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itCharItems.h File Reference
#include "platform.h"
#include "baselib/forward.h"
#include "it/forward.h"
#include "lb/forward.h"
#include "lb/types.h"
#include <dolphin/mtx.h>
#include <baselib/jobj.h>

Go to the source code of this file.

Data Structures

struct  itCLinkMilk_ItemVars
struct  itClimbersBlizzard_ItemVars
struct  itClimbersBlizzardAttributes
struct  itClimbersIce_ItemVars
struct  itClimbersStringAttributes
struct  itClimbersIceAttributes
struct  itNessbat_ItemVars
struct  itNesspkthundertrail_ItemVars
struct  itDrMarioPill_ItemVars
struct  itDrMarioPillAttributes
struct  itHitodemanAttributes
struct  itFireAttributes
struct  itThunderAttributes
struct  itFoxBlaster_ItemVars
struct  itGamewatchrescue_ItemVars
struct  itLeadead_ItemVars
struct  FoxBlasterAttr
struct  itFoxLaser_ItemVars
struct  itArwingLaser_ItemVars
struct  FoxLaserAttr
struct  itFoxIllusion_ItemVars
struct  FoxIllusionAttr
struct  itKirbyHammer_ItemVars
struct  itKirbyCutterBeam_ItemVars
struct  itKirby2F23_ItemVars
 user_data struct of GObj class 7 More...
struct  itLinkHookshot_ItemVars
struct  itLinkHookshotAttributes
struct  itLinkBomb_ItemVars
struct  itLinkBombAttributes
struct  itLinkBoomerang_ItemVars
struct  AnimBundle
struct  itLinkBoomerangAttributes
struct  itLinkArrow_ItemVars
struct  itLinkArrowAttributes
struct  itLinkBow_ItemVars
struct  itMasterHandBullet_ItemVars
struct  itMasterHandBulletAttributes
struct  itMasterHandLaser_ItemVars
struct  itMasterHandLaserAttributes
struct  itPeachToadSporeAttributes
struct  itPeachTurnipAttributes
struct  itPeachTurnip_ItemVars
struct  itPikachutJoltGround_ItemVars
struct  itPikachutJoltAir_ItemVars
struct  itPikachuthunder_ItemVars
struct  itPikachutJoltGroundAttributes
struct  itPikachuthunderAttributes
struct  itSamusBombAttributes
struct  itSamusBomb_ItemVars
struct  itSamusChargeshot_ItemVars
struct  itSamusChargeShot_Attributes
struct  itSamusGrapple_ItemVars
struct  itSamusGrappleAttributes
struct  itSamusMissileAttributes
struct  itSamusMissile_ItemVars
struct  itSeakNeedleHeld_ItemVars
struct  itSeakNeedleThrown_ItemVars
struct  itSeakChain_ItemVars
struct  itSeakChain_Attrs
struct  itClimbersString_ItemVars
struct  itZeldaDinFireExplode_ItemVars
struct  itZeldaDinFireExplodeAttributes
struct  itUnk4_ItemVars
struct  itGamewatchchef_ItemVars
struct  itGamewatchchefAttrEntry
struct  itGamewatchchefAttributes
struct  itGamewatchparachuteAttributes
struct  itHinoarashi_ItemVars
struct  itHinoarashiAttributes
struct  itTools_ItemVars
struct  itToolsMotionAttrs
struct  itToolsAttributes
struct  itNessYoyo_ItemVars

Functions

 STATIC_ASSERT (sizeof(struct ItemLink)==0x1D8)
 STATIC_ASSERT (sizeof(struct itSeakChain_Attrs)==0x6C)

Detailed Description

Todo
Restructure this, possibly items/chara/types.h

Function Documentation

◆ STATIC_ASSERT() [1/2]

STATIC_ASSERT ( sizeof(struct ItemLink) = =0x1D8)

◆ STATIC_ASSERT() [2/2]

STATIC_ASSERT ( sizeof(struct itSeakChain_Attrs) = =0x6C)