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itcoin.c File Reference

Functions

static void it_802F1588 (Item_GObj *gobj)
static bool itCoin_UnkMotion0_Anim (Item_GObj *gobj)
static void itCoin_UnkMotion0_Phys (Item_GObj *gobj)
static bool itCoin_UnkMotion0_Coll (Item_GObj *gobj)
static void it_802F1630 (Item_GObj *gobj)
static bool itCoin_UnkMotion1_Anim (Item_GObj *gobj)
static void itCoin_UnkMotion1_Phys (Item_GObj *gobj)
static bool itCoin_UnkMotion1_Coll (Item_GObj *gobj)
static bool itCoin_UnkMotion2_Anim (Item_GObj *gobj)
static void itCoin_UnkMotion2_Phys (Item_GObj *gobj)
static bool itCoin_UnkMotion3_Anim (Item_GObj *gobj)
static void itCoin_UnkMotion3_Phys (Item_GObj *gobj)
static bool itCoin_UnkMotion3_Coll (Item_GObj *gobj)
static bool itCoin_UnkMotion4_Anim (Item_GObj *gobj)
static void itCoin_UnkMotion4_Phys (Item_GObj *gobj)
static bool itCoin_UnkMotion4_Coll (Item_GObj *gobj)
static bool itCoin_UnkMotion5_Anim (Item_GObj *gobj)
static void itCoin_UnkMotion5_Phys (Item_GObj *gobj)
static bool itCoin_UnkMotion5_Coll (Item_GObj *gobj)
void it_802F13B4 (Item_GObj *gobj, int arg1)
void itCoin_Logic116_Spawned (Item_GObj *gobj)
void itCoin_Logic116_Destroyed (Item_GObj *gobj)
void itCoin_ResetRotation (Item_GObj *gobj)
void itCoin_Logic116_PickedUp (Item_GObj *gobj)
void itCoin_Logic116_EvtUnk (Item_GObj *gobj, Item_GObj *ref)
bool itCoin_Logic116_DmgReceived (Item_GObj *gobj)
void itCoin_Logic116_Thrown (Item_GObj *gobj)
void itCoin_Logic116_EnteredAir (Item_GObj *gobj)
void it_802F2014 (Item_GObj *gobj, int arg1)
int it_802F2020 (Item_GObj *gobj)
void it_802F202C (Item_GObj *gobj)
Item_GObjit_802F2094 (HSD_GObj *arg0, Vec3 *pos, int arg2, int arg3)

Variables

ItemStateTable it_803F93C8 []

Function Documentation

◆ it_802F1588()

void it_802F1588 ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion0_Anim()

bool itCoin_UnkMotion0_Anim ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion0_Phys()

void itCoin_UnkMotion0_Phys ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion0_Coll()

bool itCoin_UnkMotion0_Coll ( Item_GObj * gobj)
static

◆ it_802F1630()

void it_802F1630 ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion1_Anim()

bool itCoin_UnkMotion1_Anim ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion1_Phys()

void itCoin_UnkMotion1_Phys ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion1_Coll()

bool itCoin_UnkMotion1_Coll ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion2_Anim()

bool itCoin_UnkMotion2_Anim ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion2_Phys()

void itCoin_UnkMotion2_Phys ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion3_Anim()

bool itCoin_UnkMotion3_Anim ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion3_Phys()

void itCoin_UnkMotion3_Phys ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion3_Coll()

bool itCoin_UnkMotion3_Coll ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion4_Anim()

bool itCoin_UnkMotion4_Anim ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion4_Phys()

void itCoin_UnkMotion4_Phys ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion4_Coll()

bool itCoin_UnkMotion4_Coll ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion5_Anim()

bool itCoin_UnkMotion5_Anim ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion5_Phys()

void itCoin_UnkMotion5_Phys ( Item_GObj * gobj)
static

◆ itCoin_UnkMotion5_Coll()

bool itCoin_UnkMotion5_Coll ( Item_GObj * gobj)
static

◆ it_802F13B4()

void it_802F13B4 ( Item_GObj * gobj,
int arg1 )

◆ itCoin_Logic116_Spawned()

void itCoin_Logic116_Spawned ( Item_GObj * gobj)

◆ itCoin_Logic116_Destroyed()

void itCoin_Logic116_Destroyed ( Item_GObj * gobj)

◆ itCoin_ResetRotation()

void itCoin_ResetRotation ( Item_GObj * gobj)
inline

◆ itCoin_Logic116_PickedUp()

void itCoin_Logic116_PickedUp ( Item_GObj * gobj)

◆ itCoin_Logic116_EvtUnk()

void itCoin_Logic116_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref )

◆ itCoin_Logic116_DmgReceived()

bool itCoin_Logic116_DmgReceived ( Item_GObj * gobj)

◆ itCoin_Logic116_Thrown()

void itCoin_Logic116_Thrown ( Item_GObj * gobj)

◆ itCoin_Logic116_EnteredAir()

void itCoin_Logic116_EnteredAir ( Item_GObj * gobj)

◆ it_802F2014()

void it_802F2014 ( Item_GObj * gobj,
int arg1 )

◆ it_802F2020()

int it_802F2020 ( Item_GObj * gobj)

◆ it_802F202C()

void it_802F202C ( Item_GObj * gobj)

◆ it_802F2094()

Item_GObj * it_802F2094 ( HSD_GObj * arg0,
Vec3 * pos,
int arg2,
int arg3 )

Variable Documentation

◆ it_803F93C8

ItemStateTable it_803F93C8[]
Initial value:
= {
}
static bool itCoin_UnkMotion4_Anim(Item_GObj *gobj)
Definition itcoin.c:296
static bool itCoin_UnkMotion1_Coll(Item_GObj *gobj)
Definition itcoin.c:175
static void itCoin_UnkMotion2_Phys(Item_GObj *gobj)
Definition itcoin.c:195
static void itCoin_UnkMotion3_Phys(Item_GObj *gobj)
Definition itcoin.c:271
static bool itCoin_UnkMotion1_Anim(Item_GObj *gobj)
Definition itcoin.c:168
static void itCoin_UnkMotion5_Phys(Item_GObj *gobj)
Definition itcoin.c:343
static bool itCoin_UnkMotion2_Anim(Item_GObj *gobj)
Definition itcoin.c:190
static bool itCoin_UnkMotion4_Coll(Item_GObj *gobj)
Definition itcoin.c:308
static void itCoin_UnkMotion0_Phys(Item_GObj *gobj)
Definition itcoin.c:125
static bool itCoin_UnkMotion3_Coll(Item_GObj *gobj)
Definition itcoin.c:280
static bool itCoin_UnkMotion5_Coll(Item_GObj *gobj)
Definition itcoin.c:345
static bool itCoin_UnkMotion3_Anim(Item_GObj *gobj)
Definition itcoin.c:266
static bool itCoin_UnkMotion0_Anim(Item_GObj *gobj)
Definition itcoin.c:120
static bool itCoin_UnkMotion5_Anim(Item_GObj *gobj)
Definition itcoin.c:338
static void itCoin_UnkMotion4_Phys(Item_GObj *gobj)
Definition itcoin.c:301
static void itCoin_UnkMotion1_Phys(Item_GObj *gobj)
Definition itcoin.c:173
static bool itCoin_UnkMotion0_Coll(Item_GObj *gobj)
Definition itcoin.c:138
#define NULL
Definition stddef.h:14