Item_GObj * it_8027B5B0(ItemKind, Vec3 *, HSD_JObj *, Vec3 *, bool)
Definition itzako.c:53
void it_8027C0CC(Item_GObj *, f32, f32)
Might take in and pass more vars.
Definition itzako.c:351
void it_8027C8D0(Vec3 *, Vec3 *, f32)
Definition itzako.c:513
void it_8027CE44(Item_GObj *)
Definition itzako.c:687
bool it_8027C79C(Item_GObj *)
Definition itzako.c:446
void it_8027BBF4(Item_GObj *, bool, f64, f32)
Definition itzako.c:265
void it_8027C0A8(Item_GObj *, f32, f32)
Might take in and pass more vars.
Definition itzako.c:345
bool it_8027B798(Item_GObj *, Vec3 *)
Definition itzako.c:139
bool it_8027C824(Item_GObj *, s32(*arg1)(Item_GObj *))
Definition itzako.c:464
void it_8027B964(Item_GObj *, bool)
Definition itzako.c:184
void it_8027CE64(Item_GObj *, HSD_GObj *, void *)
Appears to be a function for Game&Watch items.
Definition itzako.c:693
void it_8027BB1C(Vec3 *, Vec3 *)
Definition itzako.c:230
f32 it_8027CBFC(Item_GObj *)
Definition itzako.c:610
void it_8027CBA4(Item_GObj *)
Definition itzako.c:599
bool it_8027CA7C(HSD_GObj *)
Definition itzako.c:558
void it_8027CAD8(Item_GObj *)
Definition itzako.c:572
Item_GObj * it_8027CC88(Item_GObj *)
Definition itzako.c:638
void it_8027CE18(Item_GObj *)
Definition itzako.c:681
void it_8027C9D8(Item *)
Definition itzako.c:540
int it_8027BA54(HSD_GObj *, Vec3 *)
Definition itzako.c:212
void it_8027CB3C(Item_GObj *)
Definition itzako.c:586
void it_8027B730(Item_GObj *)
Definition itzako.c:99
void it_8027C0F0(Item_GObj *, Vec3 *, f64, f32)
Definition itzako.c:356
void it_2725_Logic9_Destroyed(Item_GObj *)
Definition itzako.c:483
void it_8027C56C(Item_GObj *, f32)
Definition itzako.c:424
bool it_8027C794(Item_GObj *)
Definition itzako.c:441
signed int s32
Definition types.h:12
float f32
Definition types.h:18
double f64
Definition types.h:19
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64