SSBM Decomp
Loading...
Searching...
No Matches
itmariofireball.h
Go to the documentation of this file.
1#ifndef GALE01_29B6F8
2#define GALE01_29B6F8
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <baselib/forward.h>
11
12#include <dolphin/mtx.h>
13
14void it_8029B6F8(Item_GObj*, Vec3*, ItemKind, f32);
27
28#endif
bool it_2725_Logic87_ShieldBounced(Item_GObj *)
Definition itmariofireball.c:127
bool it_2725_Logic87_Reflected(Item_GObj *)
Definition itmariofireball.c:107
bool it_2725_Logic87_Absorbed(Item_GObj *)
Definition itmariofireball.c:122
bool it_2725_Logic87_HitShield(Item_GObj *)
Definition itmariofireball.c:117
void it_8029B7C0(Item_GObj *)
Definition itmariofireball.c:47
bool it_2725_Logic87_Clanked(Item_GObj *)
Definition itmariofireball.c:112
void it_2725_Logic87_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmariofireball.c:132
bool it_2725_Logic87_DmgDealt(Item_GObj *)
Definition itmariofireball.c:102
bool itMariofireball_UnkMotion0_Anim(Item_GObj *)
Definition itmariofireball.c:62
ItemStateTable it_803F6788[]
Definition itmariofireball.c:19
bool itMariofireball_UnkMotion0_Coll(Item_GObj *)
Definition itmariofireball.c:81
void itMariofireball_UnkMotion0_Phys(Item_GObj *)
Definition itmariofireball.c:69
void it_8029B6F8(Item_GObj *, Vec3 *, ItemKind, f32)
Definition itmariofireball.c:24
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11