ( Item_GObj gobj)

◆ it_2725_Logic116_Thrown()

void it_2725_Logic116_Thrown ( Item_GObj gobj)

◆ it_2725_Logic116_EnteredAir()

void it_2725_Logic116_EnteredAir ( Item_GObj gobj)

◆ it_802F2014()

void it_802F2014 ( Item_GObj gobj,
int  arg1 
)

◆ it_802F2020()

int it_802F2020 ( Item_GObj gobj)

◆ it_802F202C()

void it_802F202C ( Item_GObj gobj)

◆ it_802F2094()

Item_GObj * it_802F2094 ( HSD_GObj arg0,
Vec3 *  pos,
int  arg2,
int  arg3 
)

Variable Documentation

◆ it_803F93C8

ItemStateTable it_803F93C8[]
Initial value:
= {
}
static bool itCoin_UnkMotion4_Anim(Item_GObj *gobj)
Definition itcoin.c:297
static bool itCoin_UnkMotion1_Coll(Item_GObj *gobj)
Definition itcoin.c:176
static void itCoin_UnkMotion2_Phys(Item_GObj *gobj)
Definition itcoin.c:196
static void itCoin_UnkMotion3_Phys(Item_GObj *gobj)
Definition itcoin.c:272
static bool itCoin_UnkMotion1_Anim(Item_GObj *gobj)
Definition itcoin.c:169
static void itCoin_UnkMotion5_Phys(Item_GObj *gobj)
Definition itcoin.c:344
static bool itCoin_UnkMotion2_Anim(Item_GObj *gobj)
Definition itcoin.c:191
static bool itCoin_UnkMotion4_Coll(Item_GObj *gobj)
Definition itcoin.c:309
static void itCoin_UnkMotion0_Phys(Item_GObj *gobj)
Definition itcoin.c:124
static bool itCoin_UnkMotion3_Coll(Item_GObj *gobj)
Definition itcoin.c:281
static bool itCoin_UnkMotion5_Coll(Item_GObj *gobj)
Definition itcoin.c:346
static bool itCoin_UnkMotion3_Anim(Item_GObj *gobj)
Definition itcoin.c:267
static bool itCoin_UnkMotion0_Anim(Item_GObj *gobj)
Definition itcoin.c:119
static bool itCoin_UnkMotion5_Anim(Item_GObj *gobj)
Definition itcoin.c:339
static void itCoin_UnkMotion4_Phys(Item_GObj *gobj)
Definition itcoin.c:302
static void itCoin_UnkMotion1_Phys(Item_GObj *gobj)
Definition itcoin.c:174
static bool itCoin_UnkMotion0_Coll(Item_GObj *gobj)
Definition itcoin.c:137
#define NULL
Definition stddef.h:19