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it_2E5A.c File Reference
#include "it_2E5A.h"
#include "types.h"
#include "db/db.h"
#include "gm/gm_unsplit.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_3F14.h"
#include "it/ithitbox.h"
#include "it/itmaplib.h"
#include "it/item.h"
#include "lb/lb_00B0.h"
#include "lb/lbaudio_ax.h"
#include "lb/lbvector.h"
#include "mp/mpcoll.h"
#include <math.h>
#include <math_ppc.h>
#include <baselib/cobj.h>
#include <baselib/gobj.h>
#include <baselib/gobjproc.h>
#include <baselib/jobj.h>
#include <baselib/random.h>

Functions

static ItemStateDescit_2E5A_ItemStateDesc (Item *ip)
static float sqrtf_store (float x, volatile float *y)
static float sqrtf_accurate_store (float x, volatile float *y)
bool it_802E5AC4 (Item_GObj *item_gobj, bool arg_check)
s32 it_802E5EF4 (Item_GObj *item_gobj)
void it_802E5F00 (Item_GObj *item_gobj, Vec3 *pos, Vec3 *vel, s32 arg3)
s32 it_802E5F8C (Item_GObj *item_gobj, Vec3 *pos, s32 arg2, s32 arg3, f32 arg4, f32 arg5)
s32 it_802E609C (it_802E5FXX_struct *vars, SpawnItem *spawn)
void it_802E614C (Item_GObj *parent_gobj1, Item_GObj *parent_gobj2, SpawnItem *spawn, Vec3 *pos, Vec3 *vel)
s32 it_802E61C4 (Item_GObj *item_gobj, s32 arg1, s32 arg2)
void it_802E628C (Item_GObj *item_gobj, f32 arg8, f32 arg9)
static void it_802E6380_inline (Item_GObj *item_gobj)
static s32 it_802E6380_tier (Item_GObj *item_gobj, it_2E5A_Attrs *attr, it_802E5FXX_struct *arg1)
s32 it_802E6380 (Item_GObj *item_gobj, it_802E5FXX_struct *arg1)
bool it_802E657C (Item_GObj *item_gobj)
void it_802E6658 (void)
static void it_2E5A_ApplyStateDesc (HSD_GObj *item_gobj, int idx)
void it_802E66A0 (HSD_GObj *item_gobj)
bool it_2E5A_UnkMotion1_Anim (HSD_GObj *item_gobj)
void it_2E5A_UnkMotion1_Phys (HSD_GObj *item_gobj)
bool it_2E5A_UnkMotion0_Coll (HSD_GObj *item_gobj)
void it_802E6888 (HSD_GObj *item_gobj)
bool it_2E5A_UnkMotion2_Anim (HSD_GObj *item_gobj)
void it_2E5A_UnkMotion2_Phys (HSD_GObj *item_gobj)
bool it_2E5A_UnkMotion2_Coll (HSD_GObj *item_gobj)
bool it_2E5A_Logic115_DmgDealt (Item_GObj *item_gobj)
void it_802E6A74 (HSD_GObj *gobj)
void it_2E5A_Logic115_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref_gobj)

Variables

const Vec3 it_803B8718 = { 0.0f, 0.0f, 0.0f }
const Vec3 it_803B8724 = { 0.0f, 0.0f, 0.0f }
ItemStateTable it_803F8BD8 []

Function Documentation

◆ it_2E5A_ItemStateDesc()

ItemStateDesc * it_2E5A_ItemStateDesc ( Item * ip)
inlinestatic

◆ sqrtf_store()

float sqrtf_store ( float x,
volatile float * y )
inlinestatic

◆ sqrtf_accurate_store()

float sqrtf_accurate_store ( float x,
volatile float * y )
inlinestatic

◆ it_802E5AC4()

bool it_802E5AC4 ( Item_GObj * item_gobj,
bool arg_check )

◆ it_802E5EF4()

s32 it_802E5EF4 ( Item_GObj * item_gobj)

◆ it_802E5F00()

void it_802E5F00 ( Item_GObj * item_gobj,
Vec3 * pos,
Vec3 * vel,
s32 arg3 )

◆ it_802E5F8C()

s32 it_802E5F8C ( Item_GObj * item_gobj,
Vec3 * pos,
s32 arg2,
s32 arg3,
f32 arg4,
f32 arg5 )

◆ it_802E609C()

s32 it_802E609C ( it_802E5FXX_struct * vars,
SpawnItem * spawn )

◆ it_802E614C()

void it_802E614C ( Item_GObj * parent_gobj1,
Item_GObj * parent_gobj2,
SpawnItem * spawn,
Vec3 * pos,
Vec3 * vel )
inline

◆ it_802E61C4()

s32 it_802E61C4 ( Item_GObj * item_gobj,
s32 arg1,
s32 arg2 )

◆ it_802E628C()

void it_802E628C ( Item_GObj * item_gobj,
f32 arg8,
f32 arg9 )

◆ it_802E6380_inline()

void it_802E6380_inline ( Item_GObj * item_gobj)
inlinestatic

◆ it_802E6380_tier()

s32 it_802E6380_tier ( Item_GObj * item_gobj,
it_2E5A_Attrs * attr,
it_802E5FXX_struct * arg1 )
inlinestatic

◆ it_802E6380()

s32 it_802E6380 ( Item_GObj * item_gobj,
it_802E5FXX_struct * arg1 )

◆ it_802E657C()

bool it_802E657C ( Item_GObj * item_gobj)

◆ it_802E6658()

void it_802E6658 ( void )

◆ it_2E5A_ApplyStateDesc()

void it_2E5A_ApplyStateDesc ( HSD_GObj * item_gobj,
int idx )
inlinestatic

◆ it_802E66A0()

void it_802E66A0 ( HSD_GObj * item_gobj)

◆ it_2E5A_UnkMotion1_Anim()

bool it_2E5A_UnkMotion1_Anim ( HSD_GObj * item_gobj)

◆ it_2E5A_UnkMotion1_Phys()

void it_2E5A_UnkMotion1_Phys ( HSD_GObj * item_gobj)

◆ it_2E5A_UnkMotion0_Coll()

bool it_2E5A_UnkMotion0_Coll ( HSD_GObj * item_gobj)

◆ it_802E6888()

void it_802E6888 ( HSD_GObj * item_gobj)

◆ it_2E5A_UnkMotion2_Anim()

bool it_2E5A_UnkMotion2_Anim ( HSD_GObj * item_gobj)

◆ it_2E5A_UnkMotion2_Phys()

void it_2E5A_UnkMotion2_Phys ( HSD_GObj * item_gobj)

◆ it_2E5A_UnkMotion2_Coll()

bool it_2E5A_UnkMotion2_Coll ( HSD_GObj * item_gobj)

◆ it_2E5A_Logic115_DmgDealt()

bool it_2E5A_Logic115_DmgDealt ( Item_GObj * item_gobj)

◆ it_802E6A74()

void it_802E6A74 ( HSD_GObj * gobj)

◆ it_2E5A_Logic115_EvtUnk()

void it_2E5A_Logic115_EvtUnk ( Item_GObj * item_gobj,
HSD_GObj * ref_gobj )

Variable Documentation

◆ it_803B8718

const Vec3 it_803B8718 = { 0.0f, 0.0f, 0.0f }

◆ it_803B8724

const Vec3 it_803B8724 = { 0.0f, 0.0f, 0.0f }

◆ it_803F8BD8

ItemStateTable it_803F8BD8[]
Initial value:
= {
}
bool it_2E5A_UnkMotion0_Coll(HSD_GObj *item_gobj)
Definition it_2E5A.c:483
bool it_2E5A_UnkMotion2_Anim(HSD_GObj *item_gobj)
Definition it_2E5A.c:507
bool it_2E5A_UnkMotion2_Coll(HSD_GObj *item_gobj)
Definition it_2E5A.c:514
void it_2E5A_UnkMotion1_Phys(HSD_GObj *item_gobj)
Definition it_2E5A.c:476
void it_2E5A_UnkMotion2_Phys(HSD_GObj *item_gobj)
Definition it_2E5A.c:512
bool it_2E5A_UnkMotion1_Anim(HSD_GObj *item_gobj)
Definition it_2E5A.c:469
#define NULL
Definition stddef.h:19