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ftanim.c File Reference

Functions

void ftAnim_GetNextAnimJointInTree (HSD_AnimJoint **panimjoint, int *pdepth)
 
void ftAnim_GetNextMatAnimJointInTree (HSD_MatAnimJoint **pjoint, int *pdepth)
 
void ftAnim_GetNextJointInTree (HSD_Joint **pjoint, s32 *pdepth)
 
void ftAnim_8006DF0C (Fighter *fp)
 
static void scale_inline (float scale, Vec3 *sp38)
 
void ftAnim_8006E054 (Fighter *fp, HSD_JObj *jobj, HSD_JObj *arg2, HSD_JObj *arg3)
 
void ftAnim_8006E7B8 (Fighter *fp, Fighter_Part part)
 
void ftAnim_8006E9B4 (Fighter_GObj *gobj)
 
void ftAnim_8006EBA4 (Fighter_GObj *gobj)
 
void ftAnim_8006EBE8 (HSD_GObj *gobj, float anim_start, float anim_rate, float anim_blend_frames)
 
void ftAnim_8006EDD0 (Fighter *fp, int arg1, float arg8, float arg9)
 
void ftAnim_8006EED4 (Fighter *fp, Fighter_Part arg1, FigaTree *arg2, float frame, float speed)
 
static void ftAnim_8006F0FC_inline (HSD_JObj *jobj, float anim_rate)
 
void ftAnim_8006F0FC (Fighter_GObj *gobj, float anim_rate)
 
void ftAnim_SetAnimRate (Fighter_GObj *gobj, float anim_rate)
 
bool ftAnim_IsFramesRemaining (Fighter_GObj *gobj)
 
bool ftAnim_8006F368 (Fighter *fp, Fighter_Part part)
 
float ftAnim_8006F3DC (Fighter_GObj *fighter_gobj)
 
float ftAnim_8006F484 (Fighter_GObj *fighter_gobj)
 
static HSD_JObjget_part_joint (Fighter *fp, int part, bool do_blending)
 
void ftAnim_8006F4C8 (Fighter *fp, bool do_blending, FigaTree *tree)
 
void ftAnim_8006F628 (Fighter *fp, Fighter_Part part, bool do_blending)
 
void ftAnim_8006F7C8 (Fighter *ft, Fighter_Part part, int arg2, FigaTree *tree)
 
void ftAnim_8006F954 (Fighter *fp, Fighter_Part part, bool do_blending, FigaTree *unused)
 
HSD_JointftAnim_8006F994 (Fighter *fp, HSD_JObj *jobj, HSD_Joint *joint)
 
void ftAnim_8006FA58 (Fighter *fp, Fighter_Part part, HSD_Joint *joint)
 
void ftAnim_8006FB88 (Fighter *fp, Fighter_Part part, HSD_Joint *joint)
 
void ftAnim_8006FCE4 (Fighter *fp, bool do_blending)
 
void ftAnim_8006FE08 (Fighter *fp, bool do_blending)
 
void ftAnim_8006FE48 (Fighter_GObj *fighter_gobj)
 
void ftAnim_8006FE9C (Fighter *fp, Fighter_Part start, float t, float t_inv)
 
void ftAnim_8006FF74 (Fighter *fp, Fighter_Part start)
 
void ftAnim_80070010 (Fighter *fp, Fighter_Part start, float t, float t_inv, HSD_Joint *joint)
 
void ftAnim_80070108 (Fighter *fp, Fighter_Part start, float t, float t_inv, HSD_Joint *joint)
 
void ftAnim_80070200 (Fighter *fp, ftData_x8_x8 *r4, CostumeTObjList *r5, DObjList *r6)
 
void ftAnim_80070308 (Fighter_GObj *fighter_gobj)
 
static void tobjAnim (HSD_TObj **temp_r30, f32 frame)
 
void ftAnim_80070458 (Fighter *fp, CostumeTObjList *tobj_list, u32 tobj_idx, float frame)
 
void ftAnim_800704F0 (Fighter_GObj *gobj, int tobj_idx, float frame)
 
void ftAnim_800705E0 (CostumeTObjList *tobj_list)
 
void ftAnim_80070654 (Fighter_GObj *fighter_gobj)
 
void ftAnim_80070710 (HSD_JObj *jobj, float frame)
 
void ftAnim_80070734 (HSD_JObj *jobj, float frame)
 
void ftAnim_80070758 (HSD_JObj *jobj)
 
void ftAnim_8007077C (Fighter_GObj *gobj)
 
void ftAnim_800707B0 (Fighter_GObj *arg0)
 
void ftAnim_80070904 (Fighter *fp, Fighter_Part start, HSD_AnimJoint *animjoint)
 
void ftAnim_80070A10 (Fighter *ft, Fighter_Part part, FigaTree *tree)
 
void ftAnim_ApplyPartAnim (Fighter_GObj *gobj, s32 arg1, s32 arg2, f32 arg3)
 
void ftAnim_80070C48 (Fighter_GObj *gobj, s32 arg1)
 
static void some_inline (Fighter *fp, int start, HSD_AnimJoint *animjoint)
 
void ftAnim_80070CC4 (Fighter_GObj *gobj, int arg1)
 
void ftAnim_80070E74 (Fighter_GObj *gobj)
 
void ftAnim_80070F28 (HSD_GObj *gobj)
 
void ftAnim_80070FB4 (Fighter_GObj *arg0, s32 arg1, s32 arg2)
 
bool ftAnim_80070FD0 (Fighter *fp)
 

Variables

static HSD_AnimJointftAnim_804590D8 [30]
 
static HSD_MatAnimJointftAnim_804590D8_unk [30]
 
static HSD_JointftAnim_804590D8_F0 [30]
 
struct { 
 
   HSD_GObjEvent   x0 
 
   void(*   x4 )(Fighter_GObj *, int, float frame) 
 
ftData_UnkCallbackPairs0 [FTKIND_MAX
 

Function Documentation

◆ ftAnim_GetNextAnimJointInTree()

void ftAnim_GetNextAnimJointInTree ( HSD_AnimJoint **  panimjoint,
int *  pdepth 
)

◆ ftAnim_GetNextMatAnimJointInTree()

void ftAnim_GetNextMatAnimJointInTree ( HSD_MatAnimJoint **  pjoint,
int *  pdepth 
)

◆ ftAnim_GetNextJointInTree()

void ftAnim_GetNextJointInTree ( HSD_Joint **  pjoint,
s32 pdepth 
)

◆ ftAnim_8006DF0C()

void ftAnim_8006DF0C ( Fighter fp)

◆ scale_inline()

static void scale_inline ( float  scale,
Vec3 *  sp38 
)
static

◆ ftAnim_8006E054()

void ftAnim_8006E054 ( Fighter fp,
HSD_JObj jobj,
HSD_JObj arg2,
HSD_JObj arg3 
)

◆ ftAnim_8006E7B8()

void ftAnim_8006E7B8 ( Fighter fp,
Fighter_Part  part 
)

◆ ftAnim_8006E9B4()

void ftAnim_8006E9B4 ( Fighter_GObj *  gobj)

◆ ftAnim_8006EBA4()

void ftAnim_8006EBA4 ( Fighter_GObj *  gobj)

◆ ftAnim_8006EBE8()

void ftAnim_8006EBE8 ( HSD_GObj gobj,
float  anim_start,
float  anim_rate,
float  anim_blend_frames 
)

◆ ftAnim_8006EDD0()

void ftAnim_8006EDD0 ( Fighter fp,
int  arg1,
float  arg8,
float  arg9 
)

◆ ftAnim_8006EED4()

void ftAnim_8006EED4 ( Fighter fp,
Fighter_Part  arg1,
FigaTree arg2,
float  frame,
float  speed 
)

◆ ftAnim_8006F0FC_inline()

static void ftAnim_8006F0FC_inline ( HSD_JObj jobj,
float  anim_rate 
)
inlinestatic

◆ ftAnim_8006F0FC()

void ftAnim_8006F0FC ( Fighter_GObj *  gobj,
float  anim_rate 
)

◆ ftAnim_SetAnimRate()

void ftAnim_SetAnimRate ( Fighter_GObj *  gobj,
float  anim_rate 
)

◆ ftAnim_IsFramesRemaining()

bool ftAnim_IsFramesRemaining ( Fighter_GObj *  gobj)

◆ ftAnim_8006F368()

bool ftAnim_8006F368 ( Fighter fp,
Fighter_Part  part 
)

◆ ftAnim_8006F3DC()

float ftAnim_8006F3DC ( Fighter_GObj *  fighter_gobj)

◆ ftAnim_8006F484()

float ftAnim_8006F484 ( Fighter_GObj *  fighter_gobj)

◆ get_part_joint()

static HSD_JObj * get_part_joint ( Fighter fp,
int  part,
bool  do_blending 
)
static

◆ ftAnim_8006F4C8()

void ftAnim_8006F4C8 ( Fighter fp,
bool  do_blending,
FigaTree tree 
)

◆ ftAnim_8006F628()

void ftAnim_8006F628 ( Fighter fp,
Fighter_Part  part,
bool  do_blending 
)

◆ ftAnim_8006F7C8()

void ftAnim_8006F7C8 ( Fighter ft,
Fighter_Part  part,
int  arg2,
FigaTree tree 
)

◆ ftAnim_8006F954()

void ftAnim_8006F954 ( Fighter fp,
Fighter_Part  part,
bool  do_blending,
FigaTree unused 
)

◆ ftAnim_8006F994()

HSD_Joint * ftAnim_8006F994 ( Fighter fp,
HSD_JObj jobj,
HSD_Joint joint 
)

◆ ftAnim_8006FA58()

void ftAnim_8006FA58 ( Fighter fp,
Fighter_Part  part,
HSD_Joint joint 
)

◆ ftAnim_8006FB88()

void ftAnim_8006FB88 ( Fighter fp,
Fighter_Part  part,
HSD_Joint joint 
)

◆ ftAnim_8006FCE4()

void ftAnim_8006FCE4 ( Fighter fp,
bool  do_blending 
)

◆ ftAnim_8006FE08()

void ftAnim_8006FE08 ( Fighter fp,
bool  do_blending 
)

◆ ftAnim_8006FE48()

void ftAnim_8006FE48 ( Fighter_GObj *  fighter_gobj)

◆ ftAnim_8006FE9C()

void ftAnim_8006FE9C ( Fighter fp,
Fighter_Part  start,
float  t,
float  t_inv 
)

◆ ftAnim_8006FF74()

void ftAnim_8006FF74 ( Fighter fp,
Fighter_Part  start 
)

◆ ftAnim_80070010()

void ftAnim_80070010 ( Fighter fp,
Fighter_Part  start,
float  t,
float  t_inv,
HSD_Joint joint 
)

◆ ftAnim_80070108()

void ftAnim_80070108 ( Fighter fp,
Fighter_Part  start,
float  t,
float  t_inv,
HSD_Joint joint 
)

◆ ftAnim_80070200()

void ftAnim_80070200 ( Fighter fp,
ftData_x8_x8 r4,
CostumeTObjList r5,
DObjList r6 
)

◆ ftAnim_80070308()

void ftAnim_80070308 ( Fighter_GObj *  fighter_gobj)

◆ tobjAnim()

static void tobjAnim ( HSD_TObj **  temp_r30,
f32  frame 
)
inlinestatic

◆ ftAnim_80070458()

void ftAnim_80070458 ( Fighter fp,
CostumeTObjList tobj_list,
u32  tobj_idx,
float  frame 
)

◆ ftAnim_800704F0()

void ftAnim_800704F0 ( Fighter_GObj *  gobj,
int  tobj_idx,
float  frame 
)

◆ ftAnim_800705E0()

void ftAnim_800705E0 ( CostumeTObjList tobj_list)

◆ ftAnim_80070654()

void ftAnim_80070654 ( Fighter_GObj *  fighter_gobj)

◆ ftAnim_80070710()

void ftAnim_80070710 ( HSD_JObj jobj,
float  frame 
)

◆ ftAnim_80070734()

void ftAnim_80070734 ( HSD_JObj jobj,
float  frame 
)

◆ ftAnim_80070758()

void ftAnim_80070758 ( HSD_JObj jobj)

◆ ftAnim_8007077C()

void ftAnim_8007077C ( Fighter_GObj *  gobj)

◆ ftAnim_800707B0()

void ftAnim_800707B0 ( Fighter_GObj *  arg0)

◆ ftAnim_80070904()

void ftAnim_80070904 ( Fighter fp,
Fighter_Part  start,
HSD_AnimJoint animjoint 
)

◆ ftAnim_80070A10()

void ftAnim_80070A10 ( Fighter ft,
Fighter_Part  part,
FigaTree tree 
)
Todo:
: inline this

◆ ftAnim_ApplyPartAnim()

void ftAnim_ApplyPartAnim ( Fighter_GObj *  gobj,
s32  arg1,
s32  arg2,
f32  arg3 
)

◆ ftAnim_80070C48()

void ftAnim_80070C48 ( Fighter_GObj *  gobj,
s32  arg1 
)

◆ some_inline()

static void some_inline ( Fighter fp,
int  start,
HSD_AnimJoint animjoint 
)
inlinestatic

◆ ftAnim_80070CC4()

void ftAnim_80070CC4 ( Fighter_GObj *  gobj,
int  arg1 
)

◆ ftAnim_80070E74()

void ftAnim_80070E74 ( Fighter_GObj *  gobj)
Todo:
: inline ftAnim_80070C48 here?

◆ ftAnim_80070F28()

void ftAnim_80070F28 ( HSD_GObj gobj)

◆ ftAnim_80070FB4()

void ftAnim_80070FB4 ( Fighter_GObj *  arg0,
s32  arg1,
s32  arg2 
)

◆ ftAnim_80070FD0()

bool ftAnim_80070FD0 ( Fighter fp)

Variable Documentation

◆ ftAnim_804590D8

HSD_AnimJoint* ftAnim_804590D8[30]
static

◆ ftAnim_804590D8_unk

HSD_MatAnimJoint* ftAnim_804590D8_unk[30]
static

◆ ftAnim_804590D8_F0

HSD_Joint* ftAnim_804590D8_F0[30]
static

◆ x0

◆ x4

UNK_T x4 ( Fighter_GObj *  ,
int  ,
float  frame 
)

◆ [struct]

struct { ... } ftData_UnkCallbackPairs0[FTKIND_MAX]