SSBM Decomp
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ftMt_SpecialS.c File Reference
#include "ftMt_SpecialS.h"
#include <platform.h>
#include "forward.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/ftcoll.h"
#include "ft/ftcommon.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ftCommon/ftCo_CaptureCut.h"
#include "ftCommon/ftCo_CaptureMewtwo.h"
#include "ftCommon/ftCo_DamageFall.h"
#include "ftCommon/ftCo_Fall.h"
#include "ftCommon/ftCo_Throw.h"
#include "ftMewtwo/types.h"
#include <dolphin/mtx.h>

Macros

#define CONFUSION_REFLECT_NONE    0
 Flag values read during Confusion's reflect think function.
#define CONFUSION_REFLECT_ON   1
#define CONFUSION_REFLECT_OFF   2
#define FTMEWTWO_SPECIALS_COLL_FLAG
 SpecialS/SpecialAirS.

Functions

static void ftMt_SpecialS_SetFlags (HSD_GObj *gobj)
 0x8014665C https://decomp.me/scratch/ktG8y // Set flags
static void ftMewtwo_SpecialS_SetGrab (HSD_GObj *gobj)
void ftMt_SpecialS_Enter (HSD_GObj *gobj)
 0x801466C4 https://decomp.me/scratch/X6OTU // Mewtwo's grounded Confusion Motion State handler
static void ftMewtwo_SpecialAirS_SetGrab (HSD_GObj *gobj)
void ftMt_SpecialAirS_Enter (HSD_GObj *gobj)
 0x8014677C https://decomp.me/scratch/4DvVc // Mewtwo's aerial Confusion Motion State handler
static void ftMewtwo_SetGrabVictim (HSD_GObj *gobj)
void ftMt_SpecialS_Anim (HSD_GObj *gobj)
 0x80146858 https://decomp.me/scratch/PYxCI // Mewtwo's grounded Confusion Animation callback
void ftMt_SpecialAirS_Anim (HSD_GObj *gobj)
 0x801468EC https://decomp.me/scratch/rpTDv // Mewtwo's aerial Confusion Animation callback
void ftMt_SpecialS_IASA (HSD_GObj *gobj)
 0x80146980 - Mewtwo's grounded Confusion IASA callback
void ftMt_SpecialAirS_IASA (HSD_GObj *gobj)
 0x80146984 - Mewtwo's aerial Confusion IASA callback
void ftMt_SpecialS_Phys (HSD_GObj *gobj)
 0x80146988 https://decomp.me/scratch/o5TC6 // Mewtwo's grounded Confusion Physics callback
void ftMt_SpecialAirS_Phys (HSD_GObj *gobj)
 0x801469BC https://decomp.me/scratch/o5TC6 // Mewtwo's aerial Confusion Physics callback
static void ftMewtwo_SpecialS_SetReflect (HSD_GObj *gobj)
void ftMt_SpecialS_GroundToAir (HSD_GObj *gobj)
 0x801469F0 https://decomp.me/scratch/W9wyx // Mewtwo's ground -> air Confusion Action State handler
void ftMt_SpecialAirS_AirToGround (HSD_GObj *gobj)
 0x80146AD4 https://decomp.me/scratch/gv2WK // Mewtwo's air -> ground Confusion Action State handler
void ftMt_SpecialS_Coll (HSD_GObj *gobj)
 0x80146BB8 - Mewtwo's grounded Confusion Collision callback
void ftMt_SpecialAirS_Coll (HSD_GObj *gobj)
 0x80146BE0 - Mewtwo's aerial Confusion Collision callback
void ftMt_SpecialS_ReflectThink (HSD_GObj *gobj)
 0x80146C08 https://decomp.me/scratch/BDCzb // Confusion Reflect think function
void ftMt_SpecialS_OnReflect (HSD_GObj *gobj)
 0x80146CC8 - Mewtwo's OnReflect callback

Macro Definition Documentation

◆ CONFUSION_REFLECT_NONE

#define CONFUSION_REFLECT_NONE    0

Flag values read during Confusion's reflect think function.

◆ CONFUSION_REFLECT_ON

#define CONFUSION_REFLECT_ON   1

◆ CONFUSION_REFLECT_OFF

#define CONFUSION_REFLECT_OFF   2

◆ FTMEWTWO_SPECIALS_COLL_FLAG

#define FTMEWTWO_SPECIALS_COLL_FLAG
Value:
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:169
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:204
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:214
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:232
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:224
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of Fighter::x2222_flag?
Definition forward.h:217
static MotionFlags const Ft_MF_Unk27
Definition forward.h:234
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:198
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:185

SpecialS/SpecialAirS.

Function Documentation

◆ ftMt_SpecialS_SetFlags()

void ftMt_SpecialS_SetFlags ( HSD_GObj * gobj)
static

0x8014665C https://decomp.me/scratch/ktG8y // Set flags

◆ ftMewtwo_SpecialS_SetGrab()

void ftMewtwo_SpecialS_SetGrab ( HSD_GObj * gobj)
inlinestatic

◆ ftMt_SpecialS_Enter()

void ftMt_SpecialS_Enter ( HSD_GObj * gobj)

0x801466C4 https://decomp.me/scratch/X6OTU // Mewtwo's grounded Confusion Motion State handler

◆ ftMewtwo_SpecialAirS_SetGrab()

void ftMewtwo_SpecialAirS_SetGrab ( HSD_GObj * gobj)
inlinestatic

◆ ftMt_SpecialAirS_Enter()

void ftMt_SpecialAirS_Enter ( HSD_GObj * gobj)

0x8014677C https://decomp.me/scratch/4DvVc // Mewtwo's aerial Confusion Motion State handler

◆ ftMewtwo_SetGrabVictim()

void ftMewtwo_SetGrabVictim ( HSD_GObj * gobj)
inlinestatic

◆ ftMt_SpecialS_Anim()

void ftMt_SpecialS_Anim ( HSD_GObj * gobj)

0x80146858 https://decomp.me/scratch/PYxCI // Mewtwo's grounded Confusion Animation callback

◆ ftMt_SpecialAirS_Anim()

void ftMt_SpecialAirS_Anim ( HSD_GObj * gobj)

0x801468EC https://decomp.me/scratch/rpTDv // Mewtwo's aerial Confusion Animation callback

◆ ftMt_SpecialS_IASA()

void ftMt_SpecialS_IASA ( HSD_GObj * gobj)

0x80146980 - Mewtwo's grounded Confusion IASA callback

◆ ftMt_SpecialAirS_IASA()

void ftMt_SpecialAirS_IASA ( HSD_GObj * gobj)

0x80146984 - Mewtwo's aerial Confusion IASA callback

◆ ftMt_SpecialS_Phys()

void ftMt_SpecialS_Phys ( HSD_GObj * gobj)

0x80146988 https://decomp.me/scratch/o5TC6 // Mewtwo's grounded Confusion Physics callback

◆ ftMt_SpecialAirS_Phys()

void ftMt_SpecialAirS_Phys ( HSD_GObj * gobj)

0x801469BC https://decomp.me/scratch/o5TC6 // Mewtwo's aerial Confusion Physics callback

◆ ftMewtwo_SpecialS_SetReflect()

void ftMewtwo_SpecialS_SetReflect ( HSD_GObj * gobj)
inlinestatic

◆ ftMt_SpecialS_GroundToAir()

void ftMt_SpecialS_GroundToAir ( HSD_GObj * gobj)

0x801469F0 https://decomp.me/scratch/W9wyx // Mewtwo's ground -> air Confusion Action State handler

◆ ftMt_SpecialAirS_AirToGround()

void ftMt_SpecialAirS_AirToGround ( HSD_GObj * gobj)

0x80146AD4 https://decomp.me/scratch/gv2WK // Mewtwo's air -> ground Confusion Action State handler

Todo
GET_FIGHTER

◆ ftMt_SpecialS_Coll()

void ftMt_SpecialS_Coll ( HSD_GObj * gobj)

0x80146BB8 - Mewtwo's grounded Confusion Collision callback

◆ ftMt_SpecialAirS_Coll()

void ftMt_SpecialAirS_Coll ( HSD_GObj * gobj)

0x80146BE0 - Mewtwo's aerial Confusion Collision callback

◆ ftMt_SpecialS_ReflectThink()

void ftMt_SpecialS_ReflectThink ( HSD_GObj * gobj)

0x80146C08 https://decomp.me/scratch/BDCzb // Confusion Reflect think function

◆ ftMt_SpecialS_OnReflect()

void ftMt_SpecialS_OnReflect ( HSD_GObj * gobj)

0x80146CC8 - Mewtwo's OnReflect callback