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ftCa_SpecialS.h
Go to the documentation of this file.
1
3#ifndef GALE01_0E3278
4#define GALE01_0E3278
5
6#include <baselib/forward.h>
7
8/* 0E3278 */ void ftCa_SpecialS_RemoveGFX(HSD_GObj* gobj);
9/* 0E32B0 */ void ftCa_SpecialS_Enter(HSD_GObj* gobj);
10/* 0E33E0 */ void ftCa_SpecialAirS_Enter(HSD_GObj* gobj);
11/* 0E350C */ void ftCa_SpecialS_OnDetect(HSD_GObj* gobj);
12/* 0E384C */ void ftCa_SpecialSStart_Anim(HSD_GObj* gobj);
13/* 0E3888 */ void ftCa_SpecialS_Anim(HSD_GObj* gobj);
14/* 0E3964 */ void ftCa_SpecialAirSStart_Anim(HSD_GObj* gobj);
15/* 0E39F0 */ void ftCa_SpecialAirS_Anim(HSD_GObj* gobj);
16/* 0E3B0C */ void ftCa_SpecialSStart_IASA(HSD_GObj* gobj);
17/* 0E3B10 */ void ftCa_SpecialS_IASA(HSD_GObj* gobj);
18/* 0E3B14 */ void ftCa_SpecialAirSStart_IASA(HSD_GObj* gobj);
19/* 0E3B18 */ void ftCa_SpecialAirS_IASA(HSD_GObj* gobj);
20/* 0E3B1C */ void ftCa_SpecialSStart_Phys(HSD_GObj* gobj);
21/* 0E3B3C */ void ftCa_SpecialS_Phys(HSD_GObj* gobj);
22/* 0E3B5C */ void ftCa_SpecialAirSStart_Phys(HSD_GObj* gobj);
23/* 0E3BD0 */ void ftCa_SpecialAirS_Phys(HSD_GObj* gobj);
24/* 0E3C38 */ void ftCa_SpecialSStart_Coll(HSD_GObj* gobj);
25/* 0E3D44 */ void ftCa_SpecialS_Coll(HSD_GObj* gobj);
26/* 0E3DE4 */ void ftCa_SpecialAirSStart_Coll(HSD_GObj* gobj);
27/* 0E3E40 */ void ftCa_SpecialAirS_Coll(HSD_GObj* gobj);
28
29#endif
void ftCa_SpecialSStart_Coll(HSD_GObj *gobj)
Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Collision callback.
Definition ftCa_SpecialS.c:335
void ftCa_SpecialSStart_Anim(HSD_GObj *gobj)
Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Animation callback.
Definition ftCa_SpecialS.c:206
void ftCa_SpecialAirS_Anim(HSD_GObj *gobj)
Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Animation callback.
Definition ftCa_SpecialS.c:253
void ftCa_SpecialS_Enter(HSD_GObj *gobj)
Captain Falcon & Ganondorf's aerial Raptor Boost/Gerudo Dragon Start Action State handler.
Definition ftCa_SpecialS.c:57
void ftCa_SpecialAirS_Enter(HSD_GObj *gobj)
Definition ftCa_SpecialS.c:119
void ftCa_SpecialS_Anim(HSD_GObj *gobj)
Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Animation callback.
Definition ftCa_SpecialS.c:213
void ftCa_SpecialS_Coll(HSD_GObj *gobj)
Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Collision callback.
Definition ftCa_SpecialS.c:368
void ftCa_SpecialSStart_Phys(HSD_GObj *gobj)
Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start Physics callback.
Definition ftCa_SpecialS.c:295
void ftCa_SpecialAirSStart_Phys(HSD_GObj *gobj)
Captain Falcon & Ganondorf's grounded Raptor Boost/Gerudo Dragon Start Motion State handler.
Definition ftCa_SpecialS.c:305
void ftCa_SpecialS_OnDetect(HSD_GObj *gobj)
Captain Falcon & Ganondorf's Raptor Boost / Gerudo Dragon Detect function.
Definition ftCa_SpecialS.c:156
void ftCa_SpecialS_Phys(HSD_GObj *gobj)
Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit Physics callback.
Definition ftCa_SpecialS.c:300
void ftCa_SpecialAirS_IASA(HSD_GObj *gobj)
Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit IASA callback.
Definition ftCa_SpecialS.c:293
void ftCa_SpecialAirSStart_Coll(HSD_GObj *gobj)
Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start Collision callback.
Definition ftCa_SpecialS.c:391
void ftCa_SpecialAirS_Phys(HSD_GObj *gobj)
Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Physics callback.
Definition ftCa_SpecialS.c:320
void ftCa_SpecialS_IASA(HSD_GObj *gobj)
Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Hit IASA callback.
Definition ftCa_SpecialS.c:289
void ftCa_SpecialAirSStart_Anim(HSD_GObj *gobj)
Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start Animation callback.
Definition ftCa_SpecialS.c:238
void ftCa_SpecialSStart_IASA(HSD_GObj *gobj)
Captain Falcon & Ganondorf's grounded Raptor Boost / Gerudo Dragon Start IASA callback.
Definition ftCa_SpecialS.c:287
void ftCa_SpecialAirSStart_IASA(HSD_GObj *gobj)
Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Start IASA callback.
Definition ftCa_SpecialS.c:291
void ftCa_SpecialS_RemoveGFX(HSD_GObj *gobj)
Remove all GFX and set GFX flags to false.
Definition ftCa_SpecialS.c:28
void ftCa_SpecialAirS_Coll(HSD_GObj *gobj)
Captain Falcon & Ganondorf's aerial Raptor Boost / Gerudo Dragon Hit Collision callback.
Definition ftCa_SpecialS.c:403
Definition gobj.h:25