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itmariofireball.h
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1#ifndef GALE01_29B6F8
2#define GALE01_29B6F8
3
4#include <platform.h>
5
6#include "it/forward.h"
8#include <baselib/forward.h>
9
10#include "it/items/types.h"
11
25
26#endif
void it_8029B7C0(Item_GObj *)
Definition itmariofireball.c:45
bool it_8029B8EC(Item_GObj *)
Definition itmariofireball.c:79
void it_8029BA98(Item_GObj *, Item_GObj *)
Definition itmariofireball.c:130
void it_8029B8A0(Item_GObj *)
Definition itmariofireball.c:67
bool it_8029BA60(Item_GObj *)
Definition itmariofireball.c:110
bool it_8029BA70(Item_GObj *)
Definition itmariofireball.c:120
bool it_8029BA68(Item_GObj *)
Definition itmariofireball.c:115
bool it_8029BA40(Item_GObj *)
Definition itmariofireball.c:105
bool it_8029BA78(Item_GObj *)
Definition itmariofireball.c:125
ItemStateTable it_803F6788[]
Definition itmariofireball.c:18
bool it_8029BA38(Item_GObj *)
Definition itmariofireball.c:100
bool it_8029B868(Item_GObj *)
Definition itmariofireball.c:60
void it_8029B6F8(Item_GObj *, Vec3 *, ItemKind, f32)
Definition itmariofireball.c:22
ItemKind
Definition forward.h:85
float f32
A 32-bit floating-point number.
Definition platform.h:62
Definition gobj.h:25
Definition types.h:11
Definition types.h:13