SSBM Decomp
|
#include <itCharItems.h>
Data Fields | |
f32 | x0 |
f32 | x4 |
f32 | x8 |
f32 | xC |
f32 | x10 |
f32 itZeldaDinFireExplodeAttributes::x0 |
f32 itZeldaDinFireExplodeAttributes::x4 |
f32 itZeldaDinFireExplodeAttributes::x8 |
f32 itZeldaDinFireExplodeAttributes::xC |
f32 itZeldaDinFireExplodeAttributes::x10 |