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ftgamewatchspecials.c File Reference

Functions

static void ftGw_SpecialS_ItemJudgementExitHitlag (HSD_GObj *gobj)
 0x8014C65C - Remove hitlag for Judgement item
static void ftGw_SpecialS_ItemJudgementEnterHitlag (HSD_GObj *gobj)
 0x8014C62C Apply hitlag to Judgement item
void ftGw_SpecialS_ItemJudgementSetup (HSD_GObj *gobj)
 0x8014C46C Create Judgement item
void ftGw_SpecialS_ItemJudgementSetFlag (HSD_GObj *gobj)
 0x8014C590 Set Judgement flags + clear pointers
void ftGw_SpecialS_ItemJudgementRemove (HSD_GObj *gobj)
 0x8014C5CC Remove Judgement item
bool ftGw_SpecialS_ItemCheckJudgementRemove (HSD_GObj *gobj)
 0x8014C68C Check if Mr.
int ftGw_SpecialS_GetRandomInt (HSD_GObj *gobj)
static void ftGameWatch_SpecialS_SetVars (HSD_GObj *gobj)
void ftGw_SpecialS_Enter (HSD_GObj *gobj)
 0x8014C7A0
void ftGw_SpecialAirS_Enter (HSD_GObj *gobj)
 0x8014C828
void ftGw_SpecialS_Anim (HSD_GObj *gobj)
 0x8014C8BC Mr.
void ftGw_SpecialAirS_Anim (HSD_GObj *gobj)
 0x8014C8F8 - Mr. Game & Watch's Aerial Judgement Animation callback
void ftGw_SpecialS_IASA (HSD_GObj *gobj)
 0x8014C934 - Mr. Game & Watch's Grounded Judgement IASA callback
void ftGw_SpecialAirS_IASA (HSD_GObj *gobj)
 0x8014C938 - Mr. Game & Watch's Aerial Judgement IASA callback
void ftGw_SpecialS_Phys (HSD_GObj *gobj)
 0x8014C93C Mr.
void ftGw_SpecialAirS_Phys (HSD_GObj *gobj)
 0x8014C974 Mr.
static void ftGw_SpecialS_GroundToAir (HSD_GObj *gobj)
 Mr. Game & Watch's ground -> air Judgement Motion State handler.
static void ftGw_SpecialAirS_AirToGround (HSD_GObj *gobj)
 0x8014CB44 - Mr.
void ftGw_SpecialS_Coll (HSD_GObj *gobj)
 0x8014CA10 Mr.
void ftGw_SpecialAirS_Coll (HSD_GObj *gobj)
 0x8014CA4C - Mr. Game & Watch's Aerial Judgement Collision callback
static void ftGameWatch_SpecialS_SetCall (HSD_GObj *gobj)

Variables

static u32 const transition_flags

Function Documentation

◆ ftGw_SpecialS_ItemJudgementExitHitlag()

void ftGw_SpecialS_ItemJudgementExitHitlag ( HSD_GObj * gobj)
static

0x8014C65C - Remove hitlag for Judgement item

◆ ftGw_SpecialS_ItemJudgementEnterHitlag()

void ftGw_SpecialS_ItemJudgementEnterHitlag ( HSD_GObj * gobj)
static

0x8014C62C Apply hitlag to Judgement item

◆ ftGw_SpecialS_ItemJudgementSetup()

void ftGw_SpecialS_ItemJudgementSetup ( HSD_GObj * gobj)

0x8014C46C Create Judgement item

◆ ftGw_SpecialS_ItemJudgementSetFlag()

void ftGw_SpecialS_ItemJudgementSetFlag ( HSD_GObj * gobj)

0x8014C590 Set Judgement flags + clear pointers

◆ ftGw_SpecialS_ItemJudgementRemove()

void ftGw_SpecialS_ItemJudgementRemove ( HSD_GObj * gobj)

0x8014C5CC Remove Judgement item

◆ ftGw_SpecialS_ItemCheckJudgementRemove()

bool ftGw_SpecialS_ItemCheckJudgementRemove ( HSD_GObj * gobj)

0x8014C68C Check if Mr.

Game & Watch is in any of his SpecialS Motion States

Todo
enum

◆ ftGw_SpecialS_GetRandomInt()

int ftGw_SpecialS_GetRandomInt ( HSD_GObj * gobj)
Todo
getFighter can be factored out somehow.
Remarks
If this condition is never hit, result is uninitialized and its value is undefined.

◆ ftGameWatch_SpecialS_SetVars()

void ftGameWatch_SpecialS_SetVars ( HSD_GObj * gobj)
inlinestatic

◆ ftGw_SpecialS_Enter()

void ftGw_SpecialS_Enter ( HSD_GObj * gobj)

0x8014C7A0

Todo
Shared inline with ftGw_SpecialAirS_Enter.

◆ ftGw_SpecialAirS_Enter()

void ftGw_SpecialAirS_Enter ( HSD_GObj * gobj)

0x8014C828

◆ ftGw_SpecialS_Anim()

void ftGw_SpecialS_Anim ( HSD_GObj * gobj)

0x8014C8BC Mr.

Game & Watch's Grounded Judgement Animation callback

◆ ftGw_SpecialAirS_Anim()

void ftGw_SpecialAirS_Anim ( HSD_GObj * gobj)

0x8014C8F8 - Mr. Game & Watch's Aerial Judgement Animation callback

◆ ftGw_SpecialS_IASA()

void ftGw_SpecialS_IASA ( HSD_GObj * gobj)

0x8014C934 - Mr. Game & Watch's Grounded Judgement IASA callback

◆ ftGw_SpecialAirS_IASA()

void ftGw_SpecialAirS_IASA ( HSD_GObj * gobj)

0x8014C938 - Mr. Game & Watch's Aerial Judgement IASA callback

◆ ftGw_SpecialS_Phys()

void ftGw_SpecialS_Phys ( HSD_GObj * gobj)

0x8014C93C Mr.

Game & Watch's Grounded Judgement Physics callback

◆ ftGw_SpecialAirS_Phys()

void ftGw_SpecialAirS_Phys ( HSD_GObj * gobj)

0x8014C974 Mr.

Game & Watch's Aerial Judgement Physics callback

◆ ftGw_SpecialS_GroundToAir()

void ftGw_SpecialS_GroundToAir ( HSD_GObj * gobj)
static

Mr. Game & Watch's ground -> air Judgement Motion State handler.

◆ ftGw_SpecialAirS_AirToGround()

void ftGw_SpecialAirS_AirToGround ( HSD_GObj * gobj)
static

0x8014CB44 - Mr.

Game & Watch's air -> ground Judgement Motion State Handler

◆ ftGw_SpecialS_Coll()

void ftGw_SpecialS_Coll ( HSD_GObj * gobj)

0x8014CA10 Mr.

Game & Watch's Grounded Judgement Collision callback

◆ ftGw_SpecialAirS_Coll()

void ftGw_SpecialAirS_Coll ( HSD_GObj * gobj)

0x8014CA4C - Mr. Game & Watch's Aerial Judgement Collision callback

◆ ftGameWatch_SpecialS_SetCall()

void ftGameWatch_SpecialS_SetCall ( HSD_GObj * gobj)
inlinestatic

Variable Documentation

◆ transition_flags

u32 const transition_flags
static
Initial value:
=
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:216
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:226
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:244
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:236
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of Fighter::x2222_flag?
Definition forward.h:229
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:184
static MotionFlags const Ft_MF_Unk27
Definition forward.h:246
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:190
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:210
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:197
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:187