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itmewtwodisable.h
Go to the documentation of this file.
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#ifndef GALE01_2C49E0
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#define GALE01_2C49E0
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2C49E0 */
void
itMewtwoDisable_Logic67_Destroy
(
Item_GObj
*);
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/* 2C4A00 */
void
itMewtwoDisable_Logic67_Destroyed
(
Item_GObj
*);
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/* 2C4A40 */
Item_GObj
*
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itMewtwoDisable_Logic67_SpawnMewtwoDisable
(Fighter_GObj*,
Vec3
*,
float
);
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/* 2C4B38 */
void
it_802C4B38
(
Item_GObj
* item_gobj);
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/* 2C4BB8 */
void
it_802C4BB8
(
Item_GObj
* item_gobj);
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/* 2C4C08 */
bool
itMewtwodisable_UnkMotion0_Anim
(
Item_GObj
* gobj);
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/* 2C4C3C */
void
itMewtwodisable_UnkMotion0_Phys
(
Item_GObj
* gobj);
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/* 2C4C40 */
int
itMewtwodisable_UnkMotion0_Coll
(
Item_GObj
* gobj);
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/* 2C4C90 */
bool
itMewtwoDisable_Logic67_DmgDealt
(
Item_GObj
*);
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/* 2C4C98 */
bool
itMewtwoDisable_Logic67_Reflected
(
Item_GObj
*);
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/* 2C4CB8 */
bool
itMewtwoDisable_Logic67_Clanked
(
Item_GObj
*);
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/* 2C4CC0 */
bool
itMewtwoDisable_Logic67_HitShield
(
Item_GObj
*);
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/* 2C4CC8 */
bool
itMewtwoDisable_Logic67_Absorbed
(
Item_GObj
*);
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/* 2C4CD0 */
bool
itMewtwoDisable_Logic67_ShieldBounced
(
Item_GObj
*);
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/* 2C4CD8 */
void
itMewtwoDisable_Logic67_EvtUnk
(
Item_GObj
*, Fighter_GObj*);
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/* 3F7750 */
extern
ItemStateTable
it_803F7750
[];
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#endif
it_803F7750
ItemStateTable it_803F7750[1]
Definition
itmewtwodisable.c:18
itMewtwoDisable_Logic67_SpawnMewtwoDisable
Item_GObj * itMewtwoDisable_Logic67_SpawnMewtwoDisable(Fighter_GObj *, Vec3 *, float)
Definition
itmewtwodisable.c:37
itMewtwoDisable_Logic67_Absorbed
bool itMewtwoDisable_Logic67_Absorbed(Item_GObj *)
Definition
itmewtwodisable.c:140
itMewtwodisable_UnkMotion0_Phys
void itMewtwodisable_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itmewtwodisable.c:104
itMewtwodisable_UnkMotion0_Anim
bool itMewtwodisable_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itmewtwodisable.c:98
itMewtwoDisable_Logic67_DmgDealt
bool itMewtwoDisable_Logic67_DmgDealt(Item_GObj *)
Definition
itmewtwodisable.c:119
itMewtwoDisable_Logic67_ShieldBounced
bool itMewtwoDisable_Logic67_ShieldBounced(Item_GObj *)
Definition
itmewtwodisable.c:145
itMewtwoDisable_Logic67_Reflected
bool itMewtwoDisable_Logic67_Reflected(Item_GObj *)
Definition
itmewtwodisable.c:124
itMewtwoDisable_Logic67_EvtUnk
void itMewtwoDisable_Logic67_EvtUnk(Item_GObj *, Fighter_GObj *)
Definition
itmewtwodisable.c:150
itMewtwoDisable_Logic67_Clanked
bool itMewtwoDisable_Logic67_Clanked(Item_GObj *)
Definition
itmewtwodisable.c:130
it_802C4B38
void it_802C4B38(Item_GObj *item_gobj)
Definition
itmewtwodisable.c:72
it_802C4BB8
void it_802C4BB8(Item_GObj *item_gobj)
Definition
itmewtwodisable.c:88
itMewtwoDisable_Logic67_HitShield
bool itMewtwoDisable_Logic67_HitShield(Item_GObj *)
Definition
itmewtwodisable.c:135
itMewtwoDisable_Logic67_Destroyed
void itMewtwoDisable_Logic67_Destroyed(Item_GObj *)
Definition
itmewtwodisable.c:27
itMewtwoDisable_Logic67_Destroy
void itMewtwoDisable_Logic67_Destroy(Item_GObj *)
Definition
itmewtwodisable.c:22
itMewtwodisable_UnkMotion0_Coll
int itMewtwodisable_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itmewtwodisable.c:106
mtx.h
Vec3
struct Vec Vec3
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:64
platform.h
types.h
ItemStateTable
Definition
types.h:10
src
melee
it
kinds
itmewtwodisable.h
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