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itmariofireball.h
Go to the documentation of this file.
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#ifndef GALE01_29B6F8
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#define GALE01_29B6F8
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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void
it_8029B6F8
(
Item_GObj
*,
Vec3
*,
ItemKind
,
f32
);
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void
it_8029B7C0
(
Item_GObj
*);
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bool
itMariofireball_UnkMotion0_Anim
(
Item_GObj
*);
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void
itMariofireball_UnkMotion0_Phys
(
Item_GObj
*);
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bool
itMariofireball_UnkMotion0_Coll
(
Item_GObj
*);
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bool
itMarioFireball_Logic87_DmgDealt
(
Item_GObj
*);
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bool
itMarioFireball_Logic87_Reflected
(
Item_GObj
*);
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bool
itMarioFireball_Logic87_Clanked
(
Item_GObj
*);
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bool
itMarioFireball_Logic87_HitShield
(
Item_GObj
*);
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bool
itMarioFireball_Logic87_Absorbed
(
Item_GObj
*);
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bool
itMarioFireball_Logic87_ShieldBounced
(
Item_GObj
*);
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void
itMarioFireball_Logic87_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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extern
ItemStateTable
it_803F6788
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
it_803F6788
ItemStateTable it_803F6788[]
Definition
itmariofireball.c:18
it_8029B7C0
void it_8029B7C0(Item_GObj *)
Definition
itmariofireball.c:46
itMarioFireball_Logic87_Reflected
bool itMarioFireball_Logic87_Reflected(Item_GObj *)
Definition
itmariofireball.c:104
itMarioFireball_Logic87_ShieldBounced
bool itMarioFireball_Logic87_ShieldBounced(Item_GObj *)
Definition
itmariofireball.c:124
itMarioFireball_Logic87_EvtUnk
void itMarioFireball_Logic87_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itmariofireball.c:129
itMarioFireball_Logic87_HitShield
bool itMarioFireball_Logic87_HitShield(Item_GObj *)
Definition
itmariofireball.c:114
itMarioFireball_Logic87_Clanked
bool itMarioFireball_Logic87_Clanked(Item_GObj *)
Definition
itmariofireball.c:109
itMarioFireball_Logic87_DmgDealt
bool itMarioFireball_Logic87_DmgDealt(Item_GObj *)
Definition
itmariofireball.c:99
itMariofireball_UnkMotion0_Anim
bool itMariofireball_UnkMotion0_Anim(Item_GObj *)
Definition
itmariofireball.c:61
itMariofireball_UnkMotion0_Coll
bool itMariofireball_UnkMotion0_Coll(Item_GObj *)
Definition
itmariofireball.c:78
itMarioFireball_Logic87_Absorbed
bool itMarioFireball_Logic87_Absorbed(Item_GObj *)
Definition
itmariofireball.c:119
itMariofireball_UnkMotion0_Phys
void itMariofireball_UnkMotion0_Phys(Item_GObj *)
Definition
itmariofireball.c:68
it_8029B6F8
void it_8029B6F8(Item_GObj *, Vec3 *, ItemKind, f32)
Definition
itmariofireball.c:23
forward.h
ItemKind
ItemKind
Definition
forward.h:132
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itmariofireball.h
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