SSBM Decomp
Loading...
Searching...
No Matches
ftMr_SpecialN.c File Reference
#include <platform.h>
#include "ftMr_SpecialN.h"
#include "ef/efsync.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Wait.h"
#include "ftMario/types.h"
#include "it/items/it_27CF.h"
#include "it/items/itmariofireball.h"
#include "lb/lb_00B0.h"
#include <dolphin/mtx/types.h>
#include <baselib/random.h>

Functions

static int pickMegavitamin (Fighter *fp, int *arr, int outpos)
 
int ftMr_SpecialN_VitaminRandom (HSD_GObj *gobj)
 Get random Megavitamin color combo for Dr. Mario.
 
void ftMr_SpecialN_Enter (HSD_GObj *gobj)
 
void ftMr_SpecialN_Anim (HSD_GObj *gobj)
 
void ftMr_SpecialN_IASA (HSD_GObj *gobj)
 
void ftMr_SpecialN_Phys (HSD_GObj *gobj)
 
void ftMr_SpecialN_Coll (HSD_GObj *gobj)
 
void ftMr_SpecialN_ItemFireSpawn (HSD_GObj *gobj)
 
void ftMr_SpecialAirN_Enter (HSD_GObj *gobj)
 
void ftMr_SpecialAirN_Anim (HSD_GObj *gobj)
 
void ftMr_SpecialAirN_IASA (HSD_GObj *gobj)
 
void ftMr_SpecialAirN_Phys (HSD_GObj *gobj)
 
void ftMr_SpecialAirN_Coll (HSD_GObj *gobj)
 
void ftMr_SpecialN_GroundToAir (HSD_GObj *gobj)
 
void ftMr_SpecialAirN_AirToGround (HSD_GObj *gobj)
 

Function Documentation

◆ pickMegavitamin()

static int pickMegavitamin ( Fighter fp,
int *  arr,
int  outpos 
)
static

◆ ftMr_SpecialN_VitaminRandom()

int ftMr_SpecialN_VitaminRandom ( HSD_GObj gobj)

Get random Megavitamin color combo for Dr. Mario.

◆ ftMr_SpecialN_Enter()

void ftMr_SpecialN_Enter ( HSD_GObj gobj)

◆ ftMr_SpecialN_Anim()

void ftMr_SpecialN_Anim ( HSD_GObj gobj)

◆ ftMr_SpecialN_IASA()

void ftMr_SpecialN_IASA ( HSD_GObj gobj)

◆ ftMr_SpecialN_Phys()

void ftMr_SpecialN_Phys ( HSD_GObj gobj)

◆ ftMr_SpecialN_Coll()

void ftMr_SpecialN_Coll ( HSD_GObj gobj)

◆ ftMr_SpecialN_ItemFireSpawn()

void ftMr_SpecialN_ItemFireSpawn ( HSD_GObj gobj)

◆ ftMr_SpecialAirN_Enter()

void ftMr_SpecialAirN_Enter ( HSD_GObj gobj)

◆ ftMr_SpecialAirN_Anim()

void ftMr_SpecialAirN_Anim ( HSD_GObj gobj)

◆ ftMr_SpecialAirN_IASA()

void ftMr_SpecialAirN_IASA ( HSD_GObj gobj)

◆ ftMr_SpecialAirN_Phys()

void ftMr_SpecialAirN_Phys ( HSD_GObj gobj)

◆ ftMr_SpecialAirN_Coll()

void ftMr_SpecialAirN_Coll ( HSD_GObj gobj)

◆ ftMr_SpecialN_GroundToAir()

void ftMr_SpecialN_GroundToAir ( HSD_GObj gobj)

◆ ftMr_SpecialAirN_AirToGround()

void ftMr_SpecialAirN_AirToGround ( HSD_GObj gobj)