void ftMr_SpecialN_GroundToAir(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:169
void ftMr_SpecialN_Enter(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:57
void ftMr_SpecialN_Coll(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:88
void ftMr_SpecialAirN_AirToGround(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:178
void ftMr_SpecialAirN_Enter(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:132
int ftMr_SpecialN_VitaminRandom(HSD_GObj *gobj)
Get random Megavitamin color combo for Dr. Mario.
Definition ftMr_SpecialN.c:36
void ftMr_SpecialN_ItemFireSpawn(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:95
void ftMr_SpecialN_IASA(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:74
void ftMr_SpecialN_Anim(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:67
void ftMr_SpecialN_Phys(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:83
void ftMr_SpecialAirN_IASA(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:149
void ftMr_SpecialAirN_Coll(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:162
void ftMr_SpecialAirN_Phys(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:157
void ftMr_SpecialAirN_Anim(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:142