SSBM Decomp
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#include "ifall.h"
#include <baselib/cobj.h>
#include <baselib/gobj.h>
#include <baselib/gobjgxlink.h>
#include <baselib/gobjobject.h>
#include <baselib/gobjplink.h>
#include <baselib/jobj.h>
#include <baselib/lobj.h>
#include <melee/if/if_2F72.h>
#include <melee/if/ifmagnify.h>
#include <melee/if/ifstatus.h>
#include <melee/if/ifstock.h>
#include <melee/if/iftime.h>
#include <melee/lb/lb_00B0.h>
#include <melee/lb/lb_00F9.h>
#include <melee/lb/lbarchive.h>
#include <melee/sc/types.h>
#include <melee/un/un_2FC9.h>
Data Structures | |
struct | ifAll_804A0FD8_t |
Functions | |
void | ifAll_802F3394 (void) |
void | ifAll_802F33CC (void) |
HSD_GObj * | ifAll_802F3404 (void) |
Vec3 * | ifAll_802F3414 (void) |
Vec3 * | ifAll_802F3424 (int idx) |
static void | ifAll_802F343C_inline (int i) |
void | ifAll_802F343C (int arg0) |
HSD_Archive ** | ifAll_802F3690 (void) |
void | ifAll_HideHUD (void) |
void | ifAll_ShowHUD (void) |
bool | ifAll_IsHUDHidden (void) |
static void | fn_802F36B8 (HSD_GObj *gobj, int unused) |
static void | ifAll_802F370C (SceneDesc *arg0) |
void | ifAll_802F390C (void) |
void | ifAll_802F3A64 (void) |
Variables | |
static struct ifAll_804A0FD8_t | ifAll_804A0FD8 |
static u8 | hidden |
void ifAll_802F3394 | ( | void | ) |
void ifAll_802F33CC | ( | void | ) |
HSD_GObj * ifAll_802F3404 | ( | void | ) |
Vec3 * ifAll_802F3414 | ( | void | ) |
Vec3 * ifAll_802F3424 | ( | int | idx | ) |
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inlinestatic |
void ifAll_802F343C | ( | int | arg0 | ) |
HSD_Archive ** ifAll_802F3690 | ( | void | ) |
void ifAll_HideHUD | ( | void | ) |
void ifAll_ShowHUD | ( | void | ) |
bool ifAll_IsHUDHidden | ( | void | ) |
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static |
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static |
void ifAll_802F390C | ( | void | ) |
void ifAll_802F3A64 | ( | void | ) |
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static |
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