bool ftPe_Float_CheckContinueInput(Fighter *fp)
Definition ftPe_Float.c:24
bool ftPe_8011BAD8(HSD_GObj *gobj)
Definition ftPe_Float.c:48
void ftPe_Float_IASA(HSD_GObj *gobj)
Definition ftPe_Float.c:97
void ftPe_8011BB6C(HSD_GObj *gobj, bool arg1)
Definition ftPe_Float.c:68
void ftPe_Float_Anim(HSD_GObj *gobj)
Definition ftPe_Float.c:86
bool ftPe_8011BA54(HSD_GObj *gobj)
Definition ftPe_Float.c:37
void ftPe_Float_Coll(HSD_GObj *gobj)
Definition ftPe_Float.c:116
void ftPe_Float_Phys(HSD_GObj *gobj)
Definition ftPe_Float.c:111
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26