void ftMr_SpecialN_GroundToAir(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:165
void ftMr_SpecialN_Enter(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:54
void ftMr_SpecialN_Coll(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:85
void ftMr_SpecialAirN_AirToGround(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:176
void ftMr_SpecialAirN_Enter(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:128
int ftMr_SpecialN_VitaminRandom(HSD_GObj *gobj)
Get random Megavitamin color combo for Dr. Mario.
Definition ftMr_SpecialN.c:32
void ftMr_SpecialN_ItemFireSpawn(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:92
void ftMr_SpecialN_IASA(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:71
void ftMr_SpecialN_Anim(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:64
void ftMr_SpecialN_Phys(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:80
void ftMr_SpecialAirN_IASA(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:145
void ftMr_SpecialAirN_Coll(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:158
void ftMr_SpecialAirN_Phys(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:153
void ftMr_SpecialAirN_Anim(HSD_GObj *gobj)
Definition ftMr_SpecialN.c:138