ItemStateTable it_803F7750[1]
Definition itmewtwodisable.c:20
Item_GObj * itMewtwoDisable_Logic67_SpawnMewtwoDisable(Fighter_GObj *, Vec3 *, float)
Definition itmewtwodisable.c:39
bool itMewtwoDisable_Logic67_Absorbed(Item_GObj *)
Definition itmewtwodisable.c:141
void itMewtwodisable_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmewtwodisable.c:105
bool itMewtwodisable_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmewtwodisable.c:99
bool itMewtwoDisable_Logic67_DmgDealt(Item_GObj *)
Definition itmewtwodisable.c:120
bool itMewtwodisable_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmewtwodisable.c:107
bool itMewtwoDisable_Logic67_ShieldBounced(Item_GObj *)
Definition itmewtwodisable.c:146
bool itMewtwoDisable_Logic67_Reflected(Item_GObj *)
Definition itmewtwodisable.c:125
void itMewtwoDisable_Logic67_EvtUnk(Item_GObj *, Fighter_GObj *)
Definition itmewtwodisable.c:151
bool itMewtwoDisable_Logic67_Clanked(Item_GObj *)
Definition itmewtwodisable.c:131
void it_802C4B38(Item_GObj *item_gobj)
Definition itmewtwodisable.c:74
void it_802C4BB8(Item_GObj *item_gobj)
Definition itmewtwodisable.c:89
bool itMewtwoDisable_Logic67_HitShield(Item_GObj *)
Definition itmewtwodisable.c:136
void itMewtwoDisable_Logic67_Destroyed(Item_GObj *)
Definition itmewtwodisable.c:29
void itMewtwoDisable_Logic67_Destroy(Item_GObj *)
Definition itmewtwodisable.c:24
HSD_GObj Item_GObj
Definition forward.h:55