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SSBM Decomp
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#include "ftLk_SpecialLw.h"#include <platform.h>#include "ft/fighter.h"#include "ft/ft_081B.h"#include "ft/ft_0892.h"#include "ft/ftanim.h"#include "ft/ftcommon.h"#include "ft/ftparts.h"#include "ft/types.h"#include "ftCommon/ftCo_Fall.h"#include "ftCommon/ftCo_ItemThrow.h"#include "ftCommon/ftpickupitem.h"#include "ftLink/forward.h"#include "it/forward.h"#include "it/it_26B1.h"#include "it/items/it_27CF.h"#include "lb/lb_00B0.h"#include <baselib/forward.h>#include <dolphin/mtx.h>Functions | |
| static bool | updateBomb (HSD_GObj *gobj, FtMotionId msid) |
| static void | spawnBomb (HSD_GObj *gobj) |
| static void | doEnter (HSD_GObj *gobj, FtMotionId msid0, FtMotionId msid1) |
| void | ftLk_SpecialLw_Enter (HSD_GObj *gobj) |
| void | ftLk_SpecialAirLw_Enter (HSD_GObj *gobj) |
| static void | doAnim (HSD_GObj *gobj, HSD_GObjEvent cb) |
| void | ftLk_SpecialLw_Anim (HSD_GObj *gobj) |
| void | ftLk_SpecialAirLw_Anim (HSD_GObj *gobj) |
| void | ftLk_SpecialLw_Phys (HSD_GObj *gobj) |
| void | ftLk_SpecialAirLw_Phys (HSD_GObj *gobj) |
| void | ftLk_SpecialLw_Coll (HSD_GObj *gobj) |
| void | ftLk_SpecialAirLw_Coll (HSD_GObj *gobj) |
Variables | |
| static MotionFlags const | coll_mf |
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| void ftLk_SpecialLw_Enter | ( | HSD_GObj * | gobj | ) |
| void ftLk_SpecialAirLw_Enter | ( | HSD_GObj * | gobj | ) |
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| void ftLk_SpecialLw_Anim | ( | HSD_GObj * | gobj | ) |
| void ftLk_SpecialAirLw_Anim | ( | HSD_GObj * | gobj | ) |
| void ftLk_SpecialLw_Phys | ( | HSD_GObj * | gobj | ) |
| void ftLk_SpecialAirLw_Phys | ( | HSD_GObj * | gobj | ) |
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