10#include <dolphin/mtx.h>
ItemStateTable it_803F7750[1]
Definition itmewtwodisable.c:20
Item_GObj * itMewtwoDisable_Logic67_SpawnMewtwoDisable(Fighter_GObj *, Vec3 *, float)
bool itMewtwoDisable_Logic67_Absorbed(Item_GObj *)
Definition itmewtwodisable.c:145
void itMewtwodisable_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmewtwodisable.c:109
bool itMewtwodisable_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmewtwodisable.c:99
bool itMewtwoDisable_Logic67_DmgDealt(Item_GObj *)
Definition itmewtwodisable.c:124
bool itMewtwodisable_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmewtwodisable.c:111
bool itMewtwoDisable_Logic67_ShieldBounced(Item_GObj *)
Definition itmewtwodisable.c:150
bool itMewtwoDisable_Logic67_Reflected(Item_GObj *)
Definition itmewtwodisable.c:129
void itMewtwoDisable_Logic67_EvtUnk(Item_GObj *, Fighter_GObj *)
Definition itmewtwodisable.c:155
bool itMewtwoDisable_Logic67_Clanked(Item_GObj *)
Definition itmewtwodisable.c:135
void it_802C4B38(Item_GObj *item_gobj)
Definition itmewtwodisable.c:74
void it_802C4BB8(Item_GObj *item_gobj)
Definition itmewtwodisable.c:89
bool itMewtwoDisable_Logic67_HitShield(Item_GObj *)
Definition itmewtwodisable.c:140
void itMewtwoDisable_Logic67_Destroyed(Item_GObj *)
Definition itmewtwodisable.c:29
void itMewtwoDisable_Logic67_Destroy(Item_GObj *)
Definition itmewtwodisable.c:24
HSD_GObj Item_GObj
Definition forward.h:55