void ftCo_CaptureCrazyHand_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1572
void ftCh_SweepWait_Anim(HSD_GObj *gobj)
#fn_8015755C
Definition ftCh_Init.c:848
void ftCh_FingerGun1_Anim(HSD_GObj *gobj)
void ftCh_SweepLoop_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:831
void ftCh_BackAirplane1_Anim(HSD_GObj *gobj)
void ftCh_BackAirplane2_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1231
void ftCh_FingerBeamLoop_IASA(HSD_GObj *gobj)
#fn_801588B8
Definition ftCh_Init.c:1128
void ftCh_FingerBeamStart_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1115
void ftCh_Poke2_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1091
void ftCh_BackAirplane1_Phys(HSD_GObj *gobj)
void ftCh_RockCrushDown_Anim(HSD_GObj *gobj)
#fn_80158144
Definition ftCh_Init.c:1010
void ftCh_Init_80156014(HSD_GObj *gobj)
ftCh_Init_80155FCC
Definition ftCh_Init.c:705
void ftCh_BackCrush_Anim(HSD_GObj *gobj)
void ftCh_FingerBeamEnd_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1152
void ftCh_Squeezing1_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1379
void ftCh_Damage2_Phys(HSD_GObj *gobj)
void ftCh_TagRockPaper_IASA(HSD_GObj *gobj)
ftCh_TagApplaud_Phys
Definition ftCh_Init.c:1500
void ftCh_WaitSweep_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:812
void ftCh_Grab_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1320
void ftCh_SweepLoop_Anim(HSD_GObj *gobj)
#fn_8015746C
Definition ftCh_Init.c:824
char ftCh_Init_DataName[]
Definition ftCh_Init.c:607
void ftCh_WalkWait_Phys(HSD_GObj *gobj)
void ftCh_FingerGun2_Phys(HSD_GObj *gobj)
void ftCh_Poke2_Anim(HSD_GObj *gobj)
#fn_80158534
Definition ftCh_Init.c:1076
void ftCh_RockCrushDown_Coll(HSD_GObj *gobj)
ftCh_RockCrushDown_Phys
Definition ftCh_Init.c:1027
void ftCh_FingerBeamEnd_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1157
void ftCh_Slam_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1434
void ftCh_Squeezing1_Anim(HSD_GObj *gobj)
void ftCh_Squeezing0_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1360
void ftCh_FingerBeamEnd_Anim(HSD_GObj *gobj)
void ftCh_Throw_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1417
void ftCh_BackPunch_Coll(HSD_GObj *gobj)
ftCh_BackPunch_Phys
Definition ftCh_Init.c:1178
void ftCh_SweepWait_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:868
void ftCh_TagCancel_Anim(HSD_GObj *gobj)
void ftCh_Init_LoadSpecialAttrs(HSD_GObj *gobj)
Definition ftCh_Init.c:698
void ftCo_CaptureWaitCrazyHand_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1598
void ftCh_Poke1_Anim(HSD_GObj *gobj)
void ftCh_WalkLoop_IASA(HSD_GObj *gobj)
#fn_801578E8
Definition ftCh_Init.c:914
void ftCh_BackDisappear_Phys(HSD_GObj *gobj)
void ftCh_SweepLoop_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:839
void ftCh_BackAirplane3_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1250
void ftCh_Wait1_0_Anim(HSD_GObj *gobj)
void ftCh_WalkLoop_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:927
void ftCh_RockCrushDown_Phys(HSD_GObj *gobj)
void ftCh_Grab_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1312
void ftCh_Squeeze_IASA(HSD_GObj *gobj)
ftCh_Init_8015A3F4
Definition ftCh_Init.c:1390
void ftCh_Drill_Phys(HSD_GObj *gobj)
void ftCh_TagApplaud_Anim(HSD_GObj *gobj)
void ftCh_Fail_Anim(HSD_GObj *gobj)
void ftCh_Init_801583E4(HSD_GObj *gobj)
void ftCo_ThrownCrazyHand_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1608
void ftCo_CaptureCrazyHand_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1576
void ftCh_WalkLoop_Anim(HSD_GObj *gobj)
void ftCh_TagCancel_Coll(HSD_GObj *gobj)
void ftCh_Poke2_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1096
void ftCh_FingerGun2_Coll(HSD_GObj *gobj)
ftCh_FingerGun2_Phys
Definition ftCh_Init.c:1528
void ftCh_TagFail_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1562
void ftCo_CaptureWaitCrazyHand_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1594
void ftCh_BackAirplane3_IASA(HSD_GObj *gobj)
#ftCh_Init_80159670
Definition ftCh_Init.c:1237
void ftCh_Slap_Phys(HSD_GObj *gobj)
void ftCh_TagCrush_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1475
void ftCh_Drill_Coll(HSD_GObj *gobj)
ftCh_Drill_Phys
Definition ftCh_Init.c:988
void ftCo_ThrownCrazyHand_Anim(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015B850
Definition ftCh_Init.c:1602
void ftCh_Init_8015A560(HSD_GObj *gobj)
void ftCh_WalkWait_Anim(HSD_GObj *gobj)
void ftCh_TagSqueeze_Anim(HSD_GObj *gobj)
void ftCh_Drill_Anim(HSD_GObj *gobj)
#fn_80157C50
Definition ftCh_Init.c:971
void ftCh_FingerBeamLoop_Anim(HSD_GObj *gobj)
void ftCh_RockCrushUp_Anim(HSD_GObj *gobj)
void ftCh_Entry_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:751
void ftCh_FingerGun1_Phys(HSD_GObj *gobj)
void ftCh_FingerBeamEnd_IASA(HSD_GObj *gobj)
#ftCh_Init_80158DFC
Definition ftCh_Init.c:1144
void ftCh_Slam_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1439
void ftCh_Init_8015A3F4(HSD_GObj *gobj)
void ftCh_Cancel_Anim(HSD_GObj *gobj)
void ftCh_TagApplaud_IASA(HSD_GObj *gobj)
ftCh_TagApplaud_Anim
Definition ftCh_Init.c:1484
void ftCh_Wait1_1_Anim(HSD_GObj *gobj)
void ftCh_TagFail_Anim(HSD_GObj *gobj)
void ftCh_WaitSweep_Anim(HSD_GObj *gobj)
#ftCh_Init_8015737C
Definition ftCh_Init.c:800
void ftCh_BackCrush_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1269
void ftCh_FingerGun2_IASA(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015ABD0
Definition ftCh_Init.c:1518
void ftCh_TagCancel_Phys(HSD_GObj *gobj)
void ftCh_Cancel_Phys(HSD_GObj *gobj)
void ftCh_Cancel_IASA(HSD_GObj *gobj)
ftCh_Init_8015A030
Definition ftCh_Init.c:1331
void ftCo_CaptureDamageCrazyHand_IASA(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015B670
Definition ftCh_Init.c:1582
void ftCh_TagRockPaper_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1508
void ftCh_WaitSweep_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:820
void ftCh_Wait1_0_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:730
void ftCh_BackAirplane1_Coll(HSD_GObj *gobj)
void ftCh_TagCrush_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1480
void ftCh_Poke1_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1065
void ftCh_Fail_IASA(HSD_GObj *gobj)
ftCh_Fail_Anim
Definition ftCh_Init.c:1443
void ftCh_Damage_Anim(HSD_GObj *gobj)
#fn_80157080
Definition ftCh_Init.c:760
void ftCh_Wait1_1_Phys(HSD_GObj *gobj)
void ftCh_Init_8015A030(HSD_GObj *gobj)
void ftCh_Throw_Anim(HSD_GObj *gobj)
void ftCh_RockCrushUp_Coll(HSD_GObj *gobj)
ftCh_RockCrushUp_Phys
Definition ftCh_Init.c:1006
void ftCh_RockCrushDown_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1017
void ftCh_Throw_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1422
void ftCh_PaperCrush_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1038
void ftCh_Drill_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:978
void ftCh_BackAirplane1_IASA(HSD_GObj *gobj)
ftCh_FingerGun1_Phys
Definition ftCh_Init.c:1202
void ftCh_Slap_Anim(HSD_GObj *gobj)
void ftCh_TagCrush_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1467
void ftCh_SweepWait_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:863
void ftCo_CaptureDamageCrazyHand_Anim(HSD_GObj *gobj)
void ftCo_CaptureWaitCrazyHand_Anim(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015B778
Definition ftCh_Init.c:1592
void ftCh_RockCrushUp_IASA(HSD_GObj *gobj)
#ftCh_Init_80157DF8
Definition ftCh_Init.c:996
char ftCh_Init_AnimDatFilename[]
Definition ftCh_Init.c:610
void ftCh_Walk2_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:903
void ftCh_TagGrab_IASA(HSD_GObj *gobj)
ftCh_GrabUnk1_8015ADD0
Definition ftCh_Init.c:1536
void ftCh_Poke1_IASA(HSD_GObj *gobj)
ftCh_Init_801583E4
Definition ftCh_Init.c:1057
void ftCh_WaitSweep_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:807
void ftCo_CaptureWaitCrazyHand_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1596
void ftCh_Slap_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:908
void ftCh_TagFail_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1560
void ftCh_TagGrab_Phys(HSD_GObj *gobj)
void ftCh_Walk2_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:895
void ftCh_Squeezing0_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1365
void ftCh_Throw_IASA(HSD_GObj *gobj)
ftCh_Init_8015A560
Definition ftCh_Init.c:1409
void ftCh_BackDisappear_IASA(HSD_GObj *gobj)
#fn_80159908
Definition ftCh_Init.c:1275
void ftCh_Fail_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1451
void ftCh_BackDisappear_Anim(HSD_GObj *gobj)
void ftCh_Init_80157170(HSD_GObj *gobj)
void ftCh_FingerBeamStart_Anim(HSD_GObj *gobj)
#fn_801587B0
Definition ftCh_Init.c:1100
void ftCh_Damage_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:767
void ftCh_SweepWait_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:855
void ftCh_Damage2_Coll(HSD_GObj *gobj)
ftCh_Damage2_Phys
Definition ftCh_Init.c:796
void ftCh_Slam_Anim(HSD_GObj *gobj)
void ftCh_Cancel_Coll(HSD_GObj *gobj)
ftCh_Cancel_Phys
Definition ftCh_Init.c:1341
void ftCh_Squeezing0_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1352
void ftCh_TagRockPaper_Anim(HSD_GObj *gobj)
void ftCh_TagGrab_Coll(HSD_GObj *gobj)
ftCh_TagGrab_Phys
Definition ftCh_Init.c:1546
void ftCh_RockCrushUp_Phys(HSD_GObj *gobj)
void ftCh_Poke2_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1083
char ftCh_Init_DatFilename[]
Definition ftCh_Init.c:606
void ftCh_Poke1_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1070
void ftCh_Entry_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:743
void ftCh_WalkShoot_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:967
void ftCh_FingerGun2_Anim(HSD_GObj *gobj)
void ftCh_TagFail_IASA(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015B174
Definition ftCh_Init.c:1552
void ftCh_Grab_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1325
void ftCh_Fail_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1456
MotionState ftCh_Init_MotionStateTable[ftCh_MS_SelfCount]
Definition ftCh_Init.c:64
void ftCh_Damage_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:780
void ftCo_CaptureDamageCrazyHand_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1586
void ftCh_WalkShoot_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:954
void ftCh_BackPunch_Phys(HSD_GObj *gobj)
void ftCh_Damage_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:775
void ftCh_Squeezing1_IASA(HSD_GObj *gobj)
ftCh_Init_8015A2B0
Definition ftCh_Init.c:1371
void ftCh_Wait1_1_IASA(HSD_GObj *gobj)
#fn_80159AA4
Definition ftCh_Init.c:1291
void ftCh_Damage2_IASA(HSD_GObj *gobj)
ftCh_Init_80157170
Definition ftCh_Init.c:786
void ftCh_Damage2_Anim(HSD_GObj *gobj)
void ftCo_ThrownCrazyHand_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1604
void ftCh_PaperCrush_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1046
void ftCh_BackAirplane3_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1245
void ftCh_WalkShoot_Anim(HSD_GObj *gobj)
#ftCh_Init_80157B58
Definition ftCh_Init.c:947
void ftCh_BackPunch_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1168
void ftCh_FingerGun1_Coll(HSD_GObj *gobj)
void ftCh_BackAirplane2_IASA(HSD_GObj *gobj)
ftCh_BackAirplane1_Phys
Definition ftCh_Init.c:1218
void ftCh_FingerBeamStart_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1107
void ftCh_GrabUnk1_8015ADD0(HSD_GObj *gobj)
void ftCh_Slam_IASA(HSD_GObj *gobj)
ftCh_Slam_Anim
Definition ftCh_Init.c:1426
void ftCh_Squeezing0_Anim(HSD_GObj *gobj)
#ftCh_Init_8015A184
Definition ftCh_Init.c:1345
void ftCh_BackCrush_IASA(HSD_GObj *gobj)
#ftCh_Init_801597F0
Definition ftCh_Init.c:1256
void ftCh_WalkLoop_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:922
void ftCh_BackAirplane2_Anim(HSD_GObj *gobj)
void ftCh_FingerGun1_IASA(HSD_GObj *gobj)
#ftCh_Init_80159098
Definition ftCh_Init.c:1184
void ftCo_CaptureCrazyHand_Anim(HSD_GObj *gobj)
#fn_8015B2C0
Definition ftCh_Init.c:1570
void ftCh_Init_OnLoad(HSD_GObj *gobj)
Definition ftCh_Init.c:652
void ftCh_Wait1_1_Coll(HSD_GObj *gobj)
ftCh_Wait1_1_Phys
Definition ftCh_Init.c:1301
void ftCh_FingerBeamLoop_Phys(HSD_GObj *gobj)
Fighter_CostumeStrings ftCh_Init_CostumeStrings[]
Definition ftCh_Init.c:612
void ftCh_Init_8015A2B0(HSD_GObj *gobj)
void ftCh_BackPunch_Anim(HSD_GObj *gobj)
#ftCh_Init_80158F34
Definition ftCh_Init.c:1161
void ftCh_RockCrushWait_Anim(HSD_GObj *gobj)
void ftCh_Squeezing1_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1384
void ftCh_TagCrush_Anim(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015A888
Definition ftCh_Init.c:1460
void ftCh_Squeeze_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1398
void ftCh_Walk2_Anim(HSD_GObj *gobj)
ftCh_Slap_Phys
Definition ftCh_Init.c:888
void ftCh_TagApplaud_Coll(HSD_GObj *gobj)
void ftCo_ThrownCrazyHand_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1606
void ftCo_CaptureDamageCrazyHand_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1584
void ftCh_PaperCrush_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1051
void ftCh_TagRockPaper_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1510
void ftCh_Grab_Anim(HSD_GObj *gobj)
#ftCh_Init_80159F40
Definition ftCh_Init.c:1305
void ftCh_BackAirplane3_Anim(HSD_GObj *gobj)
void ftCo_CaptureCrazyHand_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1574
void ftCh_TagGrab_Anim(HSD_GObj *gobj)
void ftCh_SweepLoop_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:844
void ftCh_Entry_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:756
void ftCh_WalkShoot_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:962
void ftCh_FingerBeamStart_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1120
void ftCh_Entry_Anim(HSD_GObj *gobj)
#ftCh_Init_80156AD8
Definition ftCh_Init.c:736
void ftCh_Squeeze_Anim(HSD_GObj *gobj)
void ftCh_FingerBeamLoop_Coll(HSD_GObj *gobj)
ftCh_FingerBeamLoop_Phys
Definition ftCh_Init.c:1138
void ftCh_TagApplaud_Phys(HSD_GObj *gobj)
void ftCh_PaperCrush_Anim(HSD_GObj *gobj)
#fn_801582D8
Definition ftCh_Init.c:1031
void ftCh_Init_8015764C(HSD_GObj *gobj)
void ftCh_Init_80155FCC(HSD_GObj *gobj)
void ftCh_Wait1_0_IASA(HSD_GObj *gobj)
#ftCh_Init_80156018
Definition ftCh_Init.c:717
void ftCh_BackAirplane2_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1226
void ftCh_WalkWait_Coll(HSD_GObj *gobj)
ftCh_WalkWait_Phys
Definition ftCh_Init.c:943
void ftCh_BackCrush_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1264
void ftCh_WalkWait_IASA(HSD_GObj *gobj)
#ftCh_Init_801579F4
Definition ftCh_Init.c:933
void ftCh_GrabUnk1_8015BC88(HSD_GObj *gobj)
void ftCh_Init_OnDeath(HSD_GObj *gobj)
Definition ftCh_Init.c:650
void ftCh_Slap_IASA(HSD_GObj *gobj)
ftCh_Init_8015764C
Definition ftCh_Init.c:874
void ftCh_BackDisappear_Coll(HSD_GObj *gobj)
ftCh_BackDisappear_Phys
Definition ftCh_Init.c:1285
void ftCh_Wait1_0_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:725
void ftCh_Squeeze_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1403
@ ftCh_MS_SelfCount
Definition forward.h:8
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26