SSBM Decomp
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ftmariospecialn.c File Reference

Functions

static int pickMegavitamin (Fighter *fp, const int *arr, int outpos)
int ftMr_SpecialN_VitaminRandom (HSD_GObj *gobj)
 Get random Megavitamin color combo for Dr. Mario.
void ftMr_SpecialN_Enter (HSD_GObj *gobj)
void ftMr_SpecialN_Anim (HSD_GObj *gobj)
void ftMr_SpecialN_IASA (HSD_GObj *gobj)
void ftMr_SpecialN_Phys (HSD_GObj *gobj)
void ftMr_SpecialN_Coll (HSD_GObj *gobj)
void ftMr_SpecialN_ItemFireSpawn (HSD_GObj *gobj)
void ftMr_SpecialAirN_Enter (HSD_GObj *gobj)
void ftMr_SpecialAirN_Anim (HSD_GObj *gobj)
void ftMr_SpecialAirN_IASA (HSD_GObj *gobj)
void ftMr_SpecialAirN_Phys (HSD_GObj *gobj)
void ftMr_SpecialAirN_Coll (HSD_GObj *gobj)
void ftMr_SpecialN_GroundToAir (HSD_GObj *gobj)
void ftMr_SpecialAirN_AirToGround (HSD_GObj *gobj)

Variables

static MotionFlags const ftMr_MF_SpecialN_Coll

Function Documentation

◆ pickMegavitamin()

int pickMegavitamin ( Fighter * fp,
const int * arr,
int outpos )
static

◆ ftMr_SpecialN_VitaminRandom()

int ftMr_SpecialN_VitaminRandom ( HSD_GObj * gobj)

Get random Megavitamin color combo for Dr. Mario.

◆ ftMr_SpecialN_Enter()

void ftMr_SpecialN_Enter ( HSD_GObj * gobj)

◆ ftMr_SpecialN_Anim()

void ftMr_SpecialN_Anim ( HSD_GObj * gobj)

◆ ftMr_SpecialN_IASA()

void ftMr_SpecialN_IASA ( HSD_GObj * gobj)

◆ ftMr_SpecialN_Phys()

void ftMr_SpecialN_Phys ( HSD_GObj * gobj)

◆ ftMr_SpecialN_Coll()

void ftMr_SpecialN_Coll ( HSD_GObj * gobj)

◆ ftMr_SpecialN_ItemFireSpawn()

void ftMr_SpecialN_ItemFireSpawn ( HSD_GObj * gobj)

◆ ftMr_SpecialAirN_Enter()

void ftMr_SpecialAirN_Enter ( HSD_GObj * gobj)

◆ ftMr_SpecialAirN_Anim()

void ftMr_SpecialAirN_Anim ( HSD_GObj * gobj)

◆ ftMr_SpecialAirN_IASA()

void ftMr_SpecialAirN_IASA ( HSD_GObj * gobj)

◆ ftMr_SpecialAirN_Phys()

void ftMr_SpecialAirN_Phys ( HSD_GObj * gobj)

◆ ftMr_SpecialAirN_Coll()

void ftMr_SpecialAirN_Coll ( HSD_GObj * gobj)

◆ ftMr_SpecialN_GroundToAir()

void ftMr_SpecialN_GroundToAir ( HSD_GObj * gobj)

◆ ftMr_SpecialAirN_AirToGround()

void ftMr_SpecialAirN_AirToGround ( HSD_GObj * gobj)

Variable Documentation

◆ ftMr_MF_SpecialN_Coll

MotionFlags const ftMr_MF_SpecialN_Coll
static
Initial value:
=
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:207
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:201