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SSBM Decomp
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#include "it_2E5A.h"#include <melee/it/forward.h>#include <math.h>#include "types.h"#include <melee/db/db.h>#include <melee/gm/gm_unsplit.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/it_3F14.h>#include <melee/it/item.h>#include <melee/it/ithitbox.h>#include <melee/it/itmaplib.h>#include <melee/lb/lb_00B0.h>#include <melee/lb/lbaudio_ax.h>#include <melee/lb/lbvector.h>#include <melee/mp/mpcoll.h>#include <sysdolphin/baselib/cobj.h>#include <sysdolphin/baselib/gobj.h>#include <sysdolphin/baselib/gobjproc.h>#include <sysdolphin/baselib/jobj.h>#include <sysdolphin/baselib/random.h>Variables | |
| const Vec3 | it_803B8718 = { 0.0f, 0.0f, 0.0f } |
| const Vec3 | it_803B8724 = { 0.0f, 0.0f, 0.0f } |
| ItemStateTable | it_803F8BD8 [] |
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inlinestatic |
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inlinestatic |
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inlinestatic |
| s32 it_802E609C | ( | it_802E5FXX_struct * | vars, |
| SpawnItem * | spawn ) |
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inlinestatic |
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inlinestatic |
| s32 it_802E6380 | ( | Item_GObj * | item_gobj, |
| it_802E5FXX_struct * | arg1 ) |
| void it_802E6658 | ( | void | ) |
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inlinestatic |
| void it_802E66A0 | ( | HSD_GObj * | item_gobj | ) |
| void it_2E5A_UnkMotion1_Phys | ( | HSD_GObj * | item_gobj | ) |
| void it_802E6888 | ( | HSD_GObj * | item_gobj | ) |
| void it_2E5A_UnkMotion2_Phys | ( | HSD_GObj * | item_gobj | ) |
| void it_802E6A74 | ( | HSD_GObj * | gobj | ) |
| const Vec3 it_803B8718 = { 0.0f, 0.0f, 0.0f } |
| const Vec3 it_803B8724 = { 0.0f, 0.0f, 0.0f } |
| ItemStateTable it_803F8BD8[] |