10#include <dolphin/mtx.h>
Item_GObj * itMewtwoDisable_Logic67_SpawnMewtwoDisable(Fighter_GObj *, Vec3 *, float)
bool itMewtwoDisable_Logic67_Absorbed(Item_GObj *)
Definition itmewtwodisable.c:142
void itMewtwodisable_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmewtwodisable.c:106
bool itMewtwodisable_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmewtwodisable.c:96
bool itMewtwoDisable_Logic67_DmgDealt(Item_GObj *)
Definition itmewtwodisable.c:121
bool itMewtwodisable_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmewtwodisable.c:108
ItemStateTable it_803F7750[]
Definition itmewtwodisable.c:17
bool itMewtwoDisable_Logic67_ShieldBounced(Item_GObj *)
Definition itmewtwodisable.c:147
bool itMewtwoDisable_Logic67_Reflected(Item_GObj *)
Definition itmewtwodisable.c:126
void itMewtwoDisable_Logic67_EvtUnk(Item_GObj *, Fighter_GObj *)
Definition itmewtwodisable.c:152
bool itMewtwoDisable_Logic67_Clanked(Item_GObj *)
Definition itmewtwodisable.c:132
void it_802C4B38(Item_GObj *item_gobj)
Definition itmewtwodisable.c:71
void it_802C4BB8(Item_GObj *item_gobj)
Definition itmewtwodisable.c:86
bool itMewtwoDisable_Logic67_HitShield(Item_GObj *)
Definition itmewtwodisable.c:137
void itMewtwoDisable_Logic67_Destroyed(Item_GObj *)
Definition itmewtwodisable.c:26
void itMewtwoDisable_Logic67_Destroy(Item_GObj *)
Definition itmewtwodisable.c:21
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26