12#include <dolphin/mtx.h>
void it_8029B7C0(Item_GObj *)
Definition itmariofireball.c:47
bool itMarioFireball_Logic87_Reflected(Item_GObj *)
Definition itmariofireball.c:107
bool itMarioFireball_Logic87_ShieldBounced(Item_GObj *)
Definition itmariofireball.c:127
void itMarioFireball_Logic87_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmariofireball.c:132
bool itMarioFireball_Logic87_HitShield(Item_GObj *)
Definition itmariofireball.c:117
bool itMarioFireball_Logic87_Clanked(Item_GObj *)
Definition itmariofireball.c:112
bool itMarioFireball_Logic87_DmgDealt(Item_GObj *)
Definition itmariofireball.c:102
bool itMariofireball_UnkMotion0_Anim(Item_GObj *)
Definition itmariofireball.c:62
ItemStateTable it_803F6788[]
Definition itmariofireball.c:19
bool itMariofireball_UnkMotion0_Coll(Item_GObj *)
Definition itmariofireball.c:81
bool itMarioFireball_Logic87_Absorbed(Item_GObj *)
Definition itmariofireball.c:122
void itMariofireball_UnkMotion0_Phys(Item_GObj *)
Definition itmariofireball.c:69
void it_8029B6F8(Item_GObj *, Vec3 *, ItemKind, f32)
Definition itmariofireball.c:24
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26