float f32
Definition types.h:13
ItemStateTable it_803F6788[]
Definition itmariofireball.c:20
void it_8029B7C0(Item_GObj *)
Definition itmariofireball.c:48
bool itMarioFireball_Logic87_Reflected(Item_GObj *)
Definition itmariofireball.c:106
bool itMarioFireball_Logic87_ShieldBounced(Item_GObj *)
Definition itmariofireball.c:126
void itMarioFireball_Logic87_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmariofireball.c:131
bool itMarioFireball_Logic87_HitShield(Item_GObj *)
Definition itmariofireball.c:116
bool itMarioFireball_Logic87_Clanked(Item_GObj *)
Definition itmariofireball.c:111
bool itMarioFireball_Logic87_DmgDealt(Item_GObj *)
Definition itmariofireball.c:101
bool itMariofireball_UnkMotion0_Anim(Item_GObj *)
Definition itmariofireball.c:63
bool itMariofireball_UnkMotion0_Coll(Item_GObj *)
Definition itmariofireball.c:80
bool itMarioFireball_Logic87_Absorbed(Item_GObj *)
Definition itmariofireball.c:121
void itMariofireball_UnkMotion0_Phys(Item_GObj *)
Definition itmariofireball.c:70
void it_8029B6F8(Item_GObj *, Vec3 *, ItemKind, f32)
Definition itmariofireball.c:25
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55