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it_2E5A.c File Reference
#include "it_2E5A.h"
#include "types.h"
#include "db/db.h"
#include "gm/gm_unsplit.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "lb/lb_00B0.h"
#include "lb/lbaudio_ax.h"
#include "lb/lbvector.h"
#include "mp/mpcoll.h"
#include <math.h>
#include <math_ppc.h>
#include <baselib/cobj.h>
#include <baselib/gobj.h>
#include <baselib/gobjproc.h>
#include <baselib/jobj.h>
#include <baselib/random.h>

Functions

bool it_802E5AC4 (Item_GObj *item_gobj, bool arg_check)
 
s32 it_802E5EF4 (Item_GObj *item_gobj)
 
void it_802E5F00 (Item_GObj *item_gobj, Vec3 *pos, Vec3 *vel, s32 arg3)
 
s32 it_802E5F8C (Item_GObj *item_gobj, Vec3 *pos, s32 arg2, s32 arg3, f32 arg4, f32 arg5)
 
s32 it_802E609C (it_802E5FXX_struct *vars, SpawnItem *spawn)
 
void it_802E614C (Item_GObj *parent_gobj1, Item_GObj *parent_gobj2, SpawnItem *spawn, Vec3 *pos, Vec3 *vel)
 
s32 it_802E61C4 (Item_GObj *item_gobj, s32 arg1, s32 arg2)
 
void it_802E628C (Item_GObj *item_gobj, f32 arg8, f32 arg9)
 
s32 it_802E6380 (Item_GObj *item_gobj, it_802E5FXX_struct *arg1)
 
bool it_802E657C (Item_GObj *item_gobj)
 
void it_802E6658 (void)
 
void it_802E66A0 (HSD_GObj *item_gobj)
 
bool it_2E5A_UnkMotion1_Anim (HSD_GObj *item_gobj)
 
void it_2E5A_UnkMotion1_Phys (HSD_GObj *item_gobj)
 
bool it_2E5A_UnkMotion0_Coll (HSD_GObj *item_gobj)
 
void it_802E6888 (HSD_GObj *item_gobj)
 
bool it_2E5A_UnkMotion2_Anim (HSD_GObj *item_gobj)
 
void it_2E5A_UnkMotion2_Phys (HSD_GObj *item_gobj)
 
bool it_2E5A_UnkMotion2_Coll (HSD_GObj *item_gobj)
 
bool it_2725_Logic115_DmgDealt (Item_GObj *item_gobj)
 
void it_802E6A74 (HSD_GObj *gobj)
 
void it_2725_Logic115_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref_gobj)
 

Variables

const Vec3 it_803B8718 = { 0.0f, 0.0f, 0.0f }
 
const Vec3 it_803B8724 = { 0.0f, 0.0f, 0.0f }
 
ItemStateTable it_803F8BD8 []
 

Function Documentation

◆ it_802E5AC4()

bool it_802E5AC4 ( Item_GObj item_gobj,
bool  arg_check 
)

◆ it_802E5EF4()

s32 it_802E5EF4 ( Item_GObj item_gobj)

◆ it_802E5F00()

void it_802E5F00 ( Item_GObj item_gobj,
Vec3 *  pos,
Vec3 *  vel,
s32  arg3 
)

◆ it_802E5F8C()

s32 it_802E5F8C ( Item_GObj item_gobj,
Vec3 *  pos,
s32  arg2,
s32  arg3,
f32  arg4,
f32  arg5 
)

◆ it_802E609C()

s32 it_802E609C ( it_802E5FXX_struct vars,
SpawnItem spawn 
)

◆ it_802E614C()

void it_802E614C ( Item_GObj parent_gobj1,
Item_GObj parent_gobj2,
SpawnItem spawn,
Vec3 *  pos,
Vec3 *  vel 
)
inline

◆ it_802E61C4()

s32 it_802E61C4 ( Item_GObj item_gobj,
s32  arg1,
s32  arg2 
)

◆ it_802E628C()

void it_802E628C ( Item_GObj item_gobj,
f32  arg8,
f32  arg9 
)

◆ it_802E6380()

s32 it_802E6380 ( Item_GObj item_gobj,
it_802E5FXX_struct arg1 
)

◆ it_802E657C()

bool it_802E657C ( Item_GObj item_gobj)

◆ it_802E6658()

void it_802E6658 ( void  )

◆ it_802E66A0()

void it_802E66A0 ( HSD_GObj item_gobj)

◆ it_2E5A_UnkMotion1_Anim()

bool it_2E5A_UnkMotion1_Anim ( HSD_GObj item_gobj)

◆ it_2E5A_UnkMotion1_Phys()

void it_2E5A_UnkMotion1_Phys ( HSD_GObj item_gobj)

◆ it_2E5A_UnkMotion0_Coll()

bool it_2E5A_UnkMotion0_Coll ( HSD_GObj item_gobj)

◆ it_802E6888()

void it_802E6888 ( HSD_GObj item_gobj)

◆ it_2E5A_UnkMotion2_Anim()

bool it_2E5A_UnkMotion2_Anim ( HSD_GObj item_gobj)

◆ it_2E5A_UnkMotion2_Phys()

void it_2E5A_UnkMotion2_Phys ( HSD_GObj item_gobj)

◆ it_2E5A_UnkMotion2_Coll()

bool it_2E5A_UnkMotion2_Coll ( HSD_GObj item_gobj)

◆ it_2725_Logic115_DmgDealt()

bool it_2725_Logic115_DmgDealt ( Item_GObj item_gobj)

◆ it_802E6A74()

void it_802E6A74 ( HSD_GObj gobj)

◆ it_2725_Logic115_EvtUnk()

void it_2725_Logic115_EvtUnk ( Item_GObj item_gobj,
HSD_GObj ref_gobj 
)

Variable Documentation

◆ it_803B8718

const Vec3 it_803B8718 = { 0.0f, 0.0f, 0.0f }

◆ it_803B8724

const Vec3 it_803B8724 = { 0.0f, 0.0f, 0.0f }

◆ it_803F8BD8

ItemStateTable it_803F8BD8[]
Initial value:
= {
}
bool it_2E5A_UnkMotion0_Coll(HSD_GObj *item_gobj)
Definition it_2E5A.c:609
bool it_2E5A_UnkMotion2_Anim(HSD_GObj *item_gobj)
Definition it_2E5A.c:638
bool it_2E5A_UnkMotion2_Coll(HSD_GObj *item_gobj)
Definition it_2E5A.c:645
void it_2E5A_UnkMotion1_Phys(HSD_GObj *item_gobj)
Definition it_2E5A.c:600
void it_2E5A_UnkMotion2_Phys(HSD_GObj *item_gobj)
Definition it_2E5A.c:643
bool it_2E5A_UnkMotion1_Anim(HSD_GObj *item_gobj)
Definition it_2E5A.c:586
#define NULL
Definition stddef.h:19