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ftmariospecialn.h
Go to the documentation of this file.
1#ifndef GALE01_0E0D1C
2#define GALE01_0E0D1C
3
5
7/* 0E0DA8 */ void ftMr_SpecialN_Enter(HSD_GObj* gobj);
8/* 0E0E18 */ void ftMr_SpecialN_Anim(HSD_GObj* gobj);
9/* 0E0E54 */ void ftMr_SpecialN_IASA(HSD_GObj* gobj);
10/* 0E0E84 */ void ftMr_SpecialN_Phys(HSD_GObj* gobj);
11/* 0E0EA4 */ void ftMr_SpecialN_Coll(HSD_GObj* gobj);
12/* 0E0EE0 */ void ftMr_SpecialN_ItemFireSpawn(HSD_GObj* gobj);
13/* 0E1040 */ void ftMr_SpecialAirN_Enter(HSD_GObj* gobj);
14/* 0E10B0 */ void ftMr_SpecialAirN_Anim(HSD_GObj* gobj);
15/* 0E10EC */ void ftMr_SpecialAirN_IASA(HSD_GObj* gobj);
16/* 0E111C */ void ftMr_SpecialAirN_Phys(HSD_GObj* gobj);
17/* 0E113C */ void ftMr_SpecialAirN_Coll(HSD_GObj* gobj);
18/* 0E1178 */ void ftMr_SpecialN_GroundToAir(HSD_GObj* gobj);
20
21#endif
void ftMr_SpecialN_GroundToAir(HSD_GObj *gobj)
Definition ftmariospecialn.c:170
void ftMr_SpecialN_Enter(HSD_GObj *gobj)
Definition ftmariospecialn.c:58
void ftMr_SpecialN_Coll(HSD_GObj *gobj)
Definition ftmariospecialn.c:89
void ftMr_SpecialAirN_AirToGround(HSD_GObj *gobj)
Definition ftmariospecialn.c:179
void ftMr_SpecialAirN_Enter(HSD_GObj *gobj)
Definition ftmariospecialn.c:133
int ftMr_SpecialN_VitaminRandom(HSD_GObj *gobj)
Get random Megavitamin color combo for Dr. Mario.
Definition ftmariospecialn.c:37
void ftMr_SpecialN_ItemFireSpawn(HSD_GObj *gobj)
Definition ftmariospecialn.c:96
void ftMr_SpecialN_IASA(HSD_GObj *gobj)
Definition ftmariospecialn.c:75
void ftMr_SpecialN_Anim(HSD_GObj *gobj)
Definition ftmariospecialn.c:68
void ftMr_SpecialN_Phys(HSD_GObj *gobj)
Definition ftmariospecialn.c:84
void ftMr_SpecialAirN_IASA(HSD_GObj *gobj)
Definition ftmariospecialn.c:150
void ftMr_SpecialAirN_Coll(HSD_GObj *gobj)
Definition ftmariospecialn.c:163
void ftMr_SpecialAirN_Phys(HSD_GObj *gobj)
Definition ftmariospecialn.c:158
void ftMr_SpecialAirN_Anim(HSD_GObj *gobj)
Definition ftmariospecialn.c:143
HSD_GObj * gobj
Definition gm_19EF.c:73
Definition gobj.h:28