10#include <dolphin/mtx.h>
bool it_2725_Logic67_HitShield(Item_GObj *)
Definition itmewtwodisable.c:136
bool it_2725_Logic67_Reflected(Item_GObj *)
Definition itmewtwodisable.c:125
bool it_2725_Logic67_DmgDealt(Item_GObj *)
Definition itmewtwodisable.c:120
void it_2725_Logic67_Destroy(Item_GObj *)
Definition itmewtwodisable.c:21
void itMewtwodisable_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmewtwodisable.c:105
bool itMewtwodisable_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmewtwodisable.c:95
bool itMewtwodisable_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmewtwodisable.c:107
bool it_2725_Logic67_Absorbed(Item_GObj *)
Definition itmewtwodisable.c:141
Item_GObj * it_2725_Logic67_SpawnMewtwoDisable(Fighter_GObj *, Vec3 *, float)
ItemStateTable it_803F7750[]
Definition itmewtwodisable.c:17
void it_802C4B38(Item_GObj *item_gobj)
Definition itmewtwodisable.c:70
void it_802C4BB8(Item_GObj *item_gobj)
Definition itmewtwodisable.c:85
bool it_2725_Logic67_Clanked(Item_GObj *)
Definition itmewtwodisable.c:131
void it_2725_Logic67_EvtUnk(Item_GObj *, Fighter_GObj *)
Definition itmewtwodisable.c:151
void it_2725_Logic67_Destroyed(Item_GObj *)
Definition itmewtwodisable.c:26
bool it_2725_Logic67_ShieldBounced(Item_GObj *)
Definition itmewtwodisable.c:146
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26