void ftCo_CaptureCrazyHand_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1154
void ftCh_SweepWait_Anim(HSD_GObj *gobj)
void ftCh_FingerGun1_Anim(HSD_GObj *gobj)
void ftCh_SweepLoop_IASA(HSD_GObj *gobj)
void ftCh_BackAirplane1_Anim(HSD_GObj *gobj)
void ftCh_BackAirplane2_Coll(HSD_GObj *gobj)
#ftCh_Init_80159098
Definition ftCh_Init.c:966
void ftCh_FingerBeamLoop_IASA(HSD_GObj *gobj)
void ftCh_FingerBeamStart_Phys(HSD_GObj *gobj)
void ftCh_Poke2_Phys(HSD_GObj *gobj)
void ftCh_BackAirplane1_Phys(HSD_GObj *gobj)
void ftCh_RockCrushDown_Anim(HSD_GObj *gobj)
void ftCh_Init_80156014(HSD_GObj *gobj)
ftCh_Init_80155FCC
Definition ftCh_Init.c:700
void ftCh_BackCrush_Anim(HSD_GObj *gobj)
void ftCh_FingerBeamEnd_Phys(HSD_GObj *gobj)
void ftCh_Squeezing1_Phys(HSD_GObj *gobj)
void ftCh_Damage2_Phys(HSD_GObj *gobj)
void ftCh_TagRockPaper_IASA(HSD_GObj *gobj)
void ftCh_WaitSweep_IASA(HSD_GObj *gobj)
void ftCh_Grab_Phys(HSD_GObj *gobj)
void ftCh_SweepLoop_Anim(HSD_GObj *gobj)
char ftCh_Init_DataName[]
Definition ftCh_Init.c:602
void ftCh_WalkWait_Phys(HSD_GObj *gobj)
void ftCh_FingerGun2_Phys(HSD_GObj *gobj)
void ftCh_Poke2_Anim(HSD_GObj *gobj)
void ftCh_RockCrushDown_Coll(HSD_GObj *gobj)
#fn_80158144
Definition ftCh_Init.c:860
void ftCh_FingerBeamEnd_Coll(HSD_GObj *gobj)
#ftCh_Init_80158DFC
Definition ftCh_Init.c:924
void ftCh_Slam_Phys(HSD_GObj *gobj)
void ftCh_Squeezing1_Anim(HSD_GObj *gobj)
void ftCh_Squeezing0_Phys(HSD_GObj *gobj)
void ftCh_FingerBeamEnd_Anim(HSD_GObj *gobj)
void ftCh_Throw_Phys(HSD_GObj *gobj)
void ftCh_BackPunch_Coll(HSD_GObj *gobj)
#ftCh_Init_80158F34
Definition ftCh_Init.c:934
void ftCh_SweepWait_Coll(HSD_GObj *gobj)
#fn_8015755C
Definition ftCh_Init.c:778
void ftCh_TagCancel_Anim(HSD_GObj *gobj)
void ftCh_Init_LoadSpecialAttrs(HSD_GObj *gobj)
Definition ftCh_Init.c:693
void ftCo_CaptureWaitCrazyHand_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1180
void ftCh_Poke1_Anim(HSD_GObj *gobj)
void ftCh_WalkLoop_IASA(HSD_GObj *gobj)
void ftCh_BackDisappear_Phys(HSD_GObj *gobj)
void ftCh_SweepLoop_Phys(HSD_GObj *gobj)
void ftCh_BackAirplane3_Coll(HSD_GObj *gobj)
#ftCh_Init_80159670
Definition ftCh_Init.c:976
void ftCh_Wait1_0_Anim(HSD_GObj *gobj)
void ftCh_WalkLoop_Coll(HSD_GObj *gobj)
#fn_801578E8
Definition ftCh_Init.c:808
void ftCh_RockCrushDown_Phys(HSD_GObj *gobj)
void ftCh_Grab_IASA(HSD_GObj *gobj)
void ftCh_Squeeze_IASA(HSD_GObj *gobj)
void ftCh_Drill_Phys(HSD_GObj *gobj)
void ftCh_TagApplaud_Anim(HSD_GObj *gobj)
void ftCh_Fail_Anim(HSD_GObj *gobj)
void ftCo_ThrownCrazyHand_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1190
void ftCo_CaptureCrazyHand_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1158
void ftCh_WalkLoop_Anim(HSD_GObj *gobj)
void ftCh_TagCancel_Coll(HSD_GObj *gobj)
void ftCh_Poke2_Coll(HSD_GObj *gobj)
#fn_80158534
Definition ftCh_Init.c:892
void ftCh_FingerGun2_Coll(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015ABD0
Definition ftCh_Init.c:1122
void ftCh_TagFail_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1144
void ftCo_CaptureWaitCrazyHand_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1176
void ftCh_BackAirplane3_IASA(HSD_GObj *gobj)
void ftCh_Slap_Phys(HSD_GObj *gobj)
void ftCh_TagCrush_Phys(HSD_GObj *gobj)
void ftCh_Drill_Coll(HSD_GObj *gobj)
#fn_80157C50
Definition ftCh_Init.c:838
void ftCo_ThrownCrazyHand_Anim(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015B850
Definition ftCh_Init.c:1184
void ftCh_Init_8015A560(HSD_GObj *gobj)
void ftCh_WalkWait_Anim(HSD_GObj *gobj)
void ftCh_TagSqueeze_Anim(HSD_GObj *gobj)
void ftCh_Drill_Anim(HSD_GObj *gobj)
void ftCh_FingerBeamLoop_Anim(HSD_GObj *gobj)
void ftCh_RockCrushUp_Anim(HSD_GObj *gobj)
void ftCh_Entry_Phys(HSD_GObj *gobj)
void ftCh_FingerGun1_Phys(HSD_GObj *gobj)
void ftCh_FingerBeamEnd_IASA(HSD_GObj *gobj)
void ftCh_Slam_Coll(HSD_GObj *gobj)
ftCh_Slam_Anim
Definition ftCh_Init.c:1074
void ftCh_Init_8015A3F4(HSD_GObj *gobj)
void ftCh_Cancel_Anim(HSD_GObj *gobj)
void ftCh_TagApplaud_IASA(HSD_GObj *gobj)
void ftCh_Wait1_1_Anim(HSD_GObj *gobj)
void ftCh_TagFail_Anim(HSD_GObj *gobj)
void ftCh_WaitSweep_Anim(HSD_GObj *gobj)
void ftCh_BackCrush_Coll(HSD_GObj *gobj)
#ftCh_Init_801597F0
Definition ftCh_Init.c:986
void ftCh_FingerGun2_IASA(HSD_GObj *gobj)
void ftCh_TagCancel_Phys(HSD_GObj *gobj)
void ftCh_Cancel_Phys(HSD_GObj *gobj)
void ftCh_Cancel_IASA(HSD_GObj *gobj)
void ftCo_CaptureDamageCrazyHand_IASA(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015B670
Definition ftCh_Init.c:1164
void ftCh_TagRockPaper_Phys(HSD_GObj *gobj)
ftCh_TagApplaud_Anim
Definition ftCh_Init.c:1108
void ftCh_WaitSweep_Coll(HSD_GObj *gobj)
#ftCh_Init_8015737C
Definition ftCh_Init.c:758
void ftCh_Wait1_0_Coll(HSD_GObj *gobj)
#ftCh_Init_80156018
Definition ftCh_Init.c:716
void ftCh_BackAirplane1_Coll(HSD_GObj *gobj)
void ftCh_TagCrush_Coll(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015A888
Definition ftCh_Init.c:1092
void ftCh_Poke1_Phys(HSD_GObj *gobj)
void ftCh_Fail_IASA(HSD_GObj *gobj)
void ftCh_Damage_Anim(HSD_GObj *gobj)
void ftCh_Wait1_1_Phys(HSD_GObj *gobj)
void ftCh_Throw_Anim(HSD_GObj *gobj)
void ftCh_RockCrushUp_Coll(HSD_GObj *gobj)
#ftCh_Init_80157DF8
Definition ftCh_Init.c:850
void ftCh_RockCrushDown_IASA(HSD_GObj *gobj)
void ftCh_Throw_Coll(HSD_GObj *gobj)
ftCh_Init_8015A560
Definition ftCh_Init.c:1066
void ftCh_PaperCrush_IASA(HSD_GObj *gobj)
void ftCh_Drill_IASA(HSD_GObj *gobj)
void ftCh_BackAirplane1_IASA(HSD_GObj *gobj)
void ftCh_Slap_Anim(HSD_GObj *gobj)
void ftCh_TagCrush_IASA(HSD_GObj *gobj)
void ftCh_SweepWait_Phys(HSD_GObj *gobj)
void ftCo_CaptureDamageCrazyHand_Anim(HSD_GObj *gobj)
void ftCo_CaptureWaitCrazyHand_Anim(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015B778
Definition ftCh_Init.c:1174
void ftCh_RockCrushUp_IASA(HSD_GObj *gobj)
char ftCh_Init_AnimDatFilename[]
Definition ftCh_Init.c:605
void ftCh_Walk2_Phys(HSD_GObj *gobj)
void ftCh_TagGrab_IASA(HSD_GObj *gobj)
void ftCh_Poke1_IASA(HSD_GObj *gobj)
void ftCh_WaitSweep_Phys(HSD_GObj *gobj)
void ftCo_CaptureWaitCrazyHand_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1178
void ftCh_Slap_Coll(HSD_GObj *gobj)
#ftCh_Init_8015764C
Definition ftCh_Init.c:798
void ftCh_TagFail_Phys(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015B174
Definition ftCh_Init.c:1142
void ftCh_TagGrab_Phys(HSD_GObj *gobj)
void ftCh_Walk2_IASA(HSD_GObj *gobj)
void ftCh_Squeezing0_Coll(HSD_GObj *gobj)
#ftCh_Init_8015A184
Definition ftCh_Init.c:1036
void ftCh_Throw_IASA(HSD_GObj *gobj)
void ftCh_BackDisappear_IASA(HSD_GObj *gobj)
void ftCh_Fail_Phys(HSD_GObj *gobj)
void ftCh_BackDisappear_Anim(HSD_GObj *gobj)
void ftCh_FingerBeamStart_Anim(HSD_GObj *gobj)
void ftCh_Damage_IASA(HSD_GObj *gobj)
void ftCh_SweepWait_IASA(HSD_GObj *gobj)
void ftCh_Damage2_Coll(HSD_GObj *gobj)
#ftCh_Init_80157170
Definition ftCh_Init.c:748
void ftCh_Slam_Anim(HSD_GObj *gobj)
void ftCh_Cancel_Coll(HSD_GObj *gobj)
#ftCh_Init_8015A030
Definition ftCh_Init.c:1026
void ftCh_Squeezing0_IASA(HSD_GObj *gobj)
void ftCh_TagRockPaper_Anim(HSD_GObj *gobj)
void ftCh_TagGrab_Coll(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015ADD0
Definition ftCh_Init.c:1134
void ftCh_RockCrushUp_Phys(HSD_GObj *gobj)
void ftCh_Poke2_IASA(HSD_GObj *gobj)
char ftCh_Init_DatFilename[]
Definition ftCh_Init.c:601
void ftCh_Poke1_Coll(HSD_GObj *gobj)
#ftCh_Init_801583E4
Definition ftCh_Init.c:880
void ftCh_Entry_IASA(HSD_GObj *gobj)
void ftCh_WalkShoot_Coll(HSD_GObj *gobj)
#ftCh_Init_80157B58
Definition ftCh_Init.c:828
void ftCh_FingerGun2_Anim(HSD_GObj *gobj)
void ftCh_TagFail_IASA(HSD_GObj *gobj)
void ftCh_Grab_Coll(HSD_GObj *gobj)
#ftCh_Init_80159F40
Definition ftCh_Init.c:1016
void ftCh_Fail_Coll(HSD_GObj *gobj)
ftCh_Fail_Anim
Definition ftCh_Init.c:1082
MotionState ftCh_Init_MotionStateTable[ftCh_MS_SelfCount]
Definition ftCh_Init.c:59
void ftCh_Damage_Coll(HSD_GObj *gobj)
#fn_80157080
Definition ftCh_Init.c:738
void ftCo_CaptureDamageCrazyHand_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1168
void ftCh_WalkShoot_IASA(HSD_GObj *gobj)
void ftCh_BackPunch_Phys(HSD_GObj *gobj)
void ftCh_Damage_Phys(HSD_GObj *gobj)
void ftCh_Squeezing1_IASA(HSD_GObj *gobj)
void ftCh_Wait1_1_IASA(HSD_GObj *gobj)
void ftCh_Damage2_IASA(HSD_GObj *gobj)
void ftCh_Damage2_Anim(HSD_GObj *gobj)
void ftCo_ThrownCrazyHand_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1186
void ftCh_PaperCrush_Phys(HSD_GObj *gobj)
void ftCh_BackAirplane3_Phys(HSD_GObj *gobj)
void ftCh_WalkShoot_Anim(HSD_GObj *gobj)
void ftCh_BackPunch_IASA(HSD_GObj *gobj)
void ftCh_FingerGun1_Coll(HSD_GObj *gobj)
void ftCh_BackAirplane2_IASA(HSD_GObj *gobj)
void ftCh_FingerBeamStart_IASA(HSD_GObj *gobj)
void ftCh_Slam_IASA(HSD_GObj *gobj)
void ftCh_Squeezing0_Anim(HSD_GObj *gobj)
void ftCh_BackCrush_IASA(HSD_GObj *gobj)
void ftCh_WalkLoop_Phys(HSD_GObj *gobj)
void ftCh_BackAirplane2_Anim(HSD_GObj *gobj)
void ftCh_FingerGun1_IASA(HSD_GObj *gobj)
void ftCo_CaptureCrazyHand_Anim(HSD_GObj *gobj)
#fn_8015B2C0
Definition ftCh_Init.c:1152
void ftCh_Init_OnLoad(HSD_GObj *gobj)
Definition ftCh_Init.c:647
void ftCh_Wait1_1_Coll(HSD_GObj *gobj)
#fn_80159AA4
Definition ftCh_Init.c:1006
void ftCh_FingerBeamLoop_Phys(HSD_GObj *gobj)
Fighter_CostumeStrings ftCh_Init_CostumeStrings[]
Definition ftCh_Init.c:607
void ftCh_Init_8015A2B0(HSD_GObj *gobj)
void ftCh_BackPunch_Anim(HSD_GObj *gobj)
void ftCh_RockCrushWait_Anim(HSD_GObj *gobj)
void ftCh_Squeezing1_Coll(HSD_GObj *gobj)
ftCh_Init_8015A2B0
Definition ftCh_Init.c:1046
void ftCh_TagCrush_Anim(HSD_GObj *gobj)
void ftCh_Squeeze_Phys(HSD_GObj *gobj)
void ftCh_Walk2_Anim(HSD_GObj *gobj)
void ftCh_TagApplaud_Coll(HSD_GObj *gobj)
void ftCo_ThrownCrazyHand_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1188
void ftCo_CaptureDamageCrazyHand_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1166
void ftCh_PaperCrush_Coll(HSD_GObj *gobj)
#fn_801582D8
Definition ftCh_Init.c:870
void ftCh_TagRockPaper_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1110
void ftCh_Grab_Anim(HSD_GObj *gobj)
void ftCh_BackAirplane3_Anim(HSD_GObj *gobj)
void ftCo_CaptureCrazyHand_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1156
void ftCh_TagGrab_Anim(HSD_GObj *gobj)
void ftCh_SweepLoop_Coll(HSD_GObj *gobj)
#fn_8015746C
Definition ftCh_Init.c:768
void ftCh_Entry_Coll(HSD_GObj *gobj)
#ftCh_Init_80156AD8
Definition ftCh_Init.c:728
void ftCh_WalkShoot_Phys(HSD_GObj *gobj)
void ftCh_FingerBeamStart_Coll(HSD_GObj *gobj)
#fn_801587B0
Definition ftCh_Init.c:902
void ftCh_Entry_Anim(HSD_GObj *gobj)
void ftCh_Squeeze_Anim(HSD_GObj *gobj)
void ftCh_FingerBeamLoop_Coll(HSD_GObj *gobj)
#fn_801588B8
Definition ftCh_Init.c:914
void ftCh_TagApplaud_Phys(HSD_GObj *gobj)
void ftCh_PaperCrush_Anim(HSD_GObj *gobj)
void ftCh_Init_80155FCC(HSD_GObj *gobj)
void ftCh_Wait1_0_IASA(HSD_GObj *gobj)
void ftCh_BackAirplane2_Phys(HSD_GObj *gobj)
void ftCh_WalkWait_Coll(HSD_GObj *gobj)
#ftCh_Init_801579F4
Definition ftCh_Init.c:818
void ftCh_BackCrush_Phys(HSD_GObj *gobj)
void ftCh_WalkWait_IASA(HSD_GObj *gobj)
void ftCh_GrabUnk1_8015BC88(HSD_GObj *gobj)
void ftCh_Init_OnDeath(HSD_GObj *gobj)
Definition ftCh_Init.c:645
void ftCh_Slap_IASA(HSD_GObj *gobj)
void ftCh_BackDisappear_Coll(HSD_GObj *gobj)
#fn_80159908
Definition ftCh_Init.c:996
void ftCh_Wait1_0_Phys(HSD_GObj *gobj)
void ftCh_Squeeze_Coll(HSD_GObj *gobj)
ftCh_Init_8015A3F4
Definition ftCh_Init.c:1056
@ ftCh_MS_SelfCount
Definition forward.h:8