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gm_1BA8.h File Reference
#include <placeholder.h>
#include "gm/types.h"
#include <melee/ft/forward.h>
#include <melee/gm/forward.h>
#include <melee/mn/forward.h>
#include <sysdolphin/baselib/forward.h>

Go to the source code of this file.

Functions

UNK_RET gm_801BA8FC (UNK_PARAMS)
void gm_801BA938 (struct EventData *, int lo, int hi, bool)
void gm_801BAA60 (GameScene *)
void gm_801BAAD0 (GameScene *)
UNK_RET gm_801BAB40 (PlayerInitData *, int)
s32 gm_801BAC9C (GameScene *, s32)
void gm_801BAD70 (GameScene *)
void gm_801BB758 (GameScene *)
void gm_801BBA60_OnInit (void)
s32 gm_801BBB64 (void)
void gm_801BBEA8_OnLoad (void)
void gm_801BBFE4_OnUnload (void)
void fn_801BBFE8 (void)
s32 gm_801BC00C (void)
int gm_801BC488 (UNK_PARAMS)
UNK_RET gm_801BC4F4 (HSD_GObj *)
void gm_801BC670 (HSD_GObj *)
void gm_801BC754 (HSD_GObj *)
void gm_801BC9E8 (HSD_GObj *)
void gm_801BCAF0 (HSD_GObj *)
void gm_801BCC9C (HSD_GObj *)
void gm_801BCF20 (HSD_GObj *)
void gm_801BCF40 (HSD_GObj *)
void gm_801BD028 (HSD_GObj *)
void gm_801BD164 (HSD_GObj *)
void gm_801BD30C (HSD_GObj *)
void gm_801BD44C (HSD_GObj *)
void gm_801BD46C (HSD_GObj *)
void gm_801BD658 (HSD_GObj *)
void gm_801BD7FC (HSD_GObj *)
void gm_801BD93C (HSD_GObj *)
void gm_801BDAD4 (HSD_GObj *)
void gm_801BDAF4 (HSD_GObj *)
void gm_801BDC08 (HSD_GObj *)
void gm_801BDD44 (HSD_GObj *)
void gm_801BDE94 (HSD_GObj *)
void gm_801BE37C (HSD_GObj *)
void gm_801BE39C (HSD_GObj *)
void gm_801BE618 (HSD_GObj *)
void gm_801BE638 (HSD_GObj *)
void gm_801BEA10 (int)
void gm_801BEA4C (int)
void gm_801BEA88 (int, int)
void gm_801BEAF0 (int)
 gm_801BEA88
void gm_801BEB2C (int)
void gm_801BEB68 (int)
void gm_801BEB74 (u8)
u8 gm_801BEB80 (void)
bool gm_801BEB8C (u8)
u8 gm_801BEBA8 (u8)
u8 gm_801BEBC0 (u8)
u8 gm_801BEBF8 (u8 arg0)
void * gm_801BEC54 (void)
void gm_801BEC80 (GameScene *)
void gm_801BECA8 (GameScene *)
void gm_801BECD0 (GameScene *)
void gm_801BED14 (GameScene *)
void gm_801BED3C (GameScene *)
void gm_801BEDA8 (GameScene *)
void gm_801BEE58 (GameScene *)
void gm_801BEE9C (GameScene *)
void gm_801BEF84 (GameScene *)
void gm_801BEFA4 (int ckind)
CharacterKind gm_801BEFB0 (void)
void gm_801BEFC0 (int)
int gm_801BEFD0 (void)
void gm_801BEFE0 (s8)
int gm_801BEFF0 (void)
void gm_801BF000 (s8)
int gm_801BF010 (void)
void gm_801BF020 (s8)
int gm_801BF030 (void)
void gm_801BF040 (s8)
int gm_801BF050 (void)
void gm_801BF060 (GameScene *)
void gm_801BF128 (void)
UNK_RET gm_801BF3F8 (UNK_PARAMS)
void gm_801BF4DC (GameScene *)
void gm_801BF634 (s32, s8)
int gm_801BF648 (s32)
void gm_801BF65C (s32, s8)
u8 gm_801BF670 (s32)
void gm_801BF684 (s16)
u8 gm_801BF694 (void)
void gm_801BF6A8 (s8)
u8 gm_801BF6B8 (void)
void gm_801BF6C8 (s8)
int gm_801BF6D8 (void)
void gm_801BF6E8 (s8)
int gm_801BF6F8 (void)
void gm_801BF708 (s8)
u8 gm_801BF718 (void)
void gm_801BF728 (GameScene *)
void gm_801BF834 (GameScene *)
void gm_801BF85C (GameScene *)
void gm_801BF898 (GameScene *)
void gm_801BF8B8 (GameScene *)
void gm_801BF8D8 (GameScene *)
void gm_801BF8F8 (GameScene *)
void gm_801BF920 (GameScene *)

Variables

gm_803DF94C_tgm_803DF94C []

Function Documentation

◆ gm_801BA8FC()

UNK_RET gm_801BA8FC ( UNK_PARAMS )

◆ gm_801BA938()

void gm_801BA938 ( struct EventData * arg0,
int lo,
int hi,
bool arg3 )

◆ gm_801BAA60()

void gm_801BAA60 ( GameScene * arg0)

◆ gm_801BAAD0()

void gm_801BAAD0 ( GameScene * arg0)

◆ gm_801BAB40()

UNK_RET gm_801BAB40 ( PlayerInitData * arg0,
int arg1 )

◆ gm_801BAC9C()

s32 gm_801BAC9C ( GameScene * arg0,
s32 arg1 )

◆ gm_801BAD70()

void gm_801BAD70 ( GameScene * arg0)

◆ gm_801BB758()

void gm_801BB758 ( GameScene * arg0)

◆ gm_801BBA60_OnInit()

void gm_801BBA60_OnInit ( void )

◆ gm_801BBB64()

s32 gm_801BBB64 ( void )

◆ gm_801BBEA8_OnLoad()

void gm_801BBEA8_OnLoad ( void )

◆ gm_801BBFE4_OnUnload()

void gm_801BBFE4_OnUnload ( void )

◆ fn_801BBFE8()

void fn_801BBFE8 ( void )

◆ gm_801BC00C()

s32 gm_801BC00C ( void )

◆ gm_801BC488()

int gm_801BC488 ( UNK_PARAMS )

◆ gm_801BC4F4()

UNK_RET gm_801BC4F4 ( HSD_GObj * gobj)

◆ gm_801BC670()

void gm_801BC670 ( HSD_GObj * arg0)

◆ gm_801BC754()

void gm_801BC754 ( HSD_GObj * gobj)

◆ gm_801BC9E8()

void gm_801BC9E8 ( HSD_GObj * gobj)

◆ gm_801BCAF0()

void gm_801BCAF0 ( HSD_GObj * gobj)

◆ gm_801BCC9C()

void gm_801BCC9C ( HSD_GObj * arg0)

◆ gm_801BCF20()

void gm_801BCF20 ( HSD_GObj * gobj)

◆ gm_801BCF40()

void gm_801BCF40 ( HSD_GObj * gobj)

◆ gm_801BD028()

void gm_801BD028 ( HSD_GObj * arg0)

◆ gm_801BD164()

void gm_801BD164 ( HSD_GObj * gobj)

◆ gm_801BD30C()

void gm_801BD30C ( HSD_GObj * gobj)

◆ gm_801BD44C()

void gm_801BD44C ( HSD_GObj * gobj)

◆ gm_801BD46C()

void gm_801BD46C ( HSD_GObj * gobj)

◆ gm_801BD658()

void gm_801BD658 ( HSD_GObj * gobj)

◆ gm_801BD7FC()

void gm_801BD7FC ( HSD_GObj * gobj)

◆ gm_801BD93C()

void gm_801BD93C ( HSD_GObj * gobj)

◆ gm_801BDAD4()

void gm_801BDAD4 ( HSD_GObj * gobj)

◆ gm_801BDAF4()

void gm_801BDAF4 ( HSD_GObj * arg0)

◆ gm_801BDC08()

void gm_801BDC08 ( HSD_GObj * arg0)

◆ gm_801BDD44()

void gm_801BDD44 ( HSD_GObj * arg0)

◆ gm_801BDE94()

void gm_801BDE94 ( HSD_GObj * arg0)

◆ gm_801BE37C()

void gm_801BE37C ( HSD_GObj * gobj)

◆ gm_801BE39C()

void gm_801BE39C ( HSD_GObj * gobj)

◆ gm_801BE618()

void gm_801BE618 ( HSD_GObj * gobj)

◆ gm_801BE638()

void gm_801BE638 ( HSD_GObj * gobj)

◆ gm_801BEA10()

void gm_801BEA10 ( int arg0)

◆ gm_801BEA4C()

void gm_801BEA4C ( int arg0)

◆ gm_801BEA88()

void gm_801BEA88 ( int arg0,
int arg1 )

◆ gm_801BEAF0()

void gm_801BEAF0 ( int arg0)

◆ gm_801BEB2C()

void gm_801BEB2C ( int arg0)

◆ gm_801BEB68()

void gm_801BEB68 ( int arg0)

◆ gm_801BEB74()

void gm_801BEB74 ( u8 arg0)

◆ gm_801BEB80()

u8 gm_801BEB80 ( void )

◆ gm_801BEB8C()

bool gm_801BEB8C ( u8 arg0)

◆ gm_801BEBA8()

u8 gm_801BEBA8 ( u8 arg0)

◆ gm_801BEBC0()

u8 gm_801BEBC0 ( u8 arg0)

◆ gm_801BEBF8()

u8 gm_801BEBF8 ( u8 arg0)

◆ gm_801BEC54()

void * gm_801BEC54 ( void )

◆ gm_801BEC80()

void gm_801BEC80 ( GameScene * arg)

◆ gm_801BECA8()

void gm_801BECA8 ( GameScene * arg)

◆ gm_801BECD0()

void gm_801BECD0 ( GameScene * arg)

◆ gm_801BED14()

void gm_801BED14 ( GameScene * arg)

◆ gm_801BED3C()

void gm_801BED3C ( GameScene * arg0)

◆ gm_801BEDA8()

void gm_801BEDA8 ( GameScene * arg0)

◆ gm_801BEE58()

void gm_801BEE58 ( GameScene * arg0)

◆ gm_801BEE9C()

void gm_801BEE9C ( GameScene * arg0)

< maybe CharacterKind?

◆ gm_801BEF84()

void gm_801BEF84 ( GameScene * arg)

◆ gm_801BEFA4()

void gm_801BEFA4 ( int ckind)

◆ gm_801BEFB0()

CharacterKind gm_801BEFB0 ( void )

◆ gm_801BEFC0()

void gm_801BEFC0 ( int arg0)

◆ gm_801BEFD0()

int gm_801BEFD0 ( void )

◆ gm_801BEFE0()

void gm_801BEFE0 ( s8 arg0)

◆ gm_801BEFF0()

int gm_801BEFF0 ( void )

◆ gm_801BF000()

void gm_801BF000 ( s8 arg0)

◆ gm_801BF010()

int gm_801BF010 ( void )

◆ gm_801BF020()

void gm_801BF020 ( s8 arg0)

◆ gm_801BF030()

int gm_801BF030 ( void )

◆ gm_801BF040()

void gm_801BF040 ( s8 arg0)

◆ gm_801BF050()

int gm_801BF050 ( void )

◆ gm_801BF060()

void gm_801BF060 ( GameScene * arg0)

◆ gm_801BF128()

void gm_801BF128 ( void )

◆ gm_801BF3F8()

UNK_RET gm_801BF3F8 ( UNK_PARAMS )

◆ gm_801BF4DC()

void gm_801BF4DC ( GameScene * arg0)

◆ gm_801BF634()

void gm_801BF634 ( s32 arg0,
s8 character_kind )

◆ gm_801BF648()

int gm_801BF648 ( s32 arg0)

◆ gm_801BF65C()

void gm_801BF65C ( s32 arg0,
s8 arg1 )

◆ gm_801BF670()

u8 gm_801BF670 ( s32 arg0)

◆ gm_801BF684()

void gm_801BF684 ( s16 arg0)

◆ gm_801BF694()

u8 gm_801BF694 ( void )

◆ gm_801BF6A8()

void gm_801BF6A8 ( s8 arg0)

◆ gm_801BF6B8()

u8 gm_801BF6B8 ( void )

◆ gm_801BF6C8()

void gm_801BF6C8 ( s8 arg0)

◆ gm_801BF6D8()

int gm_801BF6D8 ( void )

◆ gm_801BF6E8()

void gm_801BF6E8 ( s8 arg0)

◆ gm_801BF6F8()

int gm_801BF6F8 ( void )

◆ gm_801BF708()

void gm_801BF708 ( s8 arg0)

◆ gm_801BF718()

u8 gm_801BF718 ( void )

◆ gm_801BF728()

void gm_801BF728 ( GameScene * arg)

◆ gm_801BF834()

void gm_801BF834 ( GameScene * arg)

◆ gm_801BF85C()

void gm_801BF85C ( GameScene * arg)

◆ gm_801BF898()

void gm_801BF898 ( GameScene * arg)

◆ gm_801BF8B8()

void gm_801BF8B8 ( GameScene * arg)

◆ gm_801BF8D8()

void gm_801BF8D8 ( GameScene * arg)

◆ gm_801BF8F8()

void gm_801BF8F8 ( GameScene * arg0)

◆ gm_801BF920()

void gm_801BF920 ( GameScene * arg0)

Variable Documentation

◆ gm_803DF94C

gm_803DF94C_t* gm_803DF94C[]
extern