SSBM Decomp
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#include <placeholder.h>
#include "ft/forward.h"
#include "ftCommon/forward.h"
#include "ftCo_Fall.h"
#include "math.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0CEE.h"
#include "ft/ft_0D14.h"
#include "ft/ftcommon.h"
#include "ft/ftlib.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/ftCo_AirCatch.h"
#include "ftCommon/ftCo_AttackAir.h"
#include "ftCommon/ftCo_DamageFall.h"
#include "ftCommon/ftCo_EscapeAir.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include "ftCommon/ftCo_HammerFall.h"
#include "ftCommon/ftCo_HammerWait.h"
#include "ftCommon/ftCo_ItemThrow.h"
#include "ftCommon/ftCo_JumpAerial.h"
#include "ftCommon/ftCo_SpecialAir.h"
#include "ftCrazyHand/ftCh_Init.h"
#include "ftMasterHand/ftMh_Wait1_2.h"
#include "ftPeach/ftPe_Float.h"
Functions | |
static bool | ftCo_Fall_inline (Fighter_GObj *gobj) |
void | ftCo_Fall_Enter (Fighter_GObj *gobj) |
void | ftCo_Fall_Enter_YoshiEgg (Fighter_GObj *gobj) |
void | ftCo_Fall_Enter_YoshiEgg_Kirby (Fighter_GObj *gobj) |
void | ftCo_800CC988 (Fighter_GObj *gobj, f32 arg1) |
void | ftCo_Fall_Anim (Fighter_GObj *gobj) |
bool | ftCo_Fall_IASA_Inner (Fighter_GObj *gobj) |
void | ftCo_Fall_Anim_Inner (Fighter_GObj *gobj, f32 *mv_x4, FtMotionId neutral_smid, FtMotionId forwards_smid, FtMotionId backwards_smid) |
void | ftCo_Fall_IASA (Fighter_GObj *gobj) |
void | ftCo_Fall_Phys (Fighter_GObj *gobj) |
void | ftCo_Fall_Coll (Fighter_GObj *gobj) |
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inlinestatic |
void ftCo_Fall_Enter | ( | Fighter_GObj * | gobj | ) |
void ftCo_Fall_Enter_YoshiEgg | ( | Fighter_GObj * | gobj | ) |
void ftCo_Fall_Enter_YoshiEgg_Kirby | ( | Fighter_GObj * | gobj | ) |
void ftCo_800CC988 | ( | Fighter_GObj * | gobj, |
f32 | arg1 | ||
) |
void ftCo_Fall_Anim | ( | Fighter_GObj * | gobj | ) |
bool ftCo_Fall_IASA_Inner | ( | Fighter_GObj * | gobj | ) |
void ftCo_Fall_Anim_Inner | ( | Fighter_GObj * | gobj, |
f32 * | mv_x4, | ||
FtMotionId | neutral_smid, | ||
FtMotionId | forwards_smid, | ||
FtMotionId | backwards_smid | ||
) |
void ftCo_Fall_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_Fall_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_Fall_Coll | ( | Fighter_GObj * | gobj | ) |