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ftLg_SpecialS.c File Reference
#include <platform.h>
#include "forward.h"
#include "lb/forward.h"
#include <dolphin/mtx/forward.h>
#include "ftLg_SpecialS.h"
#include "types.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ftanim.h"
#include "ft/ftcoll.h"
#include "ft/ftcommon.h"
#include "ft/types.h"
#include <common_structs.h>
#include <baselib/random.h>

Functions

void ftLg_SpecialS_SetGFX (HSD_GObj *gobj)
 Luigi's Green Missile GFX callback.
 
void ftLg_SpecialS_SetVars (HSD_GObj *gobj)
 Luigi's Green Missile Setup (RNG + calculations)
 
void ftLg_SpecialS_Enter (HSD_GObj *gobj)
 Luigi's grounded Green Missile Motion State handler.
 
void ftLg_SpecialAirS_Enter (HSD_GObj *gobj)
 Luigi's aerial Green Missile Motion State handler.
 
void ftLg_SpecialS_OnGiveDamage (HSD_GObj *gobj)
 Luigi's Green Missile OnGiveDamage callback.
 
void ftLg_SpecialSStart_Anim (HSD_GObj *gobj)
 Luigi's grounded Green Missile Start Animation callback.
 
void ftLg_SpecialAirSStart_Anim (HSD_GObj *gobj)
 Luigi's aerial Green Missile Start Animation callback.
 
void ftLg_SpecialSStart_IASA (HSD_GObj *gobj)
 Luigi's grounded Green Missile Start IASA callback.
 
void ftLg_SpecialAirSStart_IASA (HSD_GObj *gobj)
 Luigi's aerial Green Missile Start IASA callback.
 
void ftLg_SpecialSStart_Phys (HSD_GObj *gobj)
 Luigi's grounded Green Missile Start Physics callback.
 
void ftLg_SpecialAirSStart_Phys (HSD_GObj *gobj)
 Luigi's aerial Green Missile Start Physics callback.
 
void ftLg_SpecialSStart_Coll (HSD_GObj *gobj)
 Luigi's grounded Green Missile Start Collision callback.
 
void ftLg_SpecialAirSStart_Coll (HSD_GObj *gobj)
 Luigi's aerial Green Missile Start Collision callback.
 
void ftLg_SpecialSStart_GroundToAir (HSD_GObj *gobj)
 Luigi's Green Missile Start ground -> air Motion State handler.
 
void ftLg_SpecialAirSStart_AirToGround (HSD_GObj *gobj)
 Luigi's Green Missile Start air -> ground Motion State handler.
 
void ftLg_SpecialSHold_Anim (HSD_GObj *gobj)
 Luigi's grounded Green Missile Charge Animation callback.
 
void ftLg_SpecialAirSHold_Anim (HSD_GObj *gobj)
 Luigi's aerial Green Missile Charge Animation callback.
 
void ftLg_SpecialSHold_IASA (HSD_GObj *gobj)
 Luigi's grounded Green Missile Charge IASA callback.
 
void ftLg_SpecialAirSHold_IASA (HSD_GObj *gobj)
 Luigi's aerial Green Missile Charge IASA callback.
 
void ftLg_SpecialSHold_Phys (HSD_GObj *gobj)
 Luigi's grounded Green Missile Charge Physics callback.
 
void ftLg_SpecialAirSHold_Phys (HSD_GObj *gobj)
 Luigi's aerial Green Missile Charge Physics callback.
 
void ftLg_SpecialSHold_Coll (HSD_GObj *gobj)
 Luigi's grounded Green Missile Charge Collision callback.
 
void ftLg_SpecialAirSHold_Coll (HSD_GObj *gobj)
 Luigi's aerial Green Missile Charge Collision callback.
 
void ftLg_SpecialSHold_GroundToAir (HSD_GObj *gobj)
 Luigi's Green Missile Charge ground -> air Acion State handler.
 
void ftLg_SpecialAirSHold_AirToGround (HSD_GObj *gobj)
 Luigi's Green Missile Charge air -> ground Motion State handler.
 
void ftLg_SpecialSHold_Enter (HSD_GObj *gobj)
 Luigi's grounded Green Missile Charge Motion State handler.
 
void ftLg_SpecialAirSHold_Enter (HSD_GObj *gobj)
 Luigi's aerial Green Missile Charge Motion State handler.
 
void ftLg_SpecialS_Anim (HSD_GObj *gobj)
 Luigi's grounded Green Missile Launch Animation callback.
 
void ftLg_SpecialAirS_Anim (HSD_GObj *gobj)
 Luigi's aerial Green Missile Launch Animation callback.
 
void ftLg_SpecialS_IASA (HSD_GObj *gobj)
 Luigi's grounded Green Missile Launch IASA callback.
 
void ftLg_SpecialAirS_IASA (HSD_GObj *gobj)
 Luigi's aerial Green Missile Launch IASA callback.
 
void ftLg_SpecialS_Phys (HSD_GObj *gobj)
 Luigi's grounded Green Missile Launch Physics callback.
 
void ftLg_SpecialAirS_Phys (HSD_GObj *gobj)
 Luigi's aerial Green Missile Launch Physics callback.
 
void ftLg_SpecialS_Coll (HSD_GObj *gobj)
 Luigi's grounded Green Missile Launch Collision callback.
 
void ftLg_SpecialAirS_Coll (HSD_GObj *gobj)
 Luigi's aerial Green Missile Launch Collision callback.
 
void ftLg_SpecialSLaunch_GroundToAir (HSD_GObj *gobj)
 Luigi's Green Missile Launch ground -> air Acion State handler.
 
void ftLg_SpecialAirSLaunch_AirToGround (HSD_GObj *gobj)
 Luigi's Green Missile Launch air -> ground Motion State handler.
 
static void ftLuigi_SpecialS_RemoveGFX (HSD_GObj *gobj)
 
static void ftLuigi_SpecialS_Setup (HSD_GObj *gobj)
 
void ftLg_SpecialSLaunch_Enter (HSD_GObj *gobj)
 Luigi's grounded Green Missile Launch Motion State handler.
 
void ftLg_SpecialAirSLaunch_Enter (HSD_GObj *gobj)
 Luigi's aerial Green Missile Launch Motion State handler.
 
void ftLg_SpecialSMisfire_Anim (HSD_GObj *gobj)
 Luigi's grounded Green Missile Misfire Animation callback.
 
void ftLg_SpecialAirSMisfire_Anim (HSD_GObj *gobj)
 Luigi's aerial Green Missile Misfire Animation callback.
 
void ftLg_SpecialSMisfire_IASA (HSD_GObj *gobj)
 Luigi's grounded Green Missile Misfire IASA callback.
 
void ftLg_SpecialAirSMisfire_IASA (HSD_GObj *gobj)
 Luigi's aerial Green Missile Misfire IASA callback.
 
void ftLg_SpecialSMisfire_Phys (HSD_GObj *gobj)
 Luigi's grounded Green Missile Misfire Physics callback.
 
void ftLg_SpecialAirSMisfire_Phys (HSD_GObj *gobj)
 Luigi's aerial Green Missile Misfire Physics callback.
 
void ftLg_SpecialSMisfire_Coll (HSD_GObj *gobj)
 Luigi's grounded Green Missile Misfire Collision callback.
 
void ftLg_SpecialAirSMisfire_Coll (HSD_GObj *gobj)
 Luigi's aerial Green Missile Misfire Collision callback.
 
void ftLg_SpecialSMisfire_GroundToAir (HSD_GObj *gobj)
 Luigi's Green Missile Misfire ground -> air Motion State handler.
 
void ftLg_SpecialAirSMisfire_AirToGround (HSD_GObj *gobj)
 Luigi's Green Missile Misfire air -> ground Motion State Handler.
 
void ftLg_SpecialSMisfire_Enter (HSD_GObj *gobj)
 Luigi's grounded Green Missile Misfire Motion State handler.
 
void ftLg_SpecialAirSMisfire_Enter (HSD_GObj *gobj)
 Luigi's aerial Green Missile Misfire Motion State handler.
 
void ftLg_SpecialS2_Anim (HSD_GObj *gobj)
 Luigi's grounded Green Missile Fly Animation callback.
 
void ftLg_SpecialAirS2_Anim (HSD_GObj *gobj)
 Luigi's aerial Green Missile Fly Animation callback.
 
void ftLg_SpecialS2_IASA (HSD_GObj *gobj)
 Luigi's grounded Green Missile Fly IASA callback.
 
void ftLg_SpecialAirS2_IASA (HSD_GObj *gobj)
 Luigi's aerial Green Missile Fly IASA callback.
 
void ftLg_SpecialS2_Phys (HSD_GObj *gobj)
 Luigi's grounded Green Missile Fly Physics callback.
 
void ftLg_SpecialAirS2_Phys (HSD_GObj *gobj)
 Luigi's aerial Green Missile Fly Physics callback.
 
void ftLg_SpecialS2_Coll (HSD_GObj *gobj)
 Luigi's grounded Green Missile Fly Collision callback.
 
void ftLg_SpecialAirS2_Coll (HSD_GObj *gobj)
 Luigi's aerial Green Missile Fly Collision callback.
 
void ftLg_SpecialSFly_Enter (HSD_GObj *gobj)
 Luigi's Green Missile Fly Setup.
 
void ftLg_SpecialSEnd_Anim (HSD_GObj *gobj)
 Luigi's grounded Green Missile End Animation callback.
 
void ftLg_SpecialAirSEnd_Anim (HSD_GObj *gobj)
 Luigi's aerial Green Missile End Animation callback.
 
void ftLg_SpecialSEnd_IASA (HSD_GObj *gobj)
 Luigi's grounded Green Missile End IASA callback.
 
void ftLg_SpecialAirSEnd_IASA (HSD_GObj *gobj)
 Luigi's aerial Green Missile End IASA callback.
 
void ftLg_SpecialSEnd_Phys (HSD_GObj *gobj)
 Luigi's grounded Green Missile End Physics callback.
 
void ftLg_SpecialAirSEnd_Phys (HSD_GObj *gobj)
 Luigi's aerial Green Missile End Physics callback.
 
void ftLg_SpecialSEnd_Coll (HSD_GObj *gobj)
 Luigi's grounded Green Missile End Collision callback.
 
void ftLg_SpecialAirSEnd_Coll (HSD_GObj *gobj)
 Luigi's aerial Green Missile End Collision callback.
 
void ftLg_SpecialSEnd_Enter (HSD_GObj *gobj)
 Luigi's Green Missile End air -> ground Motion State handler.
 
void ftLg_SpecialAirSEnd_Enter (HSD_GObj *gobj)
 Luigi's Green Missile End ground -> air Motion State handler.
 

Variables

static u32 const transition_flags0
 
static u32 const transition_flags1 = transition_flags0 | Ft_MF_KeepGfx
 
static u32 const transition_flags2
 
static u32 const transition_flags3
 

Function Documentation

◆ ftLg_SpecialS_SetGFX()

void ftLg_SpecialS_SetGFX ( HSD_GObj gobj)

Luigi's Green Missile GFX callback.

◆ ftLg_SpecialS_SetVars()

void ftLg_SpecialS_SetVars ( HSD_GObj gobj)

Luigi's Green Missile Setup (RNG + calculations)

◆ ftLg_SpecialS_Enter()

void ftLg_SpecialS_Enter ( HSD_GObj gobj)

Luigi's grounded Green Missile Motion State handler.

Todo:
Shared inline with ftLg_SpecialAirS_Enter.

◆ ftLg_SpecialAirS_Enter()

void ftLg_SpecialAirS_Enter ( HSD_GObj gobj)

Luigi's aerial Green Missile Motion State handler.

◆ ftLg_SpecialS_OnGiveDamage()

void ftLg_SpecialS_OnGiveDamage ( HSD_GObj gobj)

Luigi's Green Missile OnGiveDamage callback.

◆ ftLg_SpecialSStart_Anim()

void ftLg_SpecialSStart_Anim ( HSD_GObj gobj)

Luigi's grounded Green Missile Start Animation callback.

◆ ftLg_SpecialAirSStart_Anim()

void ftLg_SpecialAirSStart_Anim ( HSD_GObj gobj)

Luigi's aerial Green Missile Start Animation callback.

◆ ftLg_SpecialSStart_IASA()

void ftLg_SpecialSStart_IASA ( HSD_GObj gobj)

Luigi's grounded Green Missile Start IASA callback.

◆ ftLg_SpecialAirSStart_IASA()

void ftLg_SpecialAirSStart_IASA ( HSD_GObj gobj)

Luigi's aerial Green Missile Start IASA callback.

◆ ftLg_SpecialSStart_Phys()

void ftLg_SpecialSStart_Phys ( HSD_GObj gobj)

Luigi's grounded Green Missile Start Physics callback.

◆ ftLg_SpecialAirSStart_Phys()

void ftLg_SpecialAirSStart_Phys ( HSD_GObj gobj)

Luigi's aerial Green Missile Start Physics callback.

◆ ftLg_SpecialSStart_Coll()

void ftLg_SpecialSStart_Coll ( HSD_GObj gobj)

Luigi's grounded Green Missile Start Collision callback.

◆ ftLg_SpecialAirSStart_Coll()

void ftLg_SpecialAirSStart_Coll ( HSD_GObj gobj)

Luigi's aerial Green Missile Start Collision callback.

◆ ftLg_SpecialSStart_GroundToAir()

void ftLg_SpecialSStart_GroundToAir ( HSD_GObj gobj)

Luigi's Green Missile Start ground -> air Motion State handler.

◆ ftLg_SpecialAirSStart_AirToGround()

void ftLg_SpecialAirSStart_AirToGround ( HSD_GObj gobj)

Luigi's Green Missile Start air -> ground Motion State handler.

◆ ftLg_SpecialSHold_Anim()

void ftLg_SpecialSHold_Anim ( HSD_GObj gobj)

Luigi's grounded Green Missile Charge Animation callback.

Todo:
Shared inline with ftLg_SpecialAirSHold_Anim.

◆ ftLg_SpecialAirSHold_Anim()

void ftLg_SpecialAirSHold_Anim ( HSD_GObj gobj)

Luigi's aerial Green Missile Charge Animation callback.

◆ ftLg_SpecialSHold_IASA()

void ftLg_SpecialSHold_IASA ( HSD_GObj gobj)

Luigi's grounded Green Missile Charge IASA callback.

◆ ftLg_SpecialAirSHold_IASA()

void ftLg_SpecialAirSHold_IASA ( HSD_GObj gobj)

Luigi's aerial Green Missile Charge IASA callback.

◆ ftLg_SpecialSHold_Phys()

void ftLg_SpecialSHold_Phys ( HSD_GObj gobj)

Luigi's grounded Green Missile Charge Physics callback.

◆ ftLg_SpecialAirSHold_Phys()

void ftLg_SpecialAirSHold_Phys ( HSD_GObj gobj)

Luigi's aerial Green Missile Charge Physics callback.

◆ ftLg_SpecialSHold_Coll()

void ftLg_SpecialSHold_Coll ( HSD_GObj gobj)

Luigi's grounded Green Missile Charge Collision callback.

◆ ftLg_SpecialAirSHold_Coll()

void ftLg_SpecialAirSHold_Coll ( HSD_GObj gobj)

Luigi's aerial Green Missile Charge Collision callback.

◆ ftLg_SpecialSHold_GroundToAir()

void ftLg_SpecialSHold_GroundToAir ( HSD_GObj gobj)

Luigi's Green Missile Charge ground -> air Acion State handler.

◆ ftLg_SpecialAirSHold_AirToGround()

void ftLg_SpecialAirSHold_AirToGround ( HSD_GObj gobj)

Luigi's Green Missile Charge air -> ground Motion State handler.

◆ ftLg_SpecialSHold_Enter()

void ftLg_SpecialSHold_Enter ( HSD_GObj gobj)

Luigi's grounded Green Missile Charge Motion State handler.

Todo:
Shared inline with ftLg_SpecialAirSHold_Enter.

◆ ftLg_SpecialAirSHold_Enter()

void ftLg_SpecialAirSHold_Enter ( HSD_GObj gobj)

Luigi's aerial Green Missile Charge Motion State handler.

◆ ftLg_SpecialS_Anim()

void ftLg_SpecialS_Anim ( HSD_GObj gobj)

Luigi's grounded Green Missile Launch Animation callback.

Todo:
Shared inline with ftLg_SpecialAirS_Anim.

◆ ftLg_SpecialAirS_Anim()

void ftLg_SpecialAirS_Anim ( HSD_GObj gobj)

Luigi's aerial Green Missile Launch Animation callback.

◆ ftLg_SpecialS_IASA()

void ftLg_SpecialS_IASA ( HSD_GObj gobj)

Luigi's grounded Green Missile Launch IASA callback.

◆ ftLg_SpecialAirS_IASA()

void ftLg_SpecialAirS_IASA ( HSD_GObj gobj)

Luigi's aerial Green Missile Launch IASA callback.

◆ ftLg_SpecialS_Phys()

void ftLg_SpecialS_Phys ( HSD_GObj gobj)

Luigi's grounded Green Missile Launch Physics callback.

◆ ftLg_SpecialAirS_Phys()

void ftLg_SpecialAirS_Phys ( HSD_GObj gobj)

Luigi's aerial Green Missile Launch Physics callback.

◆ ftLg_SpecialS_Coll()

void ftLg_SpecialS_Coll ( HSD_GObj gobj)

Luigi's grounded Green Missile Launch Collision callback.

◆ ftLg_SpecialAirS_Coll()

void ftLg_SpecialAirS_Coll ( HSD_GObj gobj)

Luigi's aerial Green Missile Launch Collision callback.

◆ ftLg_SpecialSLaunch_GroundToAir()

void ftLg_SpecialSLaunch_GroundToAir ( HSD_GObj gobj)

Luigi's Green Missile Launch ground -> air Acion State handler.

◆ ftLg_SpecialAirSLaunch_AirToGround()

void ftLg_SpecialAirSLaunch_AirToGround ( HSD_GObj gobj)

Luigi's Green Missile Launch air -> ground Motion State handler.

◆ ftLuigi_SpecialS_RemoveGFX()

static void ftLuigi_SpecialS_RemoveGFX ( HSD_GObj gobj)
inlinestatic

◆ ftLuigi_SpecialS_Setup()

static void ftLuigi_SpecialS_Setup ( HSD_GObj gobj)
inlinestatic

◆ ftLg_SpecialSLaunch_Enter()

void ftLg_SpecialSLaunch_Enter ( HSD_GObj gobj)

Luigi's grounded Green Missile Launch Motion State handler.

◆ ftLg_SpecialAirSLaunch_Enter()

void ftLg_SpecialAirSLaunch_Enter ( HSD_GObj gobj)

Luigi's aerial Green Missile Launch Motion State handler.

◆ ftLg_SpecialSMisfire_Anim()

void ftLg_SpecialSMisfire_Anim ( HSD_GObj gobj)

Luigi's grounded Green Missile Misfire Animation callback.

◆ ftLg_SpecialAirSMisfire_Anim()

void ftLg_SpecialAirSMisfire_Anim ( HSD_GObj gobj)

Luigi's aerial Green Missile Misfire Animation callback.

◆ ftLg_SpecialSMisfire_IASA()

void ftLg_SpecialSMisfire_IASA ( HSD_GObj gobj)

Luigi's grounded Green Missile Misfire IASA callback.

◆ ftLg_SpecialAirSMisfire_IASA()

void ftLg_SpecialAirSMisfire_IASA ( HSD_GObj gobj)

Luigi's aerial Green Missile Misfire IASA callback.

◆ ftLg_SpecialSMisfire_Phys()

void ftLg_SpecialSMisfire_Phys ( HSD_GObj gobj)

Luigi's grounded Green Missile Misfire Physics callback.

◆ ftLg_SpecialAirSMisfire_Phys()

void ftLg_SpecialAirSMisfire_Phys ( HSD_GObj gobj)

Luigi's aerial Green Missile Misfire Physics callback.

◆ ftLg_SpecialSMisfire_Coll()

void ftLg_SpecialSMisfire_Coll ( HSD_GObj gobj)

Luigi's grounded Green Missile Misfire Collision callback.

◆ ftLg_SpecialAirSMisfire_Coll()

void ftLg_SpecialAirSMisfire_Coll ( HSD_GObj gobj)

Luigi's aerial Green Missile Misfire Collision callback.

◆ ftLg_SpecialSMisfire_GroundToAir()

void ftLg_SpecialSMisfire_GroundToAir ( HSD_GObj gobj)

Luigi's Green Missile Misfire ground -> air Motion State handler.

◆ ftLg_SpecialAirSMisfire_AirToGround()

void ftLg_SpecialAirSMisfire_AirToGround ( HSD_GObj gobj)

Luigi's Green Missile Misfire air -> ground Motion State Handler.

◆ ftLg_SpecialSMisfire_Enter()

void ftLg_SpecialSMisfire_Enter ( HSD_GObj gobj)

Luigi's grounded Green Missile Misfire Motion State handler.

◆ ftLg_SpecialAirSMisfire_Enter()

void ftLg_SpecialAirSMisfire_Enter ( HSD_GObj gobj)

Luigi's aerial Green Missile Misfire Motion State handler.

◆ ftLg_SpecialS2_Anim()

void ftLg_SpecialS2_Anim ( HSD_GObj gobj)

Luigi's grounded Green Missile Fly Animation callback.

◆ ftLg_SpecialAirS2_Anim()

void ftLg_SpecialAirS2_Anim ( HSD_GObj gobj)

Luigi's aerial Green Missile Fly Animation callback.

◆ ftLg_SpecialS2_IASA()

void ftLg_SpecialS2_IASA ( HSD_GObj gobj)

Luigi's grounded Green Missile Fly IASA callback.

◆ ftLg_SpecialAirS2_IASA()

void ftLg_SpecialAirS2_IASA ( HSD_GObj gobj)

Luigi's aerial Green Missile Fly IASA callback.

◆ ftLg_SpecialS2_Phys()

void ftLg_SpecialS2_Phys ( HSD_GObj gobj)

Luigi's grounded Green Missile Fly Physics callback.

◆ ftLg_SpecialAirS2_Phys()

void ftLg_SpecialAirS2_Phys ( HSD_GObj gobj)

Luigi's aerial Green Missile Fly Physics callback.

◆ ftLg_SpecialS2_Coll()

void ftLg_SpecialS2_Coll ( HSD_GObj gobj)

Luigi's grounded Green Missile Fly Collision callback.

◆ ftLg_SpecialAirS2_Coll()

void ftLg_SpecialAirS2_Coll ( HSD_GObj gobj)

Luigi's aerial Green Missile Fly Collision callback.

Todo:
Named flags

◆ ftLg_SpecialSFly_Enter()

void ftLg_SpecialSFly_Enter ( HSD_GObj gobj)

Luigi's Green Missile Fly Setup.

◆ ftLg_SpecialSEnd_Anim()

void ftLg_SpecialSEnd_Anim ( HSD_GObj gobj)

Luigi's grounded Green Missile End Animation callback.

◆ ftLg_SpecialAirSEnd_Anim()

void ftLg_SpecialAirSEnd_Anim ( HSD_GObj gobj)

Luigi's aerial Green Missile End Animation callback.

◆ ftLg_SpecialSEnd_IASA()

void ftLg_SpecialSEnd_IASA ( HSD_GObj gobj)

Luigi's grounded Green Missile End IASA callback.

◆ ftLg_SpecialAirSEnd_IASA()

void ftLg_SpecialAirSEnd_IASA ( HSD_GObj gobj)

Luigi's aerial Green Missile End IASA callback.

◆ ftLg_SpecialSEnd_Phys()

void ftLg_SpecialSEnd_Phys ( HSD_GObj gobj)

Luigi's grounded Green Missile End Physics callback.

◆ ftLg_SpecialAirSEnd_Phys()

void ftLg_SpecialAirSEnd_Phys ( HSD_GObj gobj)

Luigi's aerial Green Missile End Physics callback.

◆ ftLg_SpecialSEnd_Coll()

void ftLg_SpecialSEnd_Coll ( HSD_GObj gobj)

Luigi's grounded Green Missile End Collision callback.

◆ ftLg_SpecialAirSEnd_Coll()

void ftLg_SpecialAirSEnd_Coll ( HSD_GObj gobj)

Luigi's aerial Green Missile End Collision callback.

◆ ftLg_SpecialSEnd_Enter()

void ftLg_SpecialSEnd_Enter ( HSD_GObj gobj)

Luigi's Green Missile End air -> ground Motion State handler.

◆ ftLg_SpecialAirSEnd_Enter()

void ftLg_SpecialAirSEnd_Enter ( HSD_GObj gobj)

Luigi's Green Missile End ground -> air Motion State handler.

Variable Documentation

◆ transition_flags0

u32 const transition_flags0
static
Initial value:
=
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:185
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:213
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:205
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:153
static MotionFlags const Ft_MF_Unk27
Definition forward.h:215
static MotionFlags const Ft_MF_KeepSfx
Definition forward.h:171
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:179
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:166

◆ transition_flags1

u32 const transition_flags1 = transition_flags0 | Ft_MF_KeepGfx
static

◆ transition_flags2

u32 const transition_flags2
static
Initial value:
Todo:
Combine common flags with transition_flags0.

◆ transition_flags3

u32 const transition_flags3
static
Initial value:
Todo:
Combine common flags with transition_flags0.