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types.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "cm/types.h"
#include "ft/forward.h"
#include "ft/ftwaitanim.h"
#include "ftCaptain/types.h"
#include "ftCommon/types.h"
#include "ftDonkey/types.h"
#include "ftFox/types.h"
#include "ftGameWatch/types.h"
#include "ftKirby/types.h"
#include "ftKoopa/types.h"
#include "ftLink/types.h"
#include "ftLuigi/types.h"
#include "ftMario/types.h"
#include "ftMars/types.h"
#include "ftMasterHand/types.h"
#include "ftMewtwo/types.h"
#include "ftNess/types.h"
#include "ftPeach/types.h"
#include "ftPikachu/types.h"
#include "ftPopo/types.h"
#include "ftPurin/types.h"
#include "ftSamus/types.h"
#include "ftSandbag/types.h"
#include "ftSeak/types.h"
#include "ftYoshi/types.h"
#include "ftZakoBoy/types.h"
#include "ftZelda/types.h"
#include "gr/types.h"
#include "it/forward.h"
#include "lb/lbanim.h"
#include "lb/lbcommand.h"
#include "lb/types.h"
#include <baselib/forward.h>
#include <common_structs.h>
#include <dolphin/gx.h>
#include <dolphin/mtx.h>
#include <melee/ft/dobjlist.h>

Go to the source code of this file.

Data Structures

struct  FighterPartsTable
 Table in PlCo.dat. More...
struct  ftCommonData
 Points to data in PlCo.dat. More...
struct  FtSFXArr
struct  FtSFX
struct  ftData_x34
struct  ftData_x44_t
struct  ftData_x8_x8
struct  FtPartsDesc
struct  ftData
struct  ftData::ftData_x8
struct  ftData::ftData_x1C
struct  ftData::ftData_x30
struct  ftData::ftData_x34
struct  ftData::ftData_x38
struct  ThrowFlags
struct  ftCo_DatAttrs_xBC_t
struct  ftCo_DatAttrs
struct  FighterBone
struct  SmashAttr
struct  itPickup
struct  UnkCostumeStruct
struct  UnkCostumeList
struct  MotionState
struct  Fighter_WaitAnimData
struct  Fighter_CostumeStrings
struct  Fighter_DemoStrings
union  Struct2070
struct  Struct2074
struct  ftDeviceUnk3
struct  ftDeviceUnk4
struct  ftDeviceUnk5
struct  Fighter_x1A88_xFC_t
struct  Fighter_x1A88_t
struct  Fighter_x59C_t
struct  UnkPlBonusBits
struct  ft_800898B4_t
struct  Fighter
struct  Fighter::Fighter_x2D0_t
struct  Fighter::Fighter_x8B0_t
struct  Fighter::Fighter_x1614_t
struct  Fighter::Fighter_x1670_t
struct  Fighter::dmg
struct  Fighter::Fighter_x20B0_t
union  Fighter::Fighter_FighterVars
union  Fighter::Fighter_MotionVars
struct  gmScriptEventDefault
struct  ftData_UnkCountStruct
struct  UnkFloat6_Camera
struct  ftData_UnkModelStruct
struct  ftData_80085FD4_ret
struct  ArticleDynamicBones
struct  ftDynamics
struct  KirbyHatStruct
struct  Kirby_Unk
struct  ft_80459B88_t
struct  IKState
struct  DmgLogEntry

Macros

#define FTPART_INVALID   0xFF

Functions

 STATIC_ASSERT (sizeof(struct FighterBone)==0x10)
 STATIC_ASSERT (sizeof(struct ftDeviceUnk4)==0x8)
 STATIC_ASSERT (sizeof(struct ftDeviceUnk5)==0xC)
 STATIC_ASSERT (sizeof(struct Fighter_x1A88_xFC_t)==0x1C)
 STATIC_ASSERT (sizeof(struct Fighter_x1A88_t)==0x57C)
 STATIC_ASSERT (sizeof(struct Fighter_x59C_t)==0x8000)
 STATIC_ASSERT (sizeof(struct Fighter)==0x23EC)
 STATIC_ASSERT (sizeof(struct ft_80459B88_t)==0x88)
 STATIC_ASSERT (sizeof(struct DmgLogEntry)==0x28)

Macro Definition Documentation

◆ FTPART_INVALID

#define FTPART_INVALID   0xFF

Function Documentation

◆ STATIC_ASSERT() [1/9]

STATIC_ASSERT ( sizeof(struct FighterBone) = =0x10)

◆ STATIC_ASSERT() [2/9]

STATIC_ASSERT ( sizeof(struct ftDeviceUnk4) = =0x8)

◆ STATIC_ASSERT() [3/9]

STATIC_ASSERT ( sizeof(struct ftDeviceUnk5) = =0xC)

◆ STATIC_ASSERT() [4/9]

STATIC_ASSERT ( sizeof(struct Fighter_x1A88_xFC_t) = =0x1C)

◆ STATIC_ASSERT() [5/9]

STATIC_ASSERT ( sizeof(struct Fighter_x1A88_t) = =0x57C)

◆ STATIC_ASSERT() [6/9]

STATIC_ASSERT ( sizeof(struct Fighter_x59C_t) = =0x8000)

◆ STATIC_ASSERT() [7/9]

STATIC_ASSERT ( sizeof(struct Fighter) = =0x23EC)

◆ STATIC_ASSERT() [8/9]

STATIC_ASSERT ( sizeof(struct ft_80459B88_t) = =0x88)

◆ STATIC_ASSERT() [9/9]

STATIC_ASSERT ( sizeof(struct DmgLogEntry) = =0x28)