SSBM Decomp
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forward.h
Go to the documentation of this file.
1#ifndef MELEE_FT_CHARA_FTLINK_FORWARD_H
2#define MELEE_FT_CHARA_FTLINK_FORWARD_H
3
4#include "ft/forward.h"
5#include "ftCommon/forward.h"
6
7typedef struct ftLk_DatAttrs ftLk_DatAttrs;
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122#endif
@ ftCo_SM_Count
Definition forward.h:927
@ ftCo_MS_Count
Definition forward.h:627
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:156
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:201
static MotionFlags const Ft_MF_FreezeState
Sets anim rate to 0 and some other stuff.
Definition forward.h:209
static MotionFlags const Ft_MF_SkipParasol
Ignore Parasol state change.
Definition forward.h:180
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:211
static MotionFlags const Ft_MF_UnkUpdatePhys
Definition forward.h:206
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:204
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:159
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:165
static MotionFlags const Ft_MF_SkipThrowException
Resets thrower GObj pointer to NULL if false?
Definition forward.h:175
static MotionFlags const Ft_MF_KeepSfx
Definition forward.h:177
static MotionFlags const Ft_MF_KeepFastFall
Definition forward.h:154
u32 MotionFlags
Definition forward.h:36
static MotionFlags const Ft_MF_SkipMetalB
Definition forward.h:213
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:162
Definition types.h:16
Definition types.h:68
Definition types.h:79