SSBM Decomp
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ftMt_SpecialLw.c File Reference
#include <platform.h>
#include "forward.h"
#include "ftMt_SpecialLw.h"
#include "ftMt_Init.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Fall.h"
#include "ftMewtwo/types.h"
#include "it/items/it_27CF.h"
#include "it/items/itmewtwodisable.h"
#include "lb/lb_00B0.h"
#include <dolphin/mtx.h>

Macros

#define FTMEWTWO_SPECIALLW_COLL_FLAG
 

Functions

void ftMt_SpecialLw_ClearDisableGObj (HSD_GObj *gobj)
 
void ftMt_SpecialLw_RemoveDisable (HSD_GObj *gobj)
 
void ftMt_SpecialLw_Enter (HSD_GObj *gobj)
 
void ftMt_SpecialAirLw_Enter (HSD_GObj *gobj)
 
void ftMt_SpecialLw_Anim (HSD_GObj *gobj)
 
void ftMt_SpecialAirLw_Anim (HSD_GObj *gobj)
 
void ftMt_SpecialLw_IASA (HSD_GObj *gobj)
 
void ftMt_SpecialAirLw_IASA (HSD_GObj *gobj)
 
void ftMt_SpecialLw_Phys (HSD_GObj *gobj)
 
void ftMt_SpecialAirLw_Phys (HSD_GObj *gobj)
 
void ftMewtwo_SpecialLw_SetCall (HSD_GObj *gobj)
 
void ftMt_SpecialLw_GroundToAir (HSD_GObj *gobj)
 
void ftMt_SpecialAirLw_AirToGround (HSD_GObj *gobj)
 
void ftMt_SpecialLw_Coll (HSD_GObj *gobj)
 
void ftMt_SpecialAirLw_Coll (HSD_GObj *gobj)
 
void ftMt_SpecialLw_CreateDisable (HSD_GObj *gobj)
 

Macro Definition Documentation

◆ FTMEWTWO_SPECIALLW_COLL_FLAG

#define FTMEWTWO_SPECIALLW_COLL_FLAG
Value:
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:154
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:189
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:199
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:217
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:209
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:202
static MotionFlags const Ft_MF_Unk27
Definition forward.h:219
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:183
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:170

Function Documentation

◆ ftMt_SpecialLw_ClearDisableGObj()

void ftMt_SpecialLw_ClearDisableGObj ( HSD_GObj gobj)

◆ ftMt_SpecialLw_RemoveDisable()

void ftMt_SpecialLw_RemoveDisable ( HSD_GObj gobj)

◆ ftMt_SpecialLw_Enter()

void ftMt_SpecialLw_Enter ( HSD_GObj gobj)

◆ ftMt_SpecialAirLw_Enter()

void ftMt_SpecialAirLw_Enter ( HSD_GObj gobj)

◆ ftMt_SpecialLw_Anim()

void ftMt_SpecialLw_Anim ( HSD_GObj gobj)

◆ ftMt_SpecialAirLw_Anim()

void ftMt_SpecialAirLw_Anim ( HSD_GObj gobj)

◆ ftMt_SpecialLw_IASA()

void ftMt_SpecialLw_IASA ( HSD_GObj gobj)

◆ ftMt_SpecialAirLw_IASA()

void ftMt_SpecialAirLw_IASA ( HSD_GObj gobj)

◆ ftMt_SpecialLw_Phys()

void ftMt_SpecialLw_Phys ( HSD_GObj gobj)

◆ ftMt_SpecialAirLw_Phys()

void ftMt_SpecialAirLw_Phys ( HSD_GObj gobj)

◆ ftMewtwo_SpecialLw_SetCall()

void ftMewtwo_SpecialLw_SetCall ( HSD_GObj gobj)
inline

◆ ftMt_SpecialLw_GroundToAir()

void ftMt_SpecialLw_GroundToAir ( HSD_GObj gobj)

◆ ftMt_SpecialAirLw_AirToGround()

void ftMt_SpecialAirLw_AirToGround ( HSD_GObj gobj)

◆ ftMt_SpecialLw_Coll()

void ftMt_SpecialLw_Coll ( HSD_GObj gobj)

◆ ftMt_SpecialAirLw_Coll()

void ftMt_SpecialAirLw_Coll ( HSD_GObj gobj)

◆ ftMt_SpecialLw_CreateDisable()

void ftMt_SpecialLw_CreateDisable ( HSD_GObj gobj)