SSBM Decomp
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ftCa_SpecialS.c File Reference
#include <platform.h>
#include "it/forward.h"
#include "ftCa_SpecialS.h"
#include "ftCa_Init.h"
#include "types.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ft_0D14.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftlib.h"
#include "ft/types.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include "it/it_26B1.h"
#include <common_structs.h>
#include <dolphin/mtx/types.h>
#include <baselib/gobj.h>

Functions

void ftCa_SpecialS_RemoveGFX (HSD_GObj *gobj)
 Remove all GFX and set GFX flags to false.
 
static void setCallbacks (HSD_GObj *gobj)
 
static void resetCmdVarsGround (HSD_GObj *gobj)
 
static void resetVel (Fighter *fp)
 
void ftCa_SpecialS_Enter (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost/Gerudo Dragon Start Action State handler.
 
static void setupAirStart (HSD_GObj *gobj)
 
void ftCa_SpecialAirS_Enter (HSD_GObj *gobj)
 
static void onDetectGround (HSD_GObj *gobj)
 
static void onDetectAir (HSD_GObj *gobj)
 
void ftCa_SpecialS_OnDetect (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's Raptor Boost / Gerudo Dragon Detect function.
 
void ftCa_SpecialSStart_Anim (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Animation callback.
 
void ftCa_SpecialS_Anim (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Animation callback.
 
void ftCa_SpecialAirSStart_Anim (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start Animation callback.
 
void ftCa_SpecialAirS_Anim (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Animation callback.
 
void ftCa_SpecialSStart_IASA (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start IASA callback.
 
void ftCa_SpecialS_IASA (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit IASA callback.
 
void ftCa_SpecialAirSStart_IASA (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start IASA callback.
 
void ftCa_SpecialAirS_IASA (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit IASA callback.
 
void ftCa_SpecialSStart_Phys (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Physics callback.
 
void ftCa_SpecialS_Phys (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Physics callback.
 
void ftCa_SpecialAirSStart_Phys (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost/Gerudo Dragon Start Motion State handler.
 
void ftCa_SpecialAirS_Phys (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Physics callback.
 
void ftCa_SpecialSStart_Coll (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Collision callback.
 
void ftCa_SpecialS_Coll (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Collision callback.
 
void ftCa_SpecialAirSStart_Coll (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start Collision callback.
 
void ftCa_SpecialAirS_Coll (HSD_GObj *gobj)
 Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Collision callback.
 

Variables

static u32 const transition_flags
 

Function Documentation

◆ ftCa_SpecialS_RemoveGFX()

void ftCa_SpecialS_RemoveGFX ( HSD_GObj gobj)

Remove all GFX and set GFX flags to false.

◆ setCallbacks()

static void setCallbacks ( HSD_GObj gobj)
static

◆ resetCmdVarsGround()

static void resetCmdVarsGround ( HSD_GObj gobj)
static

◆ resetVel()

static void resetVel ( Fighter fp)
inlinestatic

◆ ftCa_SpecialS_Enter()

void ftCa_SpecialS_Enter ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost/Gerudo Dragon Start Action State handler.

◆ setupAirStart()

static void setupAirStart ( HSD_GObj gobj)
inlinestatic
Todo:
Too much stack for resetVel.

◆ ftCa_SpecialAirS_Enter()

void ftCa_SpecialAirS_Enter ( HSD_GObj gobj)

◆ onDetectGround()

static void onDetectGround ( HSD_GObj gobj)
static

◆ onDetectAir()

static void onDetectAir ( HSD_GObj gobj)
static

◆ ftCa_SpecialS_OnDetect()

void ftCa_SpecialS_OnDetect ( HSD_GObj gobj)

Captain Falcon & Ganondorf's Raptor Boost / Gerudo Dragon Detect function.

Todo:
It might be possible to merge this with the below branch.

◆ ftCa_SpecialSStart_Anim()

void ftCa_SpecialSStart_Anim ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Animation callback.

◆ ftCa_SpecialS_Anim()

void ftCa_SpecialS_Anim ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Animation callback.

◆ ftCa_SpecialAirSStart_Anim()

void ftCa_SpecialAirSStart_Anim ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start Animation callback.

◆ ftCa_SpecialAirS_Anim()

void ftCa_SpecialAirS_Anim ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Animation callback.

◆ ftCa_SpecialSStart_IASA()

void ftCa_SpecialSStart_IASA ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start IASA callback.

◆ ftCa_SpecialS_IASA()

void ftCa_SpecialS_IASA ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit IASA callback.

◆ ftCa_SpecialAirSStart_IASA()

void ftCa_SpecialAirSStart_IASA ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start IASA callback.

◆ ftCa_SpecialAirS_IASA()

void ftCa_SpecialAirS_IASA ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit IASA callback.

◆ ftCa_SpecialSStart_Phys()

void ftCa_SpecialSStart_Phys ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Physics callback.

◆ ftCa_SpecialS_Phys()

void ftCa_SpecialS_Phys ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Physics callback.

◆ ftCa_SpecialAirSStart_Phys()

void ftCa_SpecialAirSStart_Phys ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost/Gerudo Dragon Start Motion State handler.

◆ ftCa_SpecialAirS_Phys()

void ftCa_SpecialAirS_Phys ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Physics callback.

◆ ftCa_SpecialSStart_Coll()

void ftCa_SpecialSStart_Coll ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Collision callback.

◆ ftCa_SpecialS_Coll()

void ftCa_SpecialS_Coll ( HSD_GObj gobj)

Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Collision callback.

◆ ftCa_SpecialAirSStart_Coll()

void ftCa_SpecialAirSStart_Coll ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start Collision callback.

◆ ftCa_SpecialAirS_Coll()

void ftCa_SpecialAirS_Coll ( HSD_GObj gobj)

Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Collision callback.

Variable Documentation

◆ transition_flags

u32 const transition_flags
static
Initial value:
=
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:150
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:185
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:213
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:205
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
static MotionFlags const Ft_MF_Unk27
Definition forward.h:215
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:179
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:166