void ftCo_CaptureCrazyHand_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:2041
void ftCh_SweepWait_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:914
void ftCh_FingerGun1_Anim(HSD_GObj *gobj)
void ftCh_SweepLoop_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:891
void ftCh_BackAirplane1_Anim(HSD_GObj *gobj)
void fn_80157C50(HSD_GObj *gobj)
Definition ftCh_Init.c:1070
void ftCh_GrabUnk1_8015B850(HSD_GObj *gobj)
Definition ftCh_Init.c:2083
void ftCh_BackAirplane2_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1487
void ftCh_FingerBeamLoop_IASA(HSD_GObj *gobj)
ftCh_FingerBeamLoop_Anim
Definition ftCh_Init.c:1292
void ftCh_FingerBeamStart_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1271
void ftCh_Poke2_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1247
void ftCh_BackAirplane1_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1447
void ftCh_RockCrushDown_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1140
void ftCh_Init_80156014(HSD_GObj *gobj)
Definition ftCh_Init.c:744
void ftCh_BackCrush_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1522
void ftCh_FingerBeamEnd_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1323
void ftCh_Squeezing1_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1718
void ftCh_Damage2_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:837
void ftCh_TagRockPaper_IASA(HSD_GObj *gobj)
ftCh_TagRockPaper_Anim
Definition ftCh_Init.c:1897
void ftCh_WaitSweep_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:867
void ftCh_Grab_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1616
void ftCh_SweepLoop_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:884
char ftCh_Init_DataName[]
Definition ftCh_Init.c:639
void ftCh_WalkWait_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1028
void ftCh_FingerGun2_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1962
void ftCh_Poke2_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1232
void ftCh_RockCrushDown_Coll(HSD_GObj *gobj)
ftCh_RockCrushDown_Phys
Definition ftCh_Init.c:1157
void ftCh_FingerBeamEnd_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1328
void ftCh_Slam_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1807
void ftCh_Squeezing1_Anim(HSD_GObj *gobj)
ftCh_Init_8015A2B0
Definition ftCh_Init.c:1698
void ftCh_Squeezing0_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1689
void ftCh_FingerBeamEnd_Anim(HSD_GObj *gobj)
void ftCh_Throw_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1790
void ftCh_BackPunch_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1365
void ftCh_SweepWait_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:934
void ftCh_TagCancel_Anim(HSD_GObj *gobj)
#ftCh_GrabUnk1_8015B8FC
Definition ftCh_Init.c:2111
void ftCh_Init_LoadSpecialAttrs(HSD_GObj *gobj)
Definition ftCh_Init.c:730
void ftCo_CaptureWaitCrazyHand_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:2081
void ftCh_Poke1_Anim(HSD_GObj *gobj)
void ftCh_WalkLoop_IASA(HSD_GObj *gobj)
ftCh_WalkLoop_Anim
Definition ftCh_Init.c:996
void ftCh_BackDisappear_Phys(HSD_GObj *gobj)
void ftCh_SweepLoop_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:899
void ftCh_BackAirplane3_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1512
void ftCh_Wait1_0_Anim(HSD_GObj *gobj)
void ftCh_GrabUnk1_8015B778(HSD_GObj *gobj)
Definition ftCh_Init.c:2057
void ftCh_WalkLoop_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1009
void ftCh_RockCrushDown_Phys(HSD_GObj *gobj)
void ftCh_Grab_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1608
void ftCh_Squeeze_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1746
void ftCh_Drill_Phys(HSD_GObj *gobj)
void ftCh_TagApplaud_Anim(HSD_GObj *gobj)
void ftCh_Fail_Anim(HSD_GObj *gobj)
void ftCh_Init_801583E4(HSD_GObj *gobj)
Definition ftCh_Init.c:1191
void ftCo_ThrownCrazyHand_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:2103
void ftCo_CaptureCrazyHand_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:2045
void ftCh_WalkLoop_Anim(HSD_GObj *gobj)
void ftCh_Init_8015A184(HSD_GObj *gobj)
Definition ftCh_Init.c:1663
void ftCh_TagCancel_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:2132
void ftCh_Poke2_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1252
void ftCh_FingerGun2_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1971
void ftCh_TagFail_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:2031
void ftCo_CaptureWaitCrazyHand_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:2077
void ftCh_BackAirplane3_IASA(HSD_GObj *gobj)
ftCh_BackAirplane3_Anim
Definition ftCh_Init.c:1499
void ftCh_Init_80159670(HSD_GObj *gobj)
Definition ftCh_Init.c:1489
void ftCh_Slap_Phys(HSD_GObj *gobj)
void ftCh_TagCrush_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1854
void ftCh_Drill_Coll(HSD_GObj *gobj)
ftCh_Drill_Phys
Definition ftCh_Init.c:1095
void ftCo_ThrownCrazyHand_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:2097
void ftCh_Init_8015A560(HSD_GObj *gobj)
void ftCh_WalkWait_Anim(HSD_GObj *gobj)
void ftCh_TagSqueeze_Anim(HSD_GObj *gobj)
void ftCh_Drill_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1078
void ftCh_FingerBeamLoop_Anim(HSD_GObj *gobj)
void fn_8015AAC8(HSD_GObj *gobj)
void ftCh_Init_80158B3C(HSD_GObj *gobj)
#fn_801588B8
Definition ftCh_Init.c:1280
void ftCh_RockCrushUp_Anim(HSD_GObj *gobj)
void ftCh_GrabUnk1_8015A888(HSD_GObj *gobj)
Definition ftCh_Init.c:1831
void ftCh_Entry_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:790
void ftCh_FingerGun1_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1393
void ftCh_FingerBeamEnd_IASA(HSD_GObj *gobj)
ftCh_FingerBeamEnd_Anim
Definition ftCh_Init.c:1315
void ftCh_Slam_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1812
void ftCh_Init_8015A3F4(HSD_GObj *gobj)
void ftCh_Cancel_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1638
void ftCh_TagApplaud_IASA(HSD_GObj *gobj)
ftCh_TagApplaud_Anim
Definition ftCh_Init.c:1863
void ftCh_Wait1_1_Anim(HSD_GObj *gobj)
void ftCh_TagFail_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:2012
void ftCh_WaitSweep_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:855
void ftCh_BackCrush_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1542
void ftCh_FingerGun2_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1954
void ftCh_TagCancel_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:2123
void ftCh_Cancel_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1654
void ftCh_Cancel_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1646
void ftCo_CaptureDamageCrazyHand_IASA(HSD_GObj *gobj)
ftCh_GrabUnk1_8015B670
Definition ftCh_Init.c:2051
void ftCh_TagRockPaper_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1905
void ftCh_WaitSweep_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:875
void ftCh_Wait1_0_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:769
void ftCh_BackAirplane1_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1456
void ftCh_TagCrush_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1859
void ftCh_Poke1_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1210
void ftCh_Init_80158F34(HSD_GObj *gobj)
Definition ftCh_Init.c:1330
void ftCh_Fail_IASA(HSD_GObj *gobj)
ftCh_Fail_Anim
Definition ftCh_Init.c:1816
void ftCh_Damage_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:803
void ftCh_Wait1_1_Phys(HSD_GObj *gobj)
void ftCh_Init_8015A030(HSD_GObj *gobj)
Definition ftCh_Init.c:1623
void ftCh_Throw_Anim(HSD_GObj *gobj)
ftCh_Init_8015A560
Definition ftCh_Init.c:1763
void ftCh_RockCrushUp_Coll(HSD_GObj *gobj)
ftCh_RockCrushUp_Phys
Definition ftCh_Init.c:1127
void ftCh_RockCrushDown_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1147
void ftCh_Throw_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1795
void ftCh_PaperCrush_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1176
void ftCh_Drill_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1085
void ftCh_Init_801592D4(HSD_GObj *gobj)
Definition ftCh_Init.c:1421
void ftCh_BackAirplane1_IASA(HSD_GObj *gobj)
ftCh_BackAirplane1_Anim
Definition ftCh_Init.c:1439
void ftCh_Init_80158DFC(HSD_GObj *gobj)
Definition ftCh_Init.c:1304
void ftCh_Slap_Anim(HSD_GObj *gobj)
void ftCh_TagCrush_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1846
void ftCh_SweepWait_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:929
void ftCo_CaptureDamageCrazyHand_Anim(HSD_GObj *gobj)
void ftCo_CaptureWaitCrazyHand_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:2075
void ftCh_RockCrushUp_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1117
char ftCh_Init_AnimDatFilename[]
Definition ftCh_Init.c:642
void ftCh_Walk2_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:980
void ftCh_TagGrab_IASA(HSD_GObj *gobj)
ftCh_GrabUnk1_8015ADD0
Definition ftCh_Init.c:1979
void ftCh_Poke1_IASA(HSD_GObj *gobj)
ftCh_Poke1_Anim
Definition ftCh_Init.c:1202
void ftCh_WaitSweep_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:862
void ftCo_CaptureWaitCrazyHand_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:2079
void ftCh_Slap_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:985
void ftCh_TagFail_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:2029
void ftCh_TagGrab_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1987
void ftCh_Walk2_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:972
void ftCh_Squeezing0_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1694
void ftCh_Throw_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1782
void ftCh_BackDisappear_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1566
void ftCh_Fail_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1824
void ftCh_BackDisappear_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1558
void ftCh_Init_80157170(HSD_GObj *gobj)
void ftCh_FingerBeamStart_Anim(HSD_GObj *gobj)
#fn_801587B0
Definition ftCh_Init.c:1256
void ftCh_Damage_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:810
void ftCh_SweepWait_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:921
void ftCh_Damage2_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:846
void ftCh_Slam_Anim(HSD_GObj *gobj)
void ftCh_Cancel_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1661
void ftCh_Squeezing0_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1681
void ftCh_TagRockPaper_Anim(HSD_GObj *gobj)
void ftCh_TagGrab_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1995
void ftCh_RockCrushUp_Phys(HSD_GObj *gobj)
void ftCh_Poke2_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1239
char ftCh_Init_DatFilename[]
Definition ftCh_Init.c:638
void ftCh_Init_80157B58(HSD_GObj *gobj)
Definition ftCh_Init.c:1040
void ftCh_GrabUnk1_8015B800(HSD_GObj *gobj)
void ftCh_Poke1_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1215
void ftCh_Entry_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:782
void ftCh_WalkShoot_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1068
void ftCh_FingerGun2_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1947
void ftCh_TagFail_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:2021
void ftCh_Grab_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1621
void ftCh_Init_801597F0(HSD_GObj *gobj, HSD_GObjEvent cb)
Definition ftCh_Init.c:1514
void ftCh_Fail_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1829
MotionState ftCh_Init_MotionStateTable[ftCh_MS_SelfCount]
Definition ftCh_Init.c:96
void ftCh_Damage_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:823
void ftCo_CaptureDamageCrazyHand_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:2055
void ftCh_WalkShoot_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1055
void ftCh_BackPunch_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1356
void ftCh_Damage_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:818
void ftCh_Squeezing1_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1710
void ftCh_Wait1_1_IASA(HSD_GObj *gobj)
#fn_80159AA4
Definition ftCh_Init.c:1582
void ftCh_Damage2_IASA(HSD_GObj *gobj)
ftCh_Init_80157170
Definition ftCh_Init.c:829
void ftCh_Damage2_Anim(HSD_GObj *gobj)
void ftCh_Init_8015737C(HSD_GObj *gobj)
Definition ftCh_Init.c:848
void ftCo_ThrownCrazyHand_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:2099
void ftCh_PaperCrush_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1184
void ftCh_BackAirplane3_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1507
void ftCh_WalkShoot_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1048
void ftCh_BackPunch_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1348
void ftCh_FingerGun1_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1402
void ftCh_BackAirplane2_IASA(HSD_GObj *gobj)
ftCh_BackAirplane2_Anim
Definition ftCh_Init.c:1474
void ftCh_FingerBeamStart_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1263
void ftCh_GrabUnk1_8015ADD0(HSD_GObj *gobj)
void ftCh_Slam_IASA(HSD_GObj *gobj)
ftCh_Slam_Anim
Definition ftCh_Init.c:1799
void ftCh_Init_801594D4(HSD_GObj *gobj)
Definition ftCh_Init.c:1464
void ftCh_Squeezing0_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1674
void ftCh_BackCrush_IASA(HSD_GObj *gobj)
Definition ftCh_Init.c:1529
void ftCh_WalkLoop_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1004
void ftCh_BackAirplane2_Anim(HSD_GObj *gobj)
void ftCh_FingerGun1_IASA(HSD_GObj *gobj)
ftCh_FingerGun1_Anim
Definition ftCh_Init.c:1385
void ftCo_CaptureCrazyHand_Anim(HSD_GObj *gobj)
fn_8015B2C0
Definition ftCh_Init.c:2039
void ftCh_Init_OnLoad(HSD_GObj *gobj)
Definition ftCh_Init.c:684
void ftCh_Wait1_1_Coll(HSD_GObj *gobj)
ftCh_Wait1_1_Phys
Definition ftCh_Init.c:1592
void ftCh_FingerBeamLoop_Phys(HSD_GObj *gobj)
Fighter_CostumeStrings ftCh_Init_CostumeStrings[]
Definition ftCh_Init.c:644
void ftCh_Init_8015A2B0(HSD_GObj *gobj)
void ftCh_Init_80159098(HSD_GObj *gobj)
Definition ftCh_Init.c:1367
void ftCh_BackPunch_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1341
void ftCh_RockCrushWait_Anim(HSD_GObj *gobj)
ftCh_RockCrushUp_Anim
Definition ftCh_Init.c:1110
void fn_80158144(HSD_GObj *gobj)
Definition ftCh_Init.c:1129
void ftCh_Squeezing1_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1723
void ftCh_TagCrush_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1839
void ftCh_Squeeze_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1754
void ftCh_Walk2_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:965
void ftCh_TagApplaud_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1880
void ftCo_ThrownCrazyHand_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:2101
void ftCo_CaptureDamageCrazyHand_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:2053
void ftCh_PaperCrush_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1189
void ftCh_TagRockPaper_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1907
void ftCh_Grab_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1601
void ftCh_BackAirplane3_Anim(HSD_GObj *gobj)
void ftCo_CaptureCrazyHand_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:2043
void ftCh_TagGrab_Anim(HSD_GObj *gobj)
void ftCh_SweepLoop_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:904
void ftCh_Init_801579F4(HSD_GObj *gobj)
Definition ftCh_Init.c:1011
void ftCh_Entry_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:795
void ftCh_WalkShoot_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1063
void ftCh_FingerBeamStart_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1276
void ftCh_Entry_Anim(HSD_GObj *gobj)
#ftCh_Init_80156AD8
Definition ftCh_Init.c:775
void ftCh_Squeeze_Anim(HSD_GObj *gobj)
ftCh_Init_8015A3F4
Definition ftCh_Init.c:1727
void ftCh_FingerBeamLoop_Coll(HSD_GObj *gobj)
ftCh_FingerBeamLoop_Phys
Definition ftCh_Init.c:1302
void ftCh_TagApplaud_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1871
void ftCh_Init_80157DF8(HSD_GObj *gobj)
Definition ftCh_Init.c:1097
void ftCh_PaperCrush_Anim(HSD_GObj *gobj)
Definition ftCh_Init.c:1169
void ftCh_Init_801577F8(HSD_GObj *gobj)
ftCh_Slap_Phys
Definition ftCh_Init.c:958
void ftCh_Init_8015764C(HSD_GObj *gobj)
Definition ftCh_Init.c:936
void ftCh_Init_80155FCC(HSD_GObj *gobj)
Definition ftCh_Init.c:735
void ftCh_Wait1_0_IASA(HSD_GObj *gobj)
#ftCh_Init_80156018
Definition ftCh_Init.c:756
void ftCh_BackAirplane2_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1482
void ftCh_WalkWait_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1038
void ftCh_BackCrush_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:1537
void ftCh_WalkWait_IASA(HSD_GObj *gobj)
ftCh_WalkWait_Anim
Definition ftCh_Init.c:1020
void ftCh_GrabUnk1_8015BC88(HSD_GObj *gobj)
void ftCh_Init_OnDeath(HSD_GObj *gobj)
Definition ftCh_Init.c:682
void ftCh_Init_80159F40(HSD_GObj *gobj)
Definition ftCh_Init.c:1594
void ftCh_Slap_IASA(HSD_GObj *gobj)
ftCh_Slap_Anim
Definition ftCh_Init.c:946
void ftCh_BackDisappear_Coll(HSD_GObj *gobj)
ftCh_BackDisappear_Phys
Definition ftCh_Init.c:1576
void ftCh_Wait1_0_Phys(HSD_GObj *gobj)
Definition ftCh_Init.c:764
void ftCh_Squeeze_Coll(HSD_GObj *gobj)
Definition ftCh_Init.c:1759
@ ftCh_MS_SelfCount
Definition forward.h:8
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
void(* HSD_GObjEvent)(HSD_GObj *gobj)
Definition forward.h:109