SSBM Decomp
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ftLk_SpecialLw.c File Reference
#include <platform.h>
#include "ftLink/forward.h"
#include "it/forward.h"
#include <dolphin/mtx/forward.h>
#include <baselib/forward.h>
#include "ftLk_SpecialLw.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "ftCommon/ftCo_ItemThrow.h"
#include "ftCommon/ftpickupitem.h"
#include "it/it_26B1.h"
#include "it/items/it_27CF.h"
#include "lb/lb_00B0.h"

Functions

static bool updateBomb (HSD_GObj *gobj, FtMotionId msid)
 
static void spawnBomb (HSD_GObj *gobj)
 
static void doEnter (HSD_GObj *gobj, FtMotionId msid0, FtMotionId msid1)
 
void ftLk_SpecialLw_Enter (HSD_GObj *gobj)
 
void ftLk_SpecialAirLw_Enter (HSD_GObj *gobj)
 
static void doAnim (HSD_GObj *gobj, HSD_GObjEvent cb)
 
void ftLk_SpecialLw_Anim (HSD_GObj *gobj)
 
void ftLk_SpecialAirLw_Anim (HSD_GObj *gobj)
 
void ftLk_SpecialLw_Phys (HSD_GObj *gobj)
 
void ftLk_SpecialAirLw_Phys (HSD_GObj *gobj)
 
void ftLk_SpecialLw_Coll (HSD_GObj *gobj)
 
void ftLk_SpecialAirLw_Coll (HSD_GObj *gobj)
 

Variables

static MotionFlags const coll_mf
 

Function Documentation

◆ updateBomb()

static bool updateBomb ( HSD_GObj gobj,
FtMotionId  msid 
)
static

◆ spawnBomb()

static void spawnBomb ( HSD_GObj gobj)
static

◆ doEnter()

static void doEnter ( HSD_GObj gobj,
FtMotionId  msid0,
FtMotionId  msid1 
)
static

◆ ftLk_SpecialLw_Enter()

void ftLk_SpecialLw_Enter ( HSD_GObj gobj)

◆ ftLk_SpecialAirLw_Enter()

void ftLk_SpecialAirLw_Enter ( HSD_GObj gobj)

◆ doAnim()

static void doAnim ( HSD_GObj gobj,
HSD_GObjEvent  cb 
)
static

◆ ftLk_SpecialLw_Anim()

void ftLk_SpecialLw_Anim ( HSD_GObj gobj)

◆ ftLk_SpecialAirLw_Anim()

void ftLk_SpecialAirLw_Anim ( HSD_GObj gobj)

◆ ftLk_SpecialLw_Phys()

void ftLk_SpecialLw_Phys ( HSD_GObj gobj)

◆ ftLk_SpecialAirLw_Phys()

void ftLk_SpecialAirLw_Phys ( HSD_GObj gobj)

◆ ftLk_SpecialLw_Coll()

void ftLk_SpecialLw_Coll ( HSD_GObj gobj)
Todo:
Verify MSID.

◆ ftLk_SpecialAirLw_Coll()

void ftLk_SpecialAirLw_Coll ( HSD_GObj gobj)
Todo:
Verify MSID.

Variable Documentation

◆ coll_mf

MotionFlags const coll_mf
static
Initial value:
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:185
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:213
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:205
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
static MotionFlags const Ft_MF_Unk27
Definition forward.h:215
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:179
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:166