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itmariofireball.h
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1#ifndef GALE01_29B6F8
2#define GALE01_29B6F8
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
24
25#endif
struct Vec Vec3
float f32
Definition types.h:13
ItemStateTable it_803F6788[]
Definition itmariofireball.c:18
void it_8029B7C0(Item_GObj *)
Definition itmariofireball.c:46
bool itMarioFireball_Logic87_Reflected(Item_GObj *)
Definition itmariofireball.c:104
bool itMarioFireball_Logic87_ShieldBounced(Item_GObj *)
Definition itmariofireball.c:124
void itMarioFireball_Logic87_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmariofireball.c:129
bool itMarioFireball_Logic87_HitShield(Item_GObj *)
Definition itmariofireball.c:114
bool itMarioFireball_Logic87_Clanked(Item_GObj *)
Definition itmariofireball.c:109
bool itMarioFireball_Logic87_DmgDealt(Item_GObj *)
Definition itmariofireball.c:99
bool itMariofireball_UnkMotion0_Anim(Item_GObj *)
Definition itmariofireball.c:61
bool itMariofireball_UnkMotion0_Coll(Item_GObj *)
Definition itmariofireball.c:78
bool itMarioFireball_Logic87_Absorbed(Item_GObj *)
Definition itmariofireball.c:119
void itMariofireball_UnkMotion0_Phys(Item_GObj *)
Definition itmariofireball.c:68
void it_8029B6F8(Item_GObj *, Vec3 *, ItemKind, f32)
Definition itmariofireball.c:23
ItemKind
Definition forward.h:132
HSD_GObj Item_GObj
Definition forward.h:62
Definition types.h:12